[SP] Antiquated Aperture

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Groxkiller585
652 Posts
Posted Apr 24, 2012
This map is in Old Aperture style, and is my first time with this style, so i'd love all the comments and crits you have!

It's not easy, but it's not incredibly hard, you just need to pay attention and remember what you've passed.

Implements Conversion and Repulsion gel in fun ways.

CREDITS:

Portal2Player - Playtesting/bugs
Omnicoder - Playtesting/bugs
Khan - Playtesting
Conro - breaking the map alot
vanSulli - Playtesting
Motanum - Playtesting
Colossal - Playtesting
Sven - Playtesting/Epic alternate solutions
Reepblue - Playtesting
Stevo - Puzzle Inspiration
Gig - Playtesting
Anyone else I might have missed - Playtesting/bugs

File Name: antiquated_aperture_v1_1.zip
File Size: 15.65 MiB

Click here to download [SP] Antiquated Aperture

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Groxkiller585
652 Posts
Posted Apr 24, 2012
Replied 4 minutes later

(yes I know that 1990 is not canon, but there's a rattman den in this map and that's not canon either, so... :V)

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p0rtalplayer
1,366 Posts
Posted Apr 24, 2012
Replied 11 minutes later
Playtested this map. It has the p0rtalplayer seal of approval.
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Another Bad Pun
516 Posts
Posted Apr 24, 2012
Replied 2 minutes later
I haven't had a chance to play the map yet, but from the screens you showed it looks pretty nice. I'll be sure to check it out and report back when I get to playing it
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RubyCarbuncIe
303 Posts
Posted Apr 24, 2012
Replied 1 hour later
Awesome map! I was so excited when I figured out that there was Conversion Gel in this chamber. However I believe that I broke the chamber in many different ways as some of what I was doing didn't seem to fit into the puzzle all to well. I hope to have my blind run recording uploaded sometime soon and I will post it ASAP. However it was an excellent map to play I loved the style of it.

Purple Gel Tubes Not that it's used but they're there.

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Lpfreaky90
2,842 Posts
Posted Apr 25, 2012
Replied 6 hours later
awesome job!

I'm pretty sure I didn't solve the second room properly, but it was a very good level design; awesome puzzles and it was pretty not-broken for a conversion level! In the final puzzle I didn't need the second paint dropper because: http://dl.dropbox.com/u/37801279/2012-04-25_00002.jpg (I won't embed it here because it's pretty hard to spot as it is, making it smaller to fit would make it worse )

Can't wait for a new map Awesome! 5/5

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Groxkiller585
652 Posts
Posted Apr 25, 2012
Replied 58 minutes later

RubyCarbuncIe wrote:
Awesome map! I was so excited when I figured out that there was Conversion Gel in this chamber. However I believe that I broke the chamber in many different ways as some of what I was doing didn't seem to fit into the puzzle all to well. I hope to have my blind run recording uploaded sometime soon and I will post it ASAP. However it was an excellent map to play I loved the style of it.

Purple Gel Tubes Not that it's used but they're there.

I look forward to seeing it, because this map was playtested quite extensively (as the credits show) to blot out every major breaking issue. You can make a mess, yes, but not (as far as I know) break puzzles.

lpfreaky90 wrote:
awesome job!

I'm pretty sure I didn't solve the second room properly, but it was a very good level design; awesome puzzles and it was pretty not-broken for a conversion level! In the final puzzle I didn't need the second paint dropper because: http://dl.dropbox.com/u/37801279/2012-04-25_00002.jpg (I won't embed it here because it's pretty hard to spot as it is, making it smaller to fit would make it worse )

Can't wait for a new map Awesome! 5/5

Oh that! I knew I forgot something to fix...that's the only major problem in the map, I hope.

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RubyCarbuncIe
303 Posts
Posted Apr 25, 2012
Replied 26 minutes later

Well I can't post the video now because my internet connection is REALLY slow, but I can show some pictures:

||The first thing I found is that I was able to get Conversion Gel here:

http://steamcommunity.com/id/RubyCarbun ... 3640988026

Which made it possible to put Conversion Gel here:

http://steamcommunity.com/id/RubyCarbun ... 640986257/?

Which made it possible to put Conversion Gel on the floor and fling here:

http://steamcommunity.com/id/RubyCarbun ... 640987264/?

I think some Repulsion Gel was needed there so that didn't seem to add up.

Second I wasn't able to find a suitable use for the switch that activated the panel here:

http://steamcommunity.com/id/RubyCarbun ... 640990719/?

because I was able to use Conversion Gel like like this to reach the platform:

http://steamcommunity.com/id/RubyCarbun ... 640989704/?

http://steamcommunity.com/id/RubyCarbun ... 640988847/?

Finally, I didn't even realize that there was a Conversion Gel tube behind the moving wall panel(that's my bad I never really looked behind it thoroughly) so I was able to coat the floor with Repulsion Gel to bounce the cubes behind the fizzlers and then just press the buttons like this:

Floor Coated with Gel:

http://steamcommunity.com/id/RubyCarbun ... 640992995/?
Cube bounced behind fizzler:

http://steamcommunity.com/id/RubyCarbun ... 640991657/?

