[SP] The Ledge

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sicklebrick
876 Posts
Posted Apr 23, 2012
Replied 15 minutes later

zivi7 wrote:
...But since the first solutions are coming, I'll post my way to get up the funnel, too. It does not contain the next step to get the cube into the button 1 area though...

Damn zivi! How many tries did that take? That's what I started doing, but quickly gave up

Oh, and part 2:
Loved this also! So much crammd into the little space! Compared to the first map it was a little easy (even the intended solution), but it's a good puzzle, and there was something lovely about the greenery in the water.. looked a bit more real, like the inside of an abandoned dam or something

Y1U9nbkQ3n4

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El Farmerino
393 Posts
Posted Apr 23, 2012
Replied 4 minutes later
I did it exactly the same way as zivi, which I assumed is the intended way. I didn't quite understand his explanation of how he got from there into a funnel with the cube suspended above the room, but I think he'll probably kick himself when he realises how simple it is... I can't make a video, but I'll try to upload a .dem file in a bit.

EDIT: Done. theledge1.zip

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zivi7
649 Posts
Posted Apr 23, 2012
Replied 2 minutes later

sicklebrick wrote:
How many tries did that take? That's what I started doing, but quickly gave up

Haha - on my real playthrough it went surprisingly well and only took about 3 to 5 tries. But then I tried to record it..... The usual demonstration effect.

Great way to solve no. 2. I can't get such cube throws done, instead I let the cube drop from the higher ledge. I'll try to do a recording of it.

Edit: @Farmerino: This is how I did it in the end (sorry, it takes me three tries in this video). It didn't feel right though, looking forward to seeing your demo:

AgYzV_7obBk

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neco
134 Posts
Posted Apr 23, 2012
Replied 8 minutes later
@El Farmerino

Quote:
Yes! Finally did Chamber 1! This has to be one of my happiest Portal moments ever:

What more can I ask for??? Glad you enjoyed the puzzle. It's straightforward deductive thinking for the first cube. Isn't it the aha-moments we enjoy?
Hope you'll enjoy the rest as well...
@inax

Quote:
am i supposed to spawn without the portalgun in map 2 ?

As Jose already wrote this is most likely an issue that only you have experienced so far. I unfortunately can't think of any cause for that right now and therefore am unable to help you.
I assume that you tried to reload the map and/or restarted Portal.

@Logic
I second zivi7 opinion. As long as you can make sure that there is no mistake on part of the mapper and you know that it is solvable you should go on trying.
I have to admit that I have given up so many times in the past. After watching the solution or reading the spoilers I often regretted that, though.

@zivi7
Feel free to upload whatever you like. Everyone can decide for himself/herself if he/she wants to watch or not. I should appreciate it very much, thank you.
I only asked Jose to wait a little longer since he already knows the intended solutions. It's sometimes so tempting to simply click that play button

@markiu

Quote:
This is a very nice pack! The visuals are awesome and the puzzles seem very nice too.
Sadly in some cases the design makes it very hard to see whats going on... For example the windows are very hard to see. ( Map3)

You're probably right; a few aspects are indeed a little overdone or not optimised. As for the glass I really thought about either increasing the reflectivity or making them less transparent but I didn't like either option. Might give it another try. There's always a point when you have to say okay that's enough so far. Else you would endlessly continue tweaking and trying to make things better.
After all there's always something to mend...

Quote:
I think I solved every map unintended so I'll upload my firstrun solution later.
There are some issues that I don't like (You will see in my video) but overall this is a great pack and I had lots of fun playing this so I give it a 5.

Thanks for commenting and rating, I am looking forward to watch your vid(s)...

