[SP] The Ledge

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El Farmerino
393 Posts
Posted Apr 25, 2012
Replied 10 hours later

quatrus wrote:
I also had to noclip a cube once as I am a pathetic cube tosser...

I got through the whole mappack without doing any tossing - I'm terrible at it myself.

To neco - I finally managed to do that laser puzzle in part 3! I'd like to say I worked it out using my brain power, but to be honest I just got angry and fired tons of shots at the wall and discovered it quite by accident. I think it's a great puzzle, but might seem a bit of a cheat to some seeing as that's the only surface of its kind in the room that behaves that way. If I were you I'd change all the identical surfaces in the room to act the same.

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KennKong
942 Posts
Posted Apr 25, 2012
Replied 6 minutes later
I download