[SP] The Ledge

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neco
134 Posts
Posted Apr 22, 2012
Version 1.8:
For some reason the RAR-file was suddenly corrupt and only contained part3.
While at it I have also fixed an issue with an unintentionally portable texture. Thanks Tyri!!!


Version 1.7:
- All parts overhauled. Many thanks to Domathan,zivi7, sicklebrick, Shakky, josepezdj and KengKong for pointing out the issues and exploits.
There are still some ninja solutions left which I either found creative enough to leave as is, or weren't able to fix without rearranging the whole map.


Finally found the time to fix the major issues in 274, 275 and 276.
Haven't fixed the minor exploits that allow ninja solutions in 272 and 273, yet.


Fifth version: sp_the_ledge_v5.rar

  • Still trying to fix the same issue in 274

Fourth version: sp_the_ledge_v4.rar

  • Hopefully the last fix for test chamber 274. Again, thanks El Farmarino!

Third version: sp_the_ledge_v3.rar

  • Again fixed an exploit which still allowed to skip an puzzle element. Thanks a lot El Farmarino!

Okay here's the second version: sp_the_ledge_v2.rar
- Tried to fix as many exploits as I could. Many thanks to zivi7, sicklebrick, Shakky and KengKong for the vids which were very helpful. You guys are amazing!!!
Did not fix 'exploits' which I considered to be creative alternative solutions.
- Apropos alternative solutions, I decided to go with TaiMai's alternative for solving 276. I think it's far better than my initial intended way. Thank you Micah!


First of all I have to apologise: These maps are very demanding on the computer hardware.

They run smoothly at 1920X1080 with 60fps showing only some minor frame drops at certain areas on an Intel Core i7 2600/2500 K 3.4 GHz computer with 8 GB DDR3 RAM | Gainward GeForce GTX 570 Phantom and ASUS EAH6850.
Does not run even with medium settings on an: AMD FX 4100 / 3.6 GHz | 8 GB RAM | ASUS HD 6770.
Although the custom materials are embedded using Pakrat, I have also added the materials folder in the RAR-file; just in case somebody experiences problems (especially when recording dem-files) extract/copy the folder to your materials path:
C:\Program Files (x86)\Steam\SteamApps\common\portal 2\portal2\materials

Feel free to use any of the custom materials/textures/signage as you like.

Should appreciate it very much if you could play the maps in successive order:
- Part I: "This Way Up!"
- Part II: "The Ledge"
- Part III: "Ups & Downs"
- Part III: "What Comes First?"
Each following map will be automatically loaded at level end. Hope you'll enjoy playing.
Many thanks to josepezdj and MaiTai for all the help and support!

File Name: sp_the_ledge_v8.rar
File Size: 28.67 MiB

Click here to download [SP] The Ledge

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josepezdj
2,386 Posts
Posted Apr 22, 2012
Replied 1 hour later
First 5 cakes are mine. This is a truly must-play awesome mappack with much attention to detail and absolutely impressive custom stuff, apart from the excellent balance in difficulty level put into this great puzzle collection. As you demonstrated with your previous mappack, you are an excellent mapper, Necati. It's been a plassure to beta-test this excellent work! Wish I'd have more time to dedicate it to you, my friend, but I can hardly dedicate time to my own mappack (which is very delayed lately).

I'll record a playthrough and post it later.

Thank you so much for mapping!

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zivi7
649 Posts
Posted Apr 22, 2012
Replied 56 minutes later
Looks like a pretty big and tough pack, nice!

I'm stuck in the first chamber. I want to find it the solution on my own - but I'm curious about this bit: Is it intended that I cannot shoot a portal through this grating?

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PsyMan
17 Posts
Posted Apr 22, 2012
Replied 3 minutes later
I have to say, I am still marvelling over the first area and trying to figure it out but so far this looks incredible, attention to detail is fantastic and runs very smoothly on AMD Phenom II X6 1100T, 16Gb DDR3, Radeon 5830 with settings maxed. I will report further when I have completed it but so far fantastic.
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misjah
2 Posts
Posted Apr 22, 2012
Replied 58 minutes later
Great maps!! I played it with no problems with lousy Nvidia 8800 GTS 320MB, AMD X2 5000+
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neco
134 Posts
Posted Apr 22, 2012
Replied 8 minutes later
@josepezdj

Quote:
Wish I'd have more time to dedicate it to you, my friend, but I can hardly dedicate time to my own mappack (which is very delayed lately).

Jose my dear, I know what I owe you. You helped me right from the start with this. Now we can take care of your "delayed" project.

Quote:
I'll record a playthrough and post it later.

Much later I hope

@zivi7

Quote:
I'm stuck in the first chamber. I want to find it the solution on my own - but I'm curious about this bit: Is it intended that I cannot shoot a portal through this grating?

Well yes, it's a leftover (nodraw brush) to prevent Micah from doing nasty, unintended things there. It would be much better (and fairer) to use a glass material, though. Thanks for pointing this out. Just put it on my to-do list. Thanks!