@sicklebrick

Quote:
I was working all weekend and I've been dying to give this a shot since I saw it listed. It didn't disappoint! I've only had a chance to do puzzle 1 so far, but it's been great! Liking the unique design, the difficulty level, the custom elements.. all fun! I sure as hell didn't solve it the intended way - I could see what was expected, but it was too fiddly... so this counts :p

Wow! I have to talk with the developers at Valve's to implement a func_chain_the_player_and_bind_his_legs Btw, I already know how to take away the portal-gun...
You at least did not violate the basic principle of bringing the cube to dot1, thank you

Of course it counts. Reminded me of MaiTai's way of circumventing the intended solution. He even came up with a solution that was better than mine but would have required tearing down the tower construction and rebuilding the whole room.

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sicklebrick
876 Posts
Posted Apr 23, 2012
Replied 2 minutes later

zivi7 wrote:
I can't get such cube throws done..

Nonsense, give it a wee shot. Without trying to sound like a dick, that was quite a short one
I did wonder about letting it drop slowly, but couldn't really see anywhere to give my slow ass time to get into position :p

neco wrote:
Of course it counts.

I like the way you think

Part 3, nice and short ^^ sorry it picked up my shitty music.
fw9gpya1KWc

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neco
134 Posts
Posted Apr 23, 2012
Replied 5 minutes later

zivi7 wrote:
You couldn't find a more ninja solution, sicklebrick?

But since the first solutions are coming, I'll post my way to get up the funnel, too. It does not contain the next step to get the cube into the button 1 area though.

Mann Zivi, noch so'n paar Dinger und ich geb mir die Kugel...

No seriously guys, I can't keep up with you. Might have been a rather bad date to release the map. I have so little time right now.
Don't know if I'll be able to fix all the exploits you found so far......

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zivi7
649 Posts
Posted Apr 23, 2012
Replied 5 minutes later
@neco: Keine Angst, mehr hab ich nicht gefunden. Danke f?r ein echt geiles Mappack!

Nice one Farmerino and sicklebrick! Very cool to see the different solutions we found.

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neco
134 Posts
Posted Apr 23, 2012
Replied 2 minutes later

El Farmerino wrote:
I did it exactly the same way as zivi, which I assumed is the intended way. I didn't quite understand his explanation of how he got from there into a funnel with the cube suspended above the room, but I think he'll probably kick himself when he realises how simple it is... I can't make a video, but I'll try to upload a .dem file in a bit.

EDIT: Done. theledge1.zip

The second part was at least almost the intended way. Thanks for the dem!
Very creative way of bringing the cube up.

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neco
134 Posts
Posted Apr 23, 2012
Replied 2 minutes later

zivi7 wrote:
@neco: Keine Angst, mehr hab ich nicht gefunden. Danke f?r ein echt geiles Mappack!

Nice one Farmerino and sicklebrick! Very cool to see the different solutions we found.

Mehr?! H?re ich "mehr"??!!! Finde das reicht dann auch mal, um das ganze in die Tonne zu stampfen
Gerne doch!

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sicklebrick
876 Posts
Posted Apr 23, 2012
Replied 5 minutes later

neco wrote:
No seriously guys, I can't keep up with you. Might have been a rather bad date to release the map. I have so little time right now.

Pfft, don't be daft. You released a pretty difficult, and elaborate map pack.. folks are always going to try and find random ass solutions and ways around things Everyone seems to be ejoying it anyway!

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zivi7
649 Posts
Posted Apr 23, 2012
Replied 12 minutes later
Alright, here's my go at the second map. A bit different from sicklebrick's way to avoid a cube throw.

NppflPoW1ls

@neco: Sicklebrick's right there. And now that we know we didn't find the intended way we only have a reason to play your pack a bit more!

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sicklebrick
876 Posts
Posted Apr 23, 2012
Replied 11 minutes later
Heh, I feel a little bad for posting this now :p

Either way, awesome map pack, solid 6 out of 5... Like zivi says I'm off to find some intended solutions - replay value ftw. Thanks Neco!

@zivi:
I feel pretty dense for not seeing that way now >.<

821dErfHtNo

Edit:
@Neco: Gimme a toot if you want these routes pulled down , or with a disclaimer after bugfixes or whatever. I don't mind at all.

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Shakky
228 Posts
Posted Apr 23, 2012
Replied 3 minutes later
Ok here are the videos finally. While waiting for these to upload I dive in to the third stage and I think I found the intended way to solve the laser puzzle. I'm going to upload that now and then start solving the second part of the stage.

First stage:
ehxAngHydk0

Second stage:
2CW-dhkp15Y

Third stage:
leL15gsmjyQ

(I'm pretty sure that this is the intended way because I was going to make a puzzle like that myself as a part of my next map.)

Fourth stage: still not solved.

Edit. Couldn't solve rest of third stage without ninja jumping. I might try again tomorrow but I have to stop now. Great map!

Another edit. Neco was asking how the glitch I mentioned earlier happened. I was at the same spot as in my part 1 video at 2.45. This was during my first playthrough and I had brought the last cube with me. I accidently dropped it to my left and it got stuck on top of the already turned of blockers and I couldn't get it down.

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zivi7
649 Posts
Posted Apr 23, 2012
Replied 20 minutes later

Shakky wrote:
Second stage: [...]

Nice! I tried but never managed that ninja jump to the lower platform to skip the first part.

Edit: > Shakky wrote:

Third stage: [...]

Impressive! I'd never have come up with that.

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sicklebrick
876 Posts
Posted Apr 23, 2012
Replied 2 minutes later

Shakky wrote:
First Stage...Second Stage...

Love the elegance of the first solution... and that wee ninja move at the end of the 2nd ^^

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El Farmerino
393 Posts
Posted Apr 23, 2012
Replied 1 hour later
Just finished Part 3 but I didn't use the laser or laser receiver in the main room at all, although I spent ages trying to. Are they not actually supposed to be necessary to finish the puzzle?

I might be able to upload a demo of how I did it tomorrow, but... 3am here...

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zivi7
649 Posts
Posted Apr 23, 2012
Replied 20 minutes later

El Farmerino wrote:
Just finished Part 3 but I didn't use the laser or laser receiver in the main room at all, although I spent ages trying to. Are they not actually supposed to be necessary to finish the puzzle?

I wondered about that, too. Eventually, I noclipped to hold the cube steady: When the laser receiver thing is activated for a couple of seconds, the fizzler at the surface opposite to the funnel gets turned off. I assume that's the intended surface to use to continue to the last part of the map. But till now I didn't find a way to get the laser steady long enough.

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neco
134 Posts
Posted Apr 23, 2012
Replied 1 hour later
Hi there guys and gals,

please give me some time to upload a new version with some fixes tomorrow evening.
You already found some intended as well as (too) many unintended solutions there.
I can live with all those creative ones especially with Shakky's incredible balancing act (unbelievable!! ) - but I think that at least skipping whole parts of the puzzle should be prevented.

No matter what, if I should upload anything in the future again, it'll be a WIP first - that's for sure!

Sorry!

@zivi7

Quote:
I wondered about that, too. Eventually, I noclipped to hold the cube steady: When the laser receiver thing is activated for a couple of seconds, the fizzler at the surface opposite to the funnel gets turned off. I assume that's the intended surface to use to continue to the last part of the map. But till now I didn't find a way to get the laser steady long enough.

Na da hat ja der Herr mal was ausgelassen Kommst schon noch drauf, ganz sicher !!!

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Shakky
228 Posts
Posted Apr 23, 2012
Replied 31 minutes later
Neco I'm curious. Is the way I solved the first puzzle of the third map the intended way?
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neco
134 Posts
Posted Apr 23, 2012
Replied 15 minutes later

Shakky wrote:
Neco I'm curious. Is the way I solved the first puzzle of the third map the intended way?

Now you're pulling my leg, huh??!!
I wished that darn cube would have crushed her (you!)

PS: Just about to compile and embed the materials/textures....