Click here to download PeTIte [one]
Click here to download PeTIte [one]
&
Click here to download PeTIte [one]
Click here to download PeTIte [one]
&
Getting the first cube behind the fizzler was such a nice move!
Getting the second out of the little room was probably unintended because I simply funneled myself up in the funnel room and then placed a portal through that hole above the fizzler.
I managed to get one cube to the upper area but then I got stuck. Don't know how to activate both of the buttons and have a portal for the funnel to get to the exit. That seems very tricky. I like it.
Well I couldn't find anything better and strafejumped from the stairs to the exit. You might want to fix that.
I'll continue testing tomorrow!
Cheers

Also dont know if my way of moving 1st cube is intended. Demo attached
solid 5/5
EDIT: BTW, the way you got the two cubes to activate both buttons is the same way I got the second cube out of its room. And that gave me the idea for the final step.
I got the second cube by portaling up on the wall by the entrance and shooting through the gap above the fizzler.
I put a portal on the funnel by crouching and shooting under the fizzler upstairsUltimately, my solution was to stack the cubes on the button using the funnel like so: Spoiler alert!
Edit: I got so caught up in the details, I forgot to comment on the map as a whole! On the grayarea difficulty scale (where a 10 is like an eleventeen compared to almost anyone else) this is just a 5. Very little ninja stuff (I made it to the exit on the fifth try). The main trick took many attempts to pull off, but I think I may have made it harder on myself by the way I placed the cubes. It's nice to know that even with one hand tied behind your back by the PTI editor, you can still crank out these awesome puzzles.
@marKiu: yeah you got it! One reason I made the exit room so tall was to discourage people from trying to shoot the super ninja falling version, so it sounds like your ending is exactly as intended.
@RogerL: the way I do it requires a bit of timing but it doesn't feel hard at all. Maybe practice it from downstairs first so you can more easily see what's going wrong.
It's a shame that the second cube room gave you a hint! It was partly meant to reinforce the idea of using wall buttons normally with a funnel. Mapper-fail!
@KennKong: your second-cube solution is just fine since I wasn't planning any tricky move for that. Your cube stack is totally intended, well done! Note that this two-button stack is extremely reliable if you place the cube and funnel neatly.
I'm curious how you guys moved a cube upstairs. It's meant to be a bit tricky so I have a feeling I may have left an easy method open?
Thanks a lot for playing! 
grayarea wrote:
I'm curious how you guys moved a cube upstairs. It's meant to be a bit tricky so I have a feeling I may have left an easy method open?
I just funneled it over while standing on the button and holding the cube against the receptacle. If you let go of the cube and push against it, you can turn around and watch the other go over.
I thought the way I got the second cube was a brilliant foreshadowing on your part of the final step in the puzzle; I wouldn't change that at all.
And nevermind, my failure to pull off the cube moves was because I was trying a completely convoluted way of moving it there. I found a much more reliable route. Sometimes I do the hard stuff easy, and sometimes I do the easy stuff stupid.

marKiu wrote:
Btw noone mentioned the bridge yet....
I could be wrong, but I think the bridge is a red herring, much like I think the button for the laser grid turns out to be. Obviously, a lot of thought went into the design, not only to make the solution hard, but to lead us astray. But I kept wondering why those laser relays are there when there is no laser ... just decoration? And then also why is the ceiling multi-leveled? Why go to the trouble of doing that when you also have to add extra glass to block exploits? I figured it had to add up to something. I'm just glad I didn't have to actually hit those relays with weird angled lasers to complete the puzzle. When I first walked in and saw those, I just about quit right away.
As you suspected, this use of the timing mechanism is not intended. I'll make a fix for that later.