That's it, It didn't seem to me that any of these solutions were intended so I thought it was worth mentioning.

OH! I just found something else!:

http://steamcommunity.com/id/RubyCarbun ... 641246746/?
That seems bad too.||

Sorry to have broken it, really I am.

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clickaus
62 Posts
Posted Apr 25, 2012
Replied 9 minutes later
Awesome
Love playing every minute
Heaps of detail and well put together.
One of my favorites 5/5
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Lpfreaky90
2,842 Posts
Posted Apr 25, 2012
Replied 10 minutes later
ps: for the loading screens use VTF edit to add the "No Mipmap" and "No level of detail" flags to you vtf; that will make it look better
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zivi7
649 Posts
Posted Apr 25, 2012
Replied 1 hour later
I'm having some trouble with this one. i managed to move on from the starting area, but none of my moves seemed "right". It felt like using glitches all the time. I'll see if I have enough diskspace to record a video.
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Senf
38 Posts
Posted Apr 25, 2012
Replied 14 minutes later
Well, the looks are good and I definitely had fun playing your map, but there are a couple of issues:
as already mentioned, the second white gel dropper isn't needed;
the water isn't really necessary, but it is alright, that it is there if somebody accidentally paints his cube blue;
the blue gel is hardly needed; if the other end of the walkway (in the middle of the map where you have to jump over to get to the last chamber) would only be a bit nearer, the blue gel wouldn't be needed at all
.
Just a few things that aren't bad at all, but I thought I could mention them here.
Oh, and I liked the "secret room". Nice touch.
A good map that is worth playing it.

Edit: I think, I did almost the same things as Ruby did. But I used conversion gel in the last chamber to fling the second cube behing the fizzler.

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Logic
298 Posts
Posted Apr 25, 2012
Replied 1 minute later
First some feedback on some problems:

FEEDBACK!
- I guess that you're supposed to use the repulsion gel to bounce up on the sides in the second puzzle, but it's was easier to use the conversion gel and just jump through a portal up top and place another one mid air. Not sure if I did that one right
- In the second puzzle I got to the second button without using repulsion gel. I used conversion gel and put a stream below the angeled panel by the button. Since the blobs are kind of random they eventually converted the panel into a "portaleble" surface ^^
- Since I'm an idiot it took me about 10 minutes to understand that you needed the first cube from the previous puzzle in the last chamber xD

It was a really good map. The aesthetics were nice and the puzzle elements were easy enough. Even I could solve them. I know it's hard making maps with the conversion gel, but this one was pretty well done

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sicklebrick
876 Posts
Posted Apr 25, 2012
Replied 3 hours later
Wow, that was pretty tight for a white paint paint map!
I didn't notice the blue paint for an embarassingly long time, but even after eventually finishing it I was messing around for at least another solid hour! It looks good, plays well, there's lots of attention to detail, and it's very well laid out.. deffinitely a 5/5, thanks!

In the end I decided to try and find the most ninja solution I could :p Here's what I have so far!
ywpTGyPV4MA

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FourthReaper
356 Posts
Posted Apr 25, 2012
Replied 3 minutes later
This sure is a really good map!

I always love Conversion Gel, and it didn't break the puzzle too quickly. Nice job. And ofcourse I love the Rattman's Den, is that a custom texture? Never did see that before.

I did find one bug I don't think anyone mentioned, though. Upon moving through the first door, directly after the arrival elevator, you can trap yourself by moving back, closing the door in front of you. Also, I think some fog, although not needed, would really make the map look even better. Not to make things so you can't see anything on the other side of the map, but as a nice finishing touch. But that's just my opinion.

Anyway, looking forward to more of your mapping.

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zivi7
649 Posts
Posted Apr 25, 2012
Replied 18 minutes later
Sorry, I didn't manage to record a video yet. But I can describe when the first "glitch" feeling came up. Check the ceiling surface in sicklebrick's video at 40-45 seconds: This one can be shot from the starting area, making the gel infinifling obsolete.
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sicklebrick
876 Posts
Posted Apr 25, 2012
Replied 1 hour later
Hehe, been having a blast with this... found a more fun route :p
vid
op7L1f5OeSU
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Kaleido
272 Posts
Posted Apr 25, 2012
Replied 1 hour later
Wow, sicklebrick... you really broke the shit out of that...

I had an enormous amount of fun using the intended solution (at least, i think it was?) but man, if that's not proof that conversion gel will break the shit out of your levels O_o

still... 5/5 from me

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Lpfreaky90
2,842 Posts
Posted Apr 25, 2012
Replied 1 minute later

sicklebrick wrote:
Hehe, been having a blast with this... found a more fun route :p
vid
op7L1f5OeSU

You broke science, you monster!

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sicklebrick
876 Posts
Posted Apr 25, 2012
Replied 8 minutes later
That's half the fun right? :p I wouldn't have been playing for 3-4 hours if I didn't enjoy the crap out of it