[RELEASE]Portal: The Flash Version mappack

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Bosf
48 Posts
Posted May 19, 2008
Replied 15 hours later

Doomsday192 wrote:
the funny thing is, i didnt like the flash version very much. but i absolutly LOVED this mappack, not to hard, not to easy, just right.

some fun moments:

in the part where the platform is hanging from the ceiling and it falls, the first time i played it i happened to be standing right under it as i shot a portal on it, and then it fell, pwning me instantly

also on the part with the ride past the turrets with the companion cube i didnt even think of jumping to the platforms, at first i tried throwing my cube at the turrets only to notice that it just bounced off and fell in the slime

and the borealis and the mech fight parts were awesome

exactly!That funny moments i tried too to throw my wcc to the turret and... lol! and it pwnt me instantly too (I love that part fwith borealis- my first quote: wow thats pretty nice boat...Borealis?THATS BOREALIS!

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infernet89
174 Posts
Posted May 20, 2008
Replied 18 hours later

Eventually finished uploading that.

Don't click if you don't want spoilers.

Full Mappack Speed Run:

http://www.youtube.com/watch?v=WjWtH6E2-JY

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rellikpd
1,053 Posts
Posted May 20, 2008
Replied 14 hours later

infernet89 wrote:
Full Mappack Speed Run:
http://www.youtube.com/watch?v=WjWtH6E2-JY

if i've said it once. i've said it a hundred times... you're some kind of asshole infernet89 way to run man!

Note: only watched 1 of 3 so far. but so far. DAMN

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Hen7
91 Posts
Posted May 20, 2008
Replied 1 hour later

infernet89 wrote:
Eventually finished uploading that.

Don't click if you don't want spoilers.

Full Mappack Speed Run:
http://www.youtube.com/watch?v=WjWtH6E2-JY

Holy shit
How do you even know where to shoot.
My speed run was one hour and 10 minutes.

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rellikpd
1,053 Posts
Posted May 20, 2008
Replied 1 hour later

infernet89 wrote:
Full Mappack Speed Run:
http://www.youtube.com/watch?v=WjWtH6E2-JY

just finished all 3.... that was sick man! and since i'm nowhere near that good... i call H4X!!!!!

lol j/k! man the last part of video 2, and the beginning of video 3, i had no effin idea wtf was even going on lol! damn that was fast!

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infernet89
174 Posts
Posted May 21, 2008
Replied 11 hours later

Hen7 wrote:
Holy shit
How do you even know where to shoot.
My speed run was one hour and 10 minutes.

i played every single part a lot of time, but i've used an external help:

http://img529.imageshack.us/img529/8065/flog102lg7.jpg

that's why i know where to shoot.

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Hen7
91 Posts
Posted May 21, 2008
Replied 3 hours later
Haha awesome, you could just use the flash version for a map.
Anyway, mind posting these vids on the mappack forum? people needs to see this.
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pestchamber
614 Posts
Posted May 21, 2008
Replied 2 hours later

Hen7 wrote:
Haha awesome, you could just use the flash version for a map.
Anyway, mind posting these vids on the mappack forum? people needs to see this.

lol maybe he would say something likee:

infernet89 wrote:
Give me credit and feel free to post

no im joking.. i have no idea at all what he would say xD

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Kinkycuff
31 Posts
Posted May 24, 2008
Replied 2 days later
User has been banned for this post. --msleeper
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uXs
15 Posts
Posted Jun 11, 2008
Replied 18 days later
Just finished. Everything was pretty awesome.

The only thing I didn't really like was the ||cake room. My instinct was to jump into one of the alcoves behind a turret and then see if I can find a way out. So I did, and I did see the way out, but then jumping back onto the platform was pretty much impossible with 4 turrets shooting at me. So I reloaded and tried the other alcove, and then the other side of the room, but none of those worked.

In the end I discovered how I should just stay on the platform, shoot a portal through the fan, and then drop through the floor. It's fairly counterintuitive (for me anyway) to just have to stay in the middle of the shooting range of 5 of those turrets, so that doesn't make a whole lot of sense to me. There could be other surfaces to portal through, or perhaps a way to disable all the turrets. Or just have less turrets, or a few rocket turrets that you can dance around of.

Also, disabling the portal gun is fairly lame, and I don't know why you did it. Not being able to shoot through the fans until the platform is down isn't that much of a handicap, and while the platform is moving you can't put a portal on it anyway.||

As for the WCC in the level where you have to use it as cover from the turrets on the unstationary scaffold, I can't believe there were actually people who tried to throw the cube onto the turrets. It's your pal the companion cube, trying to throw it away is just shameful.

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Mek
459 Posts
Posted Jun 20, 2008
Replied 8 days later

uXs wrote:
The only thing I didn't really like was the ||cake room. My instinct was to jump into one of the alcoves behind a turret and then see if I can find a way out. So I did, and I did see the way out, but then jumping back onto the platform was pretty much impossible with 4 turrets shooting at me. So I reloaded and tried the other alcove, and then the other side of the room, but none of those worked.

