Portal Tunneling
Is it a technique that is fair game? Should it only be used as a method to skip part of a puzzle?
This is NOT going to be a tutorial level; I do NOT want to be teaching the player how to tunnel in my map with signs and the like: the map is being designed to be quite challenging.
Thanks for any input.
Portal (IMO) is all about finding solutions to problems, if it's allowed in the game I don't see the issue. The only thing I'm not keen on in the wall climbing glitch thing, but tunneling to skip impossible puzzles could be cool.
intended effect of the game. I mean you can do that, and I'd probably
play it, but requiring the player to KNOW how to use that trick to beat
a map could be considered by many to be kind of "unfair".
The whole box hold door open trick utilized in one map here is actually
an intended part of the game mechanics although it's extremely abused
for speedruns. If the doors didn't push the boxes out upon close, I'd
have to say it's something Valve considered.
Yekyaa wrote:
it wasn't an intended effect of the game.
How do you know that? Do tell?
Personally i think Its ok if its the intended solution is tunneling
Go for it
Just because a technique wasn't taught in the game doesn't mean anything.
It says that the designers thought it was too complicated for the general public. They didn't want portal to be something you pull your hair out for hours trying to figure out.
Custom maps however...Custom maps shouldn't be limited by what the general public would be able to do. If you want to make a custom map that irritates the crap out of everybody because it's too difficult, go for it. Just give people fair warning that it's challenging.
I should rephrase what I said before...Anything you can think of is an acceptable solution. Provided you don't need to go into the console to do it.
Korjagun wrote:
For my next map, I'll make a puzzle that requires you to noclip to complete it.

Tunneling has been coined for the method of putting 2 portals, both on walls, standing just barely inside one, shooting another one on another wall, and staying inside the portals still. its how you can get least portals on number 15 advanced. It allows you to move around corners without the use of the lifts in that level, because you're always standing in the portals on a paper thin piece of wall.