@PsyMan

Quote:
I have to say, I am still marvelling over the first area and trying to figure it out but so far this looks incredible, attention to detail is fantastic and runs very smoothly on AMD Phenom II X6 1100T, 16Gb DDR3, Radeon 5830 with settings maxed. I will report further when I have completed it but so far fantastic.

Thanks for the specs and glad you liked it so far. Hope you'll enjoy the rest of the map....

@misjah

Quote:
Great maps!! I played it with no problems with lousy Nvidia 8800 GTS 320MB, AMD X2 5000+

Glad to hear that. Thank you for having taken the time to comment!

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zivi7
649 Posts
Posted Apr 22, 2012
Replied 23 minutes later
Uh, not my day probably, everything a little out of the box seems to be too much for me today. I have no idea how to get the cube to fly over the button 1 area while I'm inside to turn off the moon fizzler.
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josepezdj
2,386 Posts
Posted Apr 22, 2012
Replied 1 minute later

neco wrote:
Much later I hope

Hehehe, of course!! I want to see people fighting against these tough puzzles first, my dear!

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Shakky
228 Posts
Posted Apr 22, 2012
Replied 44 minutes later
I haven't solved thse yet so I will rate them later but I'd like to report a bug I found. In the first chamber after the cube blockers in the timed tower have been turned off they still block the cube and if you drop the cube here you can't get it back because the button at the bottom won't work anymore.

I will continue trying to solve these later. Nice challenge.

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zivi7
649 Posts
Posted Apr 22, 2012
Replied 5 minutes later
Finally!!! But if this was the intended way, then it was a bit glitchy for me:

I used the funnel to get both me and the cube to the highest platform (I had to restart that part a lot due to dying or losing the cube - your slow fade-in from black became a bit annoying. But it was nice to have this fade in the very beginning. Maybe the fade-time could be just a little bit shorter?). Then I placed the funnel at that triangle area surface and grabbed cube. I held the cube and slowly brought it around the metal gratings so that it would drop into the funnel and fly above the button 1 area. However, moving the cube along the metal parts was very difficult. Each time I came across a vertical metal part, the cube was about to fall down. In the end I just threw it into the funnel from the catwalk area closest to the button 1 area to avoid that happening.

Edit: I never experienced the bug Shakky reports there.

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El Farmerino
393 Posts
Posted Apr 22, 2012
Replied 29 minutes later
I wouldn't mind a cube respawn button in the first area. I was sending it all over the place with funnels for a while and I totally lost it - took five minutes before I found it again. Plus I got it into the bit above the funnel (part 3, apparently) before doing anything else and stupidly shot away my portal, so I had to venture back up just to get it out again.

Anyway, seems like a great map, but I need a little break from it....

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benvent
154 Posts
Posted Apr 22, 2012
Replied 1 minutes later
So far I can only solve part 2 and 3. I need a break.
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Logic
298 Posts
Posted Apr 22, 2012
Replied 5 minutes later
I love the looks of it, but haven't even managed to solve the first puzzle yet :/
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neco
134 Posts
Posted Apr 22, 2012
Replied 1 hour later
@zivi7

Quote:
Uh, not my day probably, everything a little out of the box seems to be too much for me today. I have no idea how to get the cube to fly over the button 1 area while I'm inside to turn off the moon fizzler.

Obviously the fizzler can be turned off

Quote:
Finally!!! But if this was the intended way, then it was a bit glitchy for me:

I am not even sure if I got you remotely right here but as soon as you find out how to bring up the cube it actually isn't as tedious as you've described. Sounds like an unintended alternative way. You probably might find out later when watching a solution vid.

@Shakky

Quote:
I haven't solved thse yet so I will rate them later but I'd like to report a bug I found. In the first chamber after the cube blockers in the timed tower have been turned off they still block the cube and if you drop the cube here you can't get it back because the button at the bottom won't work anymore.

Errrr yes, you're right the func_clip_vphysics still blocks the cube but the only way I could test that is by noclipping above said area to drop the cube. I wonder how you managed to bring up a cube there when both floor panels are unavailable and the panel above the funnel is blocked by the closed func_door which made the gap narrow enough to disallow any cube to be placed there?
Since the first cube should sit on the floor button at that time (else those cube denying laser fields and the timer button wouldn't have been deactivated) I am a little bit clueless here...
Will turn off the func_clip_vphysics anyways, thanks

@El Farmerino
Okay will add that one on my to-do list.

@benvent

Quote:
So far I can only solve part 2 and 3. I need a break.

You mean the second and third map? Skipped the first one? I intentionally added those three digit numbers to the rooms to make communication a little easier
@Logic

Quote:
I love the looks of it, but haven't even managed to solve the first puzzle yet :/

It seems to be harder than I have considered it to be. Hope you stay with it.

@all
I have forgotten to mention that you might experience some weird issues with the custom materials not showing up after loading a different map manually. I mean loading part1 after having played part3 for example. Restarting Portal should fix that! I have no idea why that happens at times..??!!

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zivi7
649 Posts
Posted Apr 22, 2012
Replied 27 minutes later

neco wrote:
@zivi7
Sounds like an unintended alternative way. You probably might find out later when watching a solution vid.

Alright, looking forward to find that out.

Currently stuck in map 4. I can't figure out how to get the cube on the moon button in the glass cage. Please tell me it's not this: Get the funnel at the opposite wall, get into the funnel with the cube, then throw the cube over the glass wall onto the button while you stay inside the funnel. I've been trying to do that 2412809412 times now.

The only map I had performance issues on was map 2. I guess it's because of all the - great looking - foliage?

I'm not sure how to rate map 3. Usually I don't like find-the-hidden-portal-surfaces-maps. But for some reason it didn't bother me too much on this one.

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neco
134 Posts
Posted Apr 22, 2012
Replied 30 minutes later
@zivi7

Quote:
Currently stuck in map 4. I can't figure out how to get the cube on the moon button in the glass cage. Please tell me it's not this: Get the funnel at the opposite wall, get into the funnel with the cube, then throw the cube over the glass wall onto the button while you stay inside the funnel. I've been trying to do that 2412809412 times now.

I am a little confused.....is it room 274 we're talking about??? Anyways, no there is no cube tossing/throwing involved here. I think you mean that glass opposite to the slanted panel, right?!
Well, yes, it's glass!!!

Quote:
I'm not sure how to rate map 3. Usually I don't like find-the-hidden-portal-surfaces-maps. But for some reason it didn't bother me too much on this one.

Again, I don't understand what you mean - honestly (Room 274 sp_the_ledge_prt3.bsp?). No, there is no find-the-hidden-portable-panel game intended. Could you be more specific please. Screenshot (hidden)???
It would be very helpful if you could describe the room by its 3 digits number.

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zivi7
649 Posts
Posted Apr 22, 2012
Replied 11 minutes later

neco wrote:
I think you mean that glass opposite to the slanted panel, right?!

Oh, thanks, after all the glass walls in the previous maps I never would have thought that I was supposed to do that!

neco wrote:
Again, I don't understand what you mean - honestly (Room 274 sp_the_ledge_prt3.bsp?). No, there is no find-the-hidden-portable-panel game intended. Could you be more specific please.

No, I meant the room before 274, the one with the laser, the two huge ground buttons and a hand button behind a glass wall that opens when the laser receiver is activated. It was a bit of a find-the-hidden-portable-panel game for me because the portal-able surfaces were only slightly lighter than the rest of the walls. If that wasn't intended, maybe it just happened for me due to my rather low settings.

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neco
134 Posts
Posted Apr 22, 2012
Replied 5 minutes later

zivi7 wrote:
It was a bit of a find-the-hidden-portable-panel game for me because the portal-able surfaces were only slightly lighter than the rest of the walls. If that wasn't intended, maybe it just happened for me due to my rather low settings.

I didn't want to be misleading here. I thought that the difference between the tiled material and the portable ones are obvious enough but will change that, too. Sorry!

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rock_n_rage
168 Posts
Posted Apr 22, 2012
Replied 1 hour later
Been roaming around "This Way Up" for a couple of hours now. I have a feeling I'm going to have one of those palm to forehead moments at some point...
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zivi7
649 Posts
Posted Apr 22, 2012
Replied 8 minutes later
No need to apologize!

I've finished the complete pack now but I'm almost certain that I didn't do 274 and the very last map (276?) correctly.

||On 274 I didn't use the laser to deactivate that fizzler in front of one of the wall panels. I didn't even find out how to deactivate it properly. I assume it's used to funnel through the wall and come out of the ground panel in the next area (with ground button no. 3 and the laser receiver marked "4"). Instead, you can also put one portal at that floor panel and the second one on the floor panel at the first laser cube dropper. Then grab the cube, go through and stand on the cube to get on the metal fence surrounding the floor panel nearer to the exit door. From there, grab the cube and jump towards ground button no. 3. I assume this is pretty tough to understand and my bad English doesn't help either. If you want to, add me on Steam (zivi7) and I take some screenshots of this. Edit: Or I just send them to you via PM.

On the last map, I don't think I got the cube up the intended way. I funneled me and the cube up to the area with the "fizzler lock". Here I used the floor panel (the one that leads to a fizzler at the ceiling) to rise a little and quickly shoot a portal on that "reverse the funnel" surface near the entrance door (the one above that platform that gets turned around when you replace your funnel portal). If done quickly enough, the cube drops out of the reversed funnel at the ceiling and lands inside the newly placed funnel below it. For some reason, the funnel did not get reversed though. Then I proceeded through the fizzler lock and quickly replaced the funnel twice so that the funnel got reversed again. Now the cube was in there and I could hop in to continue. I assume the correct way had something to do with the fizzler lock?

In the final laser room, I build two rather wobbly towers with three cubes each to hit the laser receiver. It didn't feel like the correct way either. Again, if a screenshot would help, add me on Steam.||

The exit door of the final laser room was glitchy. Since I don't spoil anything by adding it here, I attached a screenshot.

All in all this is a pretty impressive pack! The graphics are very good throughout the maps. Since I'm not sure if I found the correct solutions I don't want to comment on the puzzle difficulty yet.

Thank you very much for creating this!