In the end I discovered how I should just stay on the platform, shoot a portal through the fan, and then drop through the floor. It's fairly counterintuitive (for me anyway) to just have to stay in the middle of the shooting range of 5 of those turrets, so that doesn't make a whole lot of sense to me.||

Completely agree. I had to use a "god with noclip" cheat to knock all the turrets down. And then I saw the way out (I thought the way out is through the door).
Now, as a whole, this was awesome, it was as long (if not even longer) as the original game. For me, the last puzzle was not so confusing, I actually liked it pretty much. And the need for building a pile from the WSCs was very non-portalish

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Hen7
91 Posts
Posted Jun 20, 2008
Replied 2 hours later
The cake room idea is to just wait when GLaDOS tells you to not move.
Then you just shoot behind the fans and beneath your legs.
You have about 5 second to do that, only then the turrets activates.
After I saw some vids and comments of people who played the map I understand how unclear the idea is.
My beta testers are idiots.
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Ricotez
738 Posts
Posted Jun 20, 2008
Replied 2 hours later
Massive Spoiler Alert, for both the PFV Mappack and the original game!

Maybe you might make the solution more clearly by removing other options. For example: remove the possibility to jump on the ledge of the androids, maybe by some means of fences. That will force players to find another solution. Or you hide the androids behind doors untill the elevator stops moving. When players see androids, the first thing they think of is: I gotta get the hell out of its shooting range! Even if they are not yet activated, the player will still see them as a threat. The same for the fire pit: the player does not know that the elevator won't descend into it as it did at the end of the original game. Preventing the player from reaching the ledge may be a plausible solution there.

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savagegreywolf
5 Posts
Posted Jun 23, 2008
Replied 3 days later
I have been stuck in this map pack for -weeks-. I'm in the broken test chamber with the red fizzler on the floor over two buttons and the weighted cube dispenser over the raised platform breaks. It's fairly obvious that somehow I have to get up the dispenser to where the red arrow points, the problem is I -can't- do it. I've tried putting portals all over the room up there but they won't stick, I've tried flinging myself up the tube by jumping off the platform into a portal with another portal on the raised platform, but it won't send me high enough, hell, I've tried to fling the weighted cube up there to see if it could make it and dislodge the stuck cubes. I've tried everything that I can think of and it hasn't worked. Is there a specific trick to this? Someone send me a PM or post the answer here or something?
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cornontheCoD
150 Posts
Posted Jun 23, 2008
Replied 7 minutes later
^ I couldnt figure this out either. unfortunately, I had to noclip up there
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savagegreywolf
5 Posts
Posted Jun 23, 2008
Replied 13 minutes later

cornontheCoD wrote:
^ I couldnt figure this out either. unfortunately, I had to noclip up there

D: don't tell me that... I've been enjoying this map so long... when something becomes bloody impossible, when it means I -have- to cheat to get past it... that drops my opinion of it sharply. I'd rather it just be that I suck.

In my opinion a puzzle should be -hard- to figure out, easy to actually -do- once you've figured out what to do. After I go '...hey, I think i've figured it out' it should take at most 7 or 8 tries to solve it, or I should realize that I'm headed up a dead end. I remember a map pack I downloaded where -what- I had to do was easy to figure out, there could have been flashing neon signs saying 'GO HERE' and then to actually DO it it took me more than 50 tries. I deleted it before I finished the second chamber. A puzzle should not be solved by 'you are standing in -just- the right location before you do this, down to the pixel, and you jump into the portal at -just- the right angle, and you have to take 3 billion tries to get it right.

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Hen7
91 Posts
Posted Jun 23, 2008
Replied 13 minutes later
Stand on the the block beneath the box dropper, make a blue portal exactly in the center. then place a yellow portal on the ceiling somewhere in the room, get into the blue on, while falling in mid are open a yellow portal beneath your legs and fly all the way up into the box dropper.
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savagegreywolf
5 Posts
Posted Jun 23, 2008
Replied 3 minutes later

Hen7 wrote:
Stand on the the block beneath the box dropper, make a blue portal exactly in the center. then place a yellow portal on the ceiling somewhere in the room, get into the blue on, while falling in mid are open a yellow portal beneath your legs and fly all the way up into the box dropper.

Dunno if i tried that... :/ thanks! I go try now.

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Ricotez
738 Posts
Posted Jun 24, 2008
Replied 13 hours later
Flinging

You should be thinking with portals.

It's really amazing how you can do a map the wrong way... I remember I once jammed a door with a box to complete the level, I just couldn't think of a way to finish it properly... Portal requires a weird way of thinking, no wonder you were stuck there for weeks.

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savagegreywolf
5 Posts
Posted Jul 06, 2008
Replied 12 days later

I suppose I should note spoilers are in these imagelinks.

http://img.photobucket.com/albums/v228/ ... v40000.jpg

http://img.photobucket.com/albums/v228/ ... v40001.jpg

http://img.photobucket.com/albums/v228/ ... v40002.jpg

http://img.photobucket.com/albums/v228/ ... v40003.jpg

I had to watch a video walkthrough to find this. The map author is a bastard :P

Edit: I just finished it! I love it sooo much. Hen wins several billion internets for all the production and hard work that obviously went into this. Even though my spoiler is still true.

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