Just a note to say hi and great job
ryo786 wrote:
why do you guy like hl2 so much?
Badly worded sentence is badly worded.
In Half Life 2, you interact with the whole world. If you have fast reaction time, great. You can live a little longer against enemies, but headshots won't save you. You have to take cover manually so you don't get shot up, but wait, what shall I take cover behind? Better move that box there. On noes, I can't see around it when I'm in cover? Well, you'd better listen for enemies to reload, becuase in real life, third person doesn't exixst. Grenade! Now you must throw it back... or run.
See what I mean?
ryo786 wrote:
chickenmobile wrote:Episode 3 or Half-Life 3 could be regarded as the same thing. It continues the Half Life series!!
why do you guy like hl2 so much?
Because the entire series of games--specifically HL2 on--is groundbreakingly innovative and brilliant. HL2 was really one of the first games to integrate storytelling so heavily in a game and really cause (force, perhaps?) the player to form emotional connections/relationships with game characters. It relies strongly on intellectually stimulating, physics-based gameplay (combat and puzzle solving) at times and has incredible environments and ambience.
And--let's face it--we're all suckers for the typical Western one-man-can-save-the-world storyline.
MasterLagger wrote:
I personally think the first Half-Life was better even though the graphics were crap. But in HL2, manipulating and launching objects (and ragdolls) is pretty cool.
I disagree (though I've only played HL:Source, I assume it's not that different). It felt like a lot of the time the game dragged on a little bit and was a tad confusing.
Saying that Half Life is better is a lie! Half life 2 was so good, I've played it around 5 times. The episodes around twice.
Half-Life, 2 on the other hand, blew my mind when I first played it. (Not all that long ago actually.) For a game that came out in 2004, its environment graphics and especially character animations were still above the standard of most mainstream games, and it managed to be immersive and fun by interlacing the gameplay with the story. I know the original Half-Life was also praised for its lack of cut-scenes, but it didn't really have characters that one could connect to.
I know I'm repeating a lot of what others have said, but if you're curious as to why people are so anxious for Episode 3, it's partly because the last episode left on a colossal cliffhanger ...
MasterLagger wrote:
The difference between Hl: Source and HL is the engines it uses. I'm not sure if anyone here played the other parts to HL.
I am a huge fan of the original half life including these expansions. Trying to say which is better of 1 / 2 is silly though imo :p same as comparing portal 1 + 2.
MasterLagger wrote:
The difference between Hl: Source and HL is the engines it uses.
I know that, I meant more storywise.
). A glitch that speedrunners used was to place wall mines on a wall and use them as steps on buildings and stuff. But you can't do that in Source.