RubyCarbuncIe wrote:
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Your right; none of those are intended, but that doesn't make it bad. (unlike some I encourage multiple solutions (so long as it doesn't break alot, like what lpfreaky mentioned); adds some more life to a map IMO)
I found out the alternate solution to that in early testing. However to do it took time, and alot of playtesters liked it, so I decided to keep both: You can use both. Look up in the space: there's two panels. This how you can get repulsion gel (or conversion gel) on the walls: see the first screenie, on the left? I'm sure you can connect the dots 
That's a new, clever solution to that puzzle, although I suspect it's a bit more difficult since the bounce isn't catapult-aided. My testers tried doing that and failed, so consider that a win for you!
That openness is intended: you might put both portals back at the beginning and need to get back to the chamber. If you finish the second chamber that "shortcut" works. If you can somehow get over there before that, however, tell me, because then stuff is breaking.
lpfreaky90 wrote:
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Silly me, I forgot to do that. I did it to my other loading screen (for another map) but not this one lol. Simple fix!
Senf wrote:
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||It's true the jump isn't big but I had not as much space as expected to work with (the irony in an enrichment sphere but it's true)
The repulsion gel is a requirement in the intended solution; you bounce the box out, grab the original box that's on the repulsion gel button, place the spawned box on the fizzler button and original box on the move-wall button. This allows you to do your flinging method, which is intended. I think you used the original conversion gel pipe, which is a puzzle-breaking issue I shall fix.||
sicklebrick wrote:
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Wow. None of my testers found that; that's very bad. I'll need to do some work to prevent you from doing that big skip.
FourthReaper wrote:
This sure is a really good map!![]()
I always love Conversion Gel, and it didn't break the puzzle too quickly. Nice job. And ofcourse I love the Rattman's Den, is that a custom texture? Never did see that before.
I did find one bug I don't think anyone mentioned, though. Upon moving through the first door, directly after the arrival elevator, you can trap yourself by moving back, closing the door in front of you. Also, I think some fog, although not needed, would really make the map look even better. Not to make things so you can't see anything on the other side of the map, but as a nice finishing touch. But that's just my opinion.
Anyway, looking forward to more of your mapping.
Hmm, I've never had this happen to me. I'll look into how you might have done it, because simply going back doesn't trigger a close for me, and it only closes when your too far to go back in.
sicklebrick wrote:
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||I'm not sure if this is something I should fix or leave, because it's something I don't think most would even try, and to prevent it would mean a major chamber rehaul, and I don't want to do that because that means overhauling EVERYTHING near the area... (there's a ton of optimizing stuff, as well as carefully placed brushes to prevent other conversion abuse, do not want to move it all D:)
The part when you portal-ize the bottom of the rattman den however is going to be fixed however, so you might need to rework this
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I enjoyed every part of it!