BEFORE YOU VOTE, READ!
So yeah, I think I asked this question on twitter but only like two people replied, and they were only allowed 140 characters.
I've been in the mood of repackaging all my stuff. The last few weeks, I shipped out A Little Higher and Tornate with fixes and a proper install version. Feather Away was made for the Workshop and For Old Times Sake is a P1 map. Then I get to Blue Portals where the main download does not work, and you need to install a patch. And only some textures and stuff went missing.
I have a full restored Blue Portals file on my computer as I type, ready to be reuploaded. I had it for a year now. But the reason why I did not update it was because Colossal and I always felt that Blue Portals needed to be "fixed". It has been needing this since it's release. Back when I first started Blue Portals in 2008, it was a different time. Most people liked the side flings, and timing puzzles from what I recall. When Portal 2 was announced, people were more focused on elements. Blue Portals in development struggled in this area linking two ages together. You can tell by this after the buggy Chamber 06 and 07. You go from more total bullcrap to a fun element to play around. As I see from most maps these days, no one really likes really flinging puzzles as much. So in the end, the project was a mappack, wannabe mod.
When development of Blue Portals 2 started, the focus was it to be more based on the elements and cubes, and have it be taught like the player never played Portal before. (Because Blue Portals assumed you were pro at Portal). But because of the whole filesystem of the newer Source engine branches, Valve's love to break Portal 2, and the DLC1 update, Blue Portals 2 was said to be canceled, but it was truly just shelved.
Since Blue Portals and Blue Portals 2, I've gained so much more knowledge about pretty much everything. I can now model, decompile and recompile them, do some texture work, and actually know what's too much. I have so much ideas that where used in BP2, and other ideas I wanted to do in the original but I couldn't because I lacked the skill I have now.
I was thinking that this Blue Portals would be more focused on elements from the start like BP2, but still have fun flinging puzzles, just nothing like what I demanded in 05. **The thing is that I want to keep it using Portal 1**, and that may be an issue because most people just have Portal 2. and since the filesystem is what shelved BP2, this can be a deal breaker. I also wish to not only keep it in Portal 1, but to make it look like a Portal 1 project and not a Portal 2 wanna be. Here's something I was tinkering with.
One other thing is that I want to work on Vectronic a tad more because I have access to the code base. I mean, I can use that leak, but I'm sure Valve will take it down although I heard that they said that they could not do anything about it because it would be recompiled code. Dunno, don't wanna go down that ally and get on the badside with Valve.
Thoughts, feelings, suggestions, comments, all welcomed. This thread is pretty much a go or no go for the reboot. If I feel that there is a lack of interest, I'll just reupload BP how it is and work on other things. If it does get massive support, I do wish to keep consent updates with this community. TWP does not need anymore super secret mods.

) but that doesn't mean flings can't be used in a puzzle way.
Sincerely, mods like Portal Pro, Factum Solus, Rexaura, Portal Prelude or Blue Portals, or jewels like Try Anything Twice or Manic Mechanic are, not only a good reason to buy Portal, but an extension of Portal that could make it endless! not to mention the 2000+ custom maps there are out there....

