[RELEASE]Portal: The Flash Version mappack

Avatar
rellikpd
1,053 Posts
Posted Jul 06, 2008
Replied 2 hours later
i have no idea why your images would be considered spoilers?
Advertisement
Registered users don't see ads! Register now!
Avatar
ICE-TEA
8 Posts
Posted Jul 12, 2008
Replied 5 days later
This is so far the best portal mappack i played.Levels niceley designed,more story,interesting puzzles,it took me about 3 hours to beat.

Quote:
almost an alternate storyline

I would rather call this like an expansion.

Avatar
Cyclone
42 Posts
Posted Jul 22, 2008
Replied 9 days later

ICE-TEA wrote:
This is so far the best portal mappack i played.Levels niceley designed,more story,interesting puzzles,it took me about 3 hours to beat.
Quote:

almost an alternate storyline

I would rather call this like an expansion.

If sources can be believed, it is an expansion.

More info:
http://news.bigdownload.com/2008/07/21/portal-still-alive-already-available-on-pc/
http://www.joystiq.com/2008/07/14/portal-still-alive-heading-to-xbox-live-arcade/

Quote:
Valve Software's marketing VP Doug Lombardi explained to Gamasutra writer Chris Remo that the content from Portal: Still Alive has actually been lifted and revamped from Portal: The Flash Version MapPack.

Naturally, take this with a grain of salt, but if it's true...

This is a great map pack, but I really don't think it's up to Valve's standards. There's invisible walls, confusing level design, surfaces that go from portalable to non-portalable and vice versa, untextured (black) areas, and certain concepts, such as the "portal holes", are used almost ad nauseum.

Does anyone know if this can be trusted?

Avatar
Kiavik
81 Posts
Posted Jul 22, 2008
Replied 5 hours later
They probably contacted Hen7 and are working together with him to bring the map pack to the official maps standard. What can I say, I cant wait
Avatar
monkeyman
100 Posts
Posted Jul 22, 2008
Replied 37 minutes later
i thought this was an absolutely great map-pack....

some parts were annoying... but i was able to do the whole thing without cheating (didnt know how to at the time....)

Avatar
WackoMcGoose
71 Posts
Posted Jul 23, 2008
Replied 1 day later
Sounds like a great map pack, but there's only one problem: I can't figure out how to convert the .rar file into something that Portal can use. If it's possible, could you convert the map pack into a .zip file that can easily be used? Or at least post how to use .rar files...
Avatar
Remmiz
631 Posts
Posted Jul 23, 2008
Replied 1 minutes later

http://www.google.com/search?q=.rar

Internet Lesson 1.0

Avatar
Hen7
91 Posts
Posted Jul 27, 2008
Replied 3 days later

Cyclone wrote:
Naturally, take this with a grain of salt, but if it's true...

This is a great map pack, but I really don't think it's up to Valve's standards. There's invisible walls, confusing level design, surfaces that go from portalable to non-portalable and vice versa, untextured (black) areas, and certain concepts, such as the "portal holes", are used almost ad nauseum.

Does anyone know if this can be trusted?

Real, But I don't think they're going to use the the mappack as it is, there is a lot of stuff to fix and change first.

Avatar
WackoMcGoose
71 Posts
Posted Jul 28, 2008
Replied 1 day later
I managed to download WinRAR and unzip the mappack. It's pretty epic, but almost unbeatable unless you use notarget to get past the Turrets, and noclip to bypass the electrical fields. Also, how do you beat the Aperture Science Mechadroid at the end? Are you supposed to have it fire its lazors at itself through a portal?
Oh, and for anyone that's seen a youtube video about GLaDOS not knowing the difference between a Weighted Storage Cube and a , this version of GLaDOS does know the difference. Even if you fill the incinerator with storage cubes using the console, the door won't open until the companion cube goes in.
Avatar
appunxintator
142 Posts
Posted Jul 28, 2008
Replied 7 minutes later

WackoMcGoose wrote:
Even if you fill the incinerator with storage cubes using the console, the door won't open until the companion cube goes in.

Sorry to ruin your fun, but that just happens because the cubes you spawn have no name (i think)

Avatar
rellikpd
1,053 Posts
Posted Jul 28, 2008
Replied 1 hour later
basically yeah thats right
also please use spoiler codes? ||YOU CAN'T SEE THIS||example: YOU CAN'T SEE THIS

and to beat that bot you have to get it to hit itself with its energyballs. however you can do that. some people have them bounce off the wall others use portals. i used portals

Avatar
appunxintator
142 Posts
Posted Jul 28, 2008
Replied 3 hours later
question removed, I wasn't thinking straght
Avatar
WackoMcGoose
71 Posts
Posted Aug 13, 2008
Replied 15 days later

appunxintator wrote:
Sorry to ruin your fun, but that just happens because the cubes you spawn have no name (i think)

Well, if console-spawned storage cubes have no name, then how come the incinerator in the original game sees a storage cube as a companion cube? If you used exactly the same incinerator code from the original, the fool-the-GLaDOS trick should work.
Oh, and how come in the room after the incinerator, the hallway with the Turret can't be entered until you destroy it with an energy ball? Logically, the Turret would've destroyed me by the time I got there, but I always use notarget
The bts room with all the Chell clones was spooky.

Avatar
appunxintator
142 Posts
Posted Aug 13, 2008
Replied 1 hour later
Valve could have easily made no filter for the incinerator, considering if you jump in there, you would die.
Avatar
FISHY CRACKERS
24 Posts
Posted Aug 13, 2008
Replied 52 minutes later

appunxintator wrote:
Valve could have easily made no filter for the incinerator, considering if you jump in there, you would die.

I'd think it's just common sense that if you jump into an incinerator you die.

Avatar
rellikpd
1,053 Posts
Posted Aug 13, 2008
Replied 1 hour later

WackoMcGoose wrote:
....but I always use notarget

lame times 1000.

why even play a "challenging" game?
just play MS Paint, then you don't need to cheat.

Avatar
WackoMcGoose
71 Posts
Posted Aug 13, 2008
Replied 2 hours later
BTW, if you jump into the incinerator in this mappack, the screen says, "Oh the irony!". I LOL'd when I saw it.
Oh, and if you have to hold the button down to open the incinerator, how do you get the cube in there, since it can't be portal'd because of the metal walls, and it's too far to throw the cube?
And the reason I use notarget instead of godmode in the hallway with the Unstationary Scaffold, the turrets, and the elevator-music version of the radio music (yet another LOL) is because I don't like having my Companion Cube full of bullet holes! Not to mention, if a Turret shoots the cube off the platform, and it falls into the toxic goo, GLaDOS says "Weighted Storage Cube destroyed.", then you die.
Avatar
FISHY CRACKERS
24 Posts
Posted Aug 13, 2008
Replied 29 minutes later

WackoMcGoose wrote:
Oh, and if you have to hold the button down to open the incinerator, how do you get the cube in there, since it can't be portal'd because of the metal walls, and it's too far to throw the cube?

Try putting a portal over the incinerator, using a cube to get up onto the button, then throwing the cube down onto the floor where you can portal it into the incinerator

Avatar
WackoMcGoose
71 Posts
Posted Aug 13, 2008
Replied 18 minutes later
But to throw the box onto portalable floor, you end up off the button.
Advertisement
Registered users don't see ads! Register now!
Avatar
rellikpd
1,053 Posts
Posted Aug 13, 2008
Replied 23 minutes later
why not just be Not Lame, and beat it without any cheats at all