reepblue wrote:
Glad to here that my work inspired you to create your own, Ruby!
Vectronic is still the main focus in my eyes. I pretty much just need maps, but I wanna figure out how I want the mod to play out, so that's kinda on hold besides a few code edits here and there. I only "Started" this reboot to show off a maybe I've been thinking about for the past few years, but was not sure if people wanted a new BP or they were happy with what they had.
But yes, I'm kind of in that loop. I really want to make Blue Portals more special then just buggy maps with impossible flings, but I do want to move forward. I'm thinking that after Vectronic is done and out, I may pick this up just for fun, and I would be done with uber-serious stuff when it comes to Source. I plan on mostly just reusing most content from the original, but I'll be happy if I can get new things for it. This will be all for fun, I wanna share it with much people as possible when making it!
That's good to hear.
I've seen many people who make mods focus to much on making it look great and be top notch opposed to having fun with it, and focusing on the fun aspect of it so that not only will the mod maker enjoy it, but the fans will, too. Vectronic sounds like it's in the perfect place for this, too. Considering how the coding is probably the hardest part, and all you really need right now (for the most part) is maps, you might not run into that many issues balancing the two out.
reepblue wrote:
Well, Refresh/Up was Colossal's idea. (I think Refresh was mine, dunno.) Some maps of Refresh did get done, but they are buggy, and other people of rHetorical was mapping for it so not all the chambers were consistent
That's understandable. 
reepblue wrote:
I glad you like the new look. Even though I just quickly took a valve texture and Photoshoped it for 5 minutes, I think it works very well. I'm also doing the dark warm to more point at Blue Portals' inspiration, Logic-Portals by Hurricaaane. His GLaM-DOS project (although fell through) really motivated me to do something new at the time.
Besides that, sadly no updates. I have been working on AAK and Vectronic. But here's a question for you guys. Should I change the chamber locks? In BP, they where just a different set of portals, or should I do elevators, or something else?
I can't say I didn't notice that. xD But the lighting is what really draws the eye, or if the textures are so spontaneously unique. You could use the same textures, but have epic lighting and people probably couldn't tell the similarities in them as well, still. I remember Logic Portals, that was pretty fun to play through and looked aesthetically pleasing, if I'm remembering the same map, that is. xD
As for the chamber locks, I feel doing an elevator has been done to many times, in to many mods. Unless of course you don't use the standard Portal, or even Portal 2, elevators and come up with something completely unique. I liked the idea of the Portal chaining the maps together, however how about instead of it being just an empty room with a Portal in it it's more like a waiting room? With desks, chairs, those posters on the walls, maybe a bed for the character to take a rest between tests, and a few other things. Then just have the loading screen in the waiting rooms and have the Portal to the next chamber activated when a button is pressed. Maybe have a sign over the Portal button that says, "When ready to continue testing, press this button." Or something cheesy and witty. xD It could give the player a sense of freedom, since it's making finishing the test feel more like a choice than forced upon them. (The illusion of free choice) It could also give a sense of comfort, and it could show that the BPDC cares for their subjects' well being. (Even if it is a lie) It's something I wanted to do in Secondary Fire, but felt that may make it more similar to Blue Portals than it already is, so I stuck to elevators until I could come up with something else. 