[RELEASE]Portal: The Flash Version mappack
Quote:
almost an alternate storyline
I would rather call this like an expansion.
ICE-TEA wrote:
This is so far the best portal mappack i played.Levels niceley designed,more story,interesting puzzles,it took me about 3 hours to beat.
Quote:almost an alternate storyline
I would rather call this like an expansion.
If sources can be believed, it is an expansion.
More info:
http://news.bigdownload.com/2008/07/21/portal-still-alive-already-available-on-pc/
http://www.joystiq.com/2008/07/14/portal-still-alive-heading-to-xbox-live-arcade/
Quote:
Valve Software's marketing VP Doug Lombardi explained to Gamasutra writer Chris Remo that the content from Portal: Still Alive has actually been lifted and revamped from Portal: The Flash Version MapPack.
Naturally, take this with a grain of salt, but if it's true... 
This is a great map pack, but I really don't think it's up to Valve's standards. There's invisible walls, confusing level design, surfaces that go from portalable to non-portalable and vice versa, untextured (black) areas, and certain concepts, such as the "portal holes", are used almost ad nauseum.
Does anyone know if this can be trusted?
some parts were annoying... but i was able to do the whole thing without cheating (didnt know how to at the time....)
http://www.google.com/search?q=.rar
Internet Lesson 1.0
Cyclone wrote:
Naturally, take this with a grain of salt, but if it's true...This is a great map pack, but I really don't think it's up to Valve's standards. There's invisible walls, confusing level design, surfaces that go from portalable to non-portalable and vice versa, untextured (black) areas, and certain concepts, such as the "portal holes", are used almost ad nauseum.
Does anyone know if this can be trusted?
Real, But I don't think they're going to use the the mappack as it is, there is a lot of stuff to fix and change first.
Oh, and for anyone that's seen a youtube video about GLaDOS not knowing the difference between a Weighted Storage Cube and a
, this version of GLaDOS does know the difference. Even if you fill the incinerator with storage cubes using the console, the door won't open until the companion cube goes in.
WackoMcGoose wrote:
Even if you fill the incinerator with storage cubes using the console, the door won't open until the companion cube goes in.
Sorry to ruin your fun, but that just happens because the cubes you spawn have no name (i think)
also please use spoiler codes?
||YOU CAN'T SEE THIS||example: YOU CAN'T SEE THIS
and to beat that bot you have to get it to hit itself with its energyballs. however you can do that. some people have them bounce off the wall others use portals. i used portals
appunxintator wrote:
Sorry to ruin your fun, but that just happens because the cubes you spawn have no name (i think)
Well, if console-spawned storage cubes have no name, then how come the incinerator in the original game sees a storage cube as a companion cube? If you used exactly the same incinerator code from the original, the fool-the-GLaDOS trick should work.
Oh, and how come in the room after the incinerator, the hallway with the Turret can't be entered until you destroy it with an energy ball? Logically, the Turret would've destroyed me by the time I got there, but I always use notarget 
The bts room with all the Chell clones was spooky.
appunxintator wrote:
Valve could have easily made no filter for the incinerator, considering if you jump in there, you would die.
I'd think it's just common sense that if you jump into an incinerator you die.
WackoMcGoose wrote:
....but I always use notarget
lame times 1000.
why even play a "challenging" game?
just play MS Paint, then you don't need to cheat.
Oh, and if you have to hold the button down to open the incinerator, how do you get the cube in there, since it can't be portal'd because of the metal walls, and it's too far to throw the cube?
And the reason I use notarget instead of godmode in the hallway with the Unstationary Scaffold, the turrets, and the elevator-music version of the radio music (yet another LOL) is because I don't like having my Companion Cube full of bullet holes! Not to mention, if a Turret shoots the cube off the platform, and it falls into the toxic goo, GLaDOS says "Weighted Storage Cube destroyed.", then you die.
WackoMcGoose wrote:
Oh, and if you have to hold the button down to open the incinerator, how do you get the cube in there, since it can't be portal'd because of the metal walls, and it's too far to throw the cube?
Try putting a portal over the incinerator, using a cube to get up onto the button, then throwing the cube down onto the floor where you can portal it into the incinerator