http://steamcommunity.com/sharedfiles/filedetails/?id=68552527
Post your workshop maps here
I started building a map the minute the editor came out. I'm happy to release a puzzle mechanic I haven't seen a lot.
Step by Step
A logical thinking puzzle, split up into several little rooms.
Bring the laser to the end and always keep the Aperture Pedestal Button within reach.
Difficulty is a bit tougher than original test chambers.
Download link:
First map made with portal authoring tools but didn't release that map sadly.
Didn't have the time to finished that map. Maybe in time i release that one too.
Medium to Hard difficulty of level.
:: All Iron maps
- Hammer map: http://steamcommunity.com/sharedfiles/f ... d=71588202
- http://steamcommunity.com/sharedfiles/f ... d=71606763
- http://steamcommunity.com/sharedfiles/f ... d=68579866
:: No Escape
- http://steamcommunity.com/sharedfiles/f ... d=72127763
A not-so-simple chamber!
And yes, the puzzle can be solved in a not-messy way very quickly, in 30 seconds.
The conversion gel "spamming" is worthless. Try to think first!
http://steamcommunity.com/sharedfiles/f ... d=68554784
Update 1.1: timed conversion gel flow to avoid spam and make the puzzle more tricky.
Stuff in screenshots that I turn down almost immediatly are obvious trying-out-editor maps, maps with excessively long walking, maps that look completely chaotic, maps with bad description, and stuff like that.
Hey guys 
I hope you like this one.
It's main aim is to emphasize optimalization, in that, all it is comprised of is a narrow corridor and the floor is almost entirely un-usuable
Title: Wet Cubes
Cubes are falling continuosly into the toxic water. Help them so they can help you. A beam+buttons test. My first (with the easy map editor).
http://steamcommunity.com/sharedfiles/filedetails/?id=68576348
There are definitely some quite severe limitations to the new editor, but then again there's no way I'd be able to pump out such a complex map using Hammer in that amount of time. I'm rather chuffed with the result, to be honest...
Been off Portal mapping for a while, attempting to start back up with this new editor. I plan on modifying the maps in Hammer later to make them more visually interesting (themes!), but for now I'm testing out making some content.
http://steamcommunity.com/id/MNKYband/m ... ?appid=620
Faith In Aperture
A short, easy map involving gel, deadly lasers, turrets, buttons, excursion funnels, faith plates, and a Companion Cube.
http://steamcommunity.com/sharedfiles/f ... d=68580843
Lp's Lazr0s,
Death fizzlers, lasers and a lot of fun 
Quite happy with this map, my first published one with gels and faith plates, along with a couple other bits!
Arkanoid0 wrote:
It was fun, i would make the floor under the filzzlers portal proof though, I grabbed the cube, bumped the first flizzler, put it on the button, bumped the second, tunnel'd/reportal'd (uses the same glitch to diffrent effect btw) to the cube on the button, and finished the rest. You might just call this an unintended solution.
Thanks for that comment, I updated the map earlier today and fixed what you described. 
I just finished my project.
RIGOROUS
http://steamcommunity.com/sharedfiles/f ... d=68556592
A highly cognitive puzzle where finding the way out isn't as easy as it looks. I specifically designed the chamber so that the skill involved was low but still challenges the person to figure out the correct path.
Warning: not for the faint of heart. It will challenge your patience.
Hi,
These are my first two Chambers I've created. I'm still new but I hope u enjoy it.
Please give me feedback. Would be nice (:
I'm working on a 3 part map pack, where I'll utilize each object in different parts.
Here's the link to the first map pack - http://steamcommunity.com/sharedfiles/f ... d=68590875
Let me know what you think of it, eagerly awaiting feedback.
I kept the difficulty on a small scale, the only catch is, you need to observe the environment properly and see the placements.
Cheers and have fun designing 
wildgoosespeeder wrote:
I think two boards would work better instead of this thread to be honest. Like this:
- Community Maps
- Perpetual Testing Initiative
That's just me thinking about better execution.
mZLY wrote:
As predicted; pointless thread is pointless. Everyone whoring their test and not looking at anyone else's. Utter chaos.
After thinking about it, I think that each member should create one thread for their creations in that board suggestion thing I was talking about earlier. If the member creates more threads, either a moderator should delete the extra thread or a forum extension for phpBB of some kind should reject a new thread if the user has already created a thread in that board.
I also got rid of the silly "jump and shoot portal from atop button" mistake I kept forgetting about.
Hi new to this forum and just started playing with the map editor. Not very good at it yet but I created a level and it would be awesome if someone would play it and gave me some feedback. I just want to know if it was too easy/hard/boring or whatever.. Or just that it works. Thanks heaps!
- Dan