[SP] Antiquated Aperture

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wildgoosespeeder
178 Posts
Posted Apr 30, 2012
Replied 29 minutes later

Groxkiller585 wrote:
wildgoosespeeder wrote:

I was able to exploit two things:

1. The button that is timed that reveals a portal-able panel for a few seconds, never needed to use it. I was somehow able to coat the angled panel from a different angle by messing around with the Conversion Gel in that room to configure the portal placements in my favor. I did it that way because I have no clue what the intended solution is for that area.
2. Last room, never needed to use the nearby Conversion Gel. I cleverly placed Repulsion Gel in-line with the fizzler and then bounced both cubes to the other side while I stood on the button that deactivates the fizzler.

||For the first part: which version of the map do you have? I added something in v1.1 that literally makes that impossible to happen: the panel is covered in a paint cleanser until the button is pressed. If it is 1.1 it's a problem with the engine and not me, so it's not something I can fix.

This has been mentioned already, and is an accepted alternate solution. Thanks for mentioning it anyway ||

I am using v1.1. If I can, I'll upload a recording (*.dem) of what I did. I say "if I can" because sometimes Portal 2 has crashed during recordings before. Not sure why...

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Groxkiller585
652 Posts
Posted Apr 30, 2012
Replied 3 minutes later

wildgoosespeeder wrote:
Groxkiller585 wrote:

wildgoosespeeder wrote:

I was able to exploit two things:

1. The button that is timed that reveals a portal-able panel for a few seconds, never needed to use it. I was somehow able to coat the angled panel from a different angle by messing around with the Conversion Gel in that room to configure the portal placements in my favor. I did it that way because I have no clue what the intended solution is for that area.
2. Last room, never needed to use the nearby Conversion Gel. I cleverly placed Repulsion Gel in-line with the fizzler and then bounced both cubes to the other side while I stood on the button that deactivates the fizzler.

||For the first part: which version of the map do you have? I added something in v1.1 that literally makes that impossible to happen: the panel is covered in a paint cleanser until the button is pressed. If it is 1.1 it's a problem with the engine and not me, so it's not something I can fix.

This has been mentioned already, and is an accepted alternate solution. Thanks for mentioning it anyway ||

I am using v1.1. If I can, I'll upload a recording (*.dem) of what I did. I say "if I can" because sometimes Portal 2 has crashed during recordings before. Not sure why...

Don't bother: I can't record or play demos, so making one isn't useful. If you have fraps use that, otherwise try to explain in in screenshots from steam.

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Another Bad Pun
516 Posts
Posted May 05, 2012
Replied 5 days later
This is a really nice map. The gameplay was good, and I liked the 'exploration' vibe I got from the puzzle. I'm pretty confident that I solved the map using the intended solution, but at some points I felt as if I could break the puzzle easily if I tried. The old aperture detailing was very well done. Aesthetically, the only thing I would recommend adding would be more fog. The spheres are made of asbestos, aren't they?

I recorded my blind playthrough:
hnqi_hV7WOY

Hope this helps!

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Djinndrache
1,442 Posts
Posted May 07, 2012
Replied 1 day later
Another great map by you. Well done

mB2vwYf8VoI
(Link: http://www.youtube.com/watch?v=mB2vwYf8VoI)

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msleeper
4,095 Posts
Member
Posted May 12, 2012
Replied 4 days later
Congrats, autospotlight selected you first!
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Groxkiller585
652 Posts
Posted May 12, 2012
Replied 4 hours later

msleeper wrote:
Congrats, autospotlight selected you first!

Lol,Yay I got spotlight!

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redunzl
58 Posts
Posted May 12, 2012
Replied 7 hours later
The look of this map was excellent. The play, not so much. As KennKong said, the key to this map seemed to be sniping portals from a long way away, although I didn't find it quite as annoying as he did. Once I realized that, the puzzles weren't very difficult. The hardest thing for me was getting into the second room. I ended up just firing blindly until I managed to hit something in the room. I never could really see it, even after I knew where I was supposed to shoot.

While the puzzles can be solved with judicious application of the gels, the basic temptation, especially in the 2nd and 3rd rooms, is to slather conversion gel all over the place until you find something that works. As others commented, you did a good job designing the map to prevent this kind of solution. Admittedly, that's what I did on my first pass, although I didn't find any exploits that way. Once the light bulb went on and I realized what I needed to do, I made a second pass through the map fairly quickly.

I have rated this map 4/5. Again, the appearance of the map was brilliant but the puzzles were a bit too thin to make it a 5.

PS from the grammatical nit-picking department: In your description, "and remember what you've past", I believe you meant to say "passed", not "past".

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Groxkiller585
652 Posts
Posted May 12, 2012
Replied 3 hours later

redunzl wrote:
The look of this map was excellent. The play, not so much. As KennKong said, the key to this map seemed to be sniping portals from a long way away, although I didn't find it quite as annoying as he did. Once I realized that, the puzzles weren't very difficult. The hardest thing for me was getting into the second room. I ended up just firing blindly until I managed to hit something in the room. I never could really see it, even after I knew where I was supposed to shoot.

While the puzzles can be solved with judicious application of the gels, the basic temptation, especially in the 2nd and 3rd rooms, is to slather conversion gel all over the place until you find something that works. As others commented, you did a good job designing the map to prevent this kind of solution. Admittedly, that's what I did on my first pass, although I didn't find any exploits that way. Once the light bulb went on and I realized what I needed to do, I made a second pass through the map fairly quickly.

I have rated this map 4/5. Again, the appearance of the map was brilliant but the puzzles were a bit too thin to make it a 5.

PS from the grammatical nit-picking department: In your description, "and remember what you've past", I believe you meant to say "passed", not "past".

||How did you get into the second room? The answer isn't supposed to be difficult, you shouldn't need to blindly fire into the room to get in there. You needed to put conversion gel on the wall opposite in the small room with a grate across it.

I admit this is a fault, but it comes with Conversion Gel. EVERYONE gets the temptation to break a map with the stuff, and it's very possible to do so even in the best of maps. (See the videos of older versions - the map was torn up!) I have since accepted you cannot control this gel without limiting too many factors which makes it very unchallenging.||

Thanks for playing and your feedback, it's very appreciated!

on your nitpick: Whoops, your right! I'll fix that right now...

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TripleG10
107 Posts
Posted May 12, 2012
Replied 2 hours later
Great map! I really will consider this one of the more dificukt maps lol. Honestly, I didn't feel that I broke anything with GEL, but I did think I broke stuff with mere acrobatics... for example, walking on the rail of catwalks, therefore allowing other portal placements and jumping elsewhere. I am going to have a blind playthrough as well up on Youtube by sometime tomorrow, so you can see where the catwalks got "fun" lol. Thanks for mapping this! (My username so you can see video: TheTripleG10)
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Mr. Happy
61 Posts
Posted May 14, 2012
Replied 1 day later
That was tons of fun, lots of cool ideas. The theme was really well executed too, beautiful map! Also nice that there is a secret

||Because you don't need to press the conversion gel button with the first cube to pass the second chamber I got very confused in the last room when I only had one cube. I also did not think that portaling through the grate to get to the walkway where the observation room is was intended since you can portal to many places through that grate I assumed it was an oversight and thought that grate was only to get repulsion gel. Once I did find my way onto that catwalk, I did not notice that it led up to near the first cube dropper for quite some time, but I then realized there was a first cube and I went back through the puzzle to get it.

Eventually I figured out how to bounce the cube through, but as others said the second gel dropper is technically not neccessary as you can simply portal to the blue button area and then get the white gel from there.

It bothers me that you can get stuck in an earlier room and have to do that part of the puzzle again if you misplace your portals. For example, I got stuck at the blue gel when at the third room but it is also possible to portal back to the very beginning from the third room.||

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Groxkiller585
652 Posts
Posted May 15, 2012
Replied 20 hours later

Mr. Happy wrote:
That was tons of fun, lots of cool ideas. The theme was really well executed too, beautiful map! Also nice that there is a secret

||Because you don't need to press the conversion gel button with the first cube to pass the second chamber I got very confused in the last room when I only had one cube. I also did not think that portaling through the grate to get to the walkway where the observation room is was intended since you can portal to many places through that grate I assumed it was an oversight and thought that grate was only to get repulsion gel. Once I did find my way onto that catwalk, I did not notice that it led up to near the first cube dropper for quite some time, but I then realized there was a first cube and I went back through the puzzle to get it.

Eventually I figured out how to bounce the cube through, but as others said the second gel dropper is technically not neccessary as you can simply portal to the blue button area and then get the white gel from there.

It bothers me that you can get stuck in an earlier room and have to do that part of the puzzle again if you misplace your portals. For example, I got stuck at the blue gel when at the third room but it is also possible to portal back to the very beginning from the third room.||

||The truth is that grate has two purposes: Getting the gel and finding the easter egg. The box is actually supposed to be at the repulsion gel area (assuming you didn't move it, which the "puzzle" just before the third room almost garentees you didn't) and so that's how you can get that box into the third room.

I noticed this, but I couldn't think of any way to prevent it, so it's left as is. (save turning it off, which is bad because what if you go back and use repulsion gel somewhere and permanently stuck yourself?)

And yes, I had the foresight to know people wouldn't like to go through the entire map again so I added shortcuts. That one in particular actually was an accident, but it worked very well.||

TripleG10 wrote:
Great map! I really will consider this one of the more dificukt maps lol. Honestly, I didn't feel that I broke anything with GEL, but I did think I broke stuff with mere acrobatics... for example, walking on the rail of catwalks, therefore allowing other portal placements and jumping elsewhere. I am going to have a blind playthrough as well up on Youtube by sometime tomorrow, so you can see where the catwalks got "fun" lol. Thanks for mapping this! (My username so you can see video: TheTripleG10)

Where exactly did you come upon the walkway tightrope act? I thought I playerclipped all the railings that would severely break the map...

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QWE
6 Posts
Posted May 29, 2012
Replied 13 days later
Awesome map! 5/5 from me...

Overview:

Difficulty: Easy

Looks: Very good

Time spent: About 40 mins with a lot of screwing around

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Pahich
1 Posts
Posted Jun 07, 2012
Replied 8 days later
I think, it is amazing!
Really interesting map!
In last room i just covered the floor with blue gel, so that 2 boxes could jump throw cleansers, when I was standing on button which switches cleansers off)))
I think it is one of best maps in its kind))
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Moth
225 Posts
Posted Jul 06, 2012
Replied 29 days later
This map has the Moth seal of approval.
It may be just because I'm drunk, but I enjoyed this very much!!!
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portal2tenacious
393 Posts
Posted Jul 12, 2012
Replied 5 days later
I was a able to break this quite a lot, but this might be the intended solution, and the rest of the map is for sure. Again, mobile is stupid, so here's the link to my video.

http://m.youtube.com/?reload=3rdm=m6y2 ... 9vp8Y3X8QM

&&

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comoros94
12 Posts
Posted Aug 29, 2012
Replied 1 month later
you made a nice map .
firstly I played the map with intented solution except i don't need the blue gel at the end.
the 2nd time, I replayed with another way in the video. I found a way to make portal in room 3, look at 2:12

http://www.youtube.com/watch?v=npggyHPL-5k&hd=1

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amandar
8 Posts
Posted Jul 24, 2013
Replied 10 months later
I didn't want to look at any of the other replies in this thread because I still want to solve the map unspoiled. But I seem to be stuck. Am I in the right place or did I end up somewhere I shouldn't be? All I did was drop down into the angled panel and launch myself out of the platform on the right. It seemed like the right thing to do.

http://i.imgur.com/PTRmsls.jpg

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wolf bytes
42 Posts
Posted Dec 02, 2013
Replied 4 months later
Beautiful testing sphere. It was intriguing and a good level of difficulty, but not enough to deter me from wanting to solve it. Though I think I might have spotted one problem, though I am not sure. The door to the last chamber, does it re-open if you had to go through it again (I mean from the outside of course), because I originally did not know that I needed to leave the cube on the button for the repulsion gel.

Otherwise very nicely done, Ian't wait to see more.