Going to try some co op with a buddy later, i was wondering, are there any maps or can there be any maps designed for more than 2 people to play? I imagine some insanely difficulty 4-player map 
Thanks and keep it up!
Going to try some co op with a buddy later, i was wondering, are there any maps or can there be any maps designed for more than 2 people to play? I imagine some insanely difficulty 4-player map 
Thanks and keep it up!
I don't think 4 player co-op would be realistic. 4 sets of portals, (8 maximum,) would be a bit of a stretch, and designing challenges that takes 4 people to solve would be very hard to do. The challenges would end up being simple, rarely hair pullingly challenging, or most likely broken, so only 3 people would be required to complete it. A nice thought though! And I guess this is what people originally thought about co-op, so it might be possible. But not on Portal 2. Heavy modification would be required to get a 4, let alone 3 player chamber; far beyond just mapping.
One thing I'd like to point out, is that custom mapping can introduce stuff not in the game. For example; fire/water, bomb catchers, simulated gravity flips, paradox chambers that would be impossible to construct, and pnumatic diversity vents that were pulled from the game.
Well I'm glad you've found the glories of custom, user created content for PC (and mac, I guess,) games!
I'm glad you enjoyed it.
I think 3-person coop would be pretty cool, if done well. But yeah, it's not currently possible.
I originally was looking for community portal 2 content after playing Portal Prelude and The Flash Version Map Pack for the original portal, are there any large packs like this yet? Perhaps someone could make all the best maps here sort of merge into one several-hour-long pack 
Today's highlight has been "Decode" - genius of a map!
As I've said before, Portal 2 'killed' Portal in a few ways. For one, it added more light, happy comedy, instead of the dark 'comedy' of Portal. Portal Prelude stayed true to Portal, offering a dark feel to the game. I absolutly LOVE the ending. It's perfect perfect perfect. How you try to stop GLaDOS, kind of do ish in a way, but then 'die'. And then its raining outside, you're thrown on the ground, and you see the gman for an instant before blacking out and credits. The music was brilliant. Portal Prelude had one of my favorite, most emotional endings ever. Period.
If anyone here has never played portal prelude, GOOGLE IT, DOWNLOAD IT, AND PLAY IT NOW! You will NOT regret it.
I agree very much with the concern that Portal 2 "killed" the feel of the original. As I think I read in some review, the best part of it atmospherically was when you were initially lost in the ruins of old Aperture - in every other part you had some helping hand to guide you.
Probably what I hate the most is the Dennis Rattman retcon. I always thought the "rat-man" Valve continually spoke of was just meant to be a metaphor for the many previous test subjects who had dug crawlspaces at various points. But now apparently he's a schizophrenic scientist who just happened to go on an adventure through like 3 different testing tracks and have a premonition that Chell was the "chosen one" to defeat GLaDOS.
But whatever. I enjoyed co-op.
Also, one word: Manhacks. Bad idea.
Killerblonde wrote:
The hacks were annoying, but kind of awesome in a way. I didn't think it was too hard, besides the part where you have to look behind a piston for a little portla spot. That pissed me off. The guy used tts voice cuz he was russian btw...
French. Not Russian. That and he/the team had neither the resources nor the time to hire a professional voice actor.
And kind of awesome in a way? Well, I guess, but I still think it was a horrible way to implement them at least. I guess the idea was to avoid them with portals--because there's obviously no way to defend yourself against them--but even so it felt a little lame to just rip an enemy out of HL2.
MasterLagger wrote:
Well, at least GLaDOS put up more of a fight. I also found a "Super Mario Bros" warp room. That was awesome.
Yeah but you could have Chell find a shotgun in Portal 2 and say she put up more of a fight against the turrets too but it still wouldn't fit.
But yeah, the Super Mario Brothers room was awesome. Has to have been one of the best easter eggs I've ever seen.
My reaction: 
Well, I guess I'll take your word for it... I really don't know where I got Russian from...
GLaDOS in Portal Prelude was a little annoying to beat, (challenging is good, but this was just over the top,) but it had a ceartain charm. When you finally 'won' it really made you feel like you accomplished something, and then she just kills you anyway, and she already killed almost everyone in the enrichment center anyway. That gave it a bittersweet ending, that I loved.
Portal is still awesome, but it just wasn't the same for me after playing Portal 2, which is a longer, richer, and less timing-based game. (I know some people like timing-based puzzles, but I don't like having to retry something multiple times when I know what I have to do but just wasn't quick enough).
In the sequel, the tests no longer seem to be testing anything; they're more like puzzles where one has to sit down and think about which order to do things in. Whichever you prefer, I think it was somewhat of a mistake to return to the same format for Portal 2. It really feels redundant after a while.
Portal was meant to be a test; Valve didn't know how people would like the game. The HL referrance they threw it was probably for fun, because they didn't know if the game would be successful enough to bother continuing it.
Portal 2, because of its predecessor's success, was designed to reach as many people as possible. No more blood. No more red screens of near death, a 'cuter' looking Chell, instead of the beaten, weary Chell in portal 1. Humor over dark ambience. Good in GLaDOS over pure evil vs Chell. Lasers, bright lights, and plastic stuff over concrete, metal, and darkness.
Loyal fans of Portal 1 prefer a puzzle game with an unexpected twist storyline, and hugely unexpected tie in with Half Life. Portal 2 fans prefer puzzles, funny lines, and an perfect ending where all is good and you are set free. Portal 1's orignal ending was the best in my mind; you aren't sure if you died or not, you lost your only companion, and you don't know what state the world is in. But you are free one way or another; and that's what's important. In Portal 2, you have your cube, GLaDOS is kind of good 'again', everything is happy and the evil is out in space begging for redemption. (That last bit was actually darker than anything else in Portal 2; I'm suprised people think an immortal robot floating in space, wishing it could undo the damage it did is funny. In my honest opinion, that would be a fate worse than death.)
Anyhow, that's my spiel. It's kind of funny how a whole discussion was started just by a guy saying 'good job mappers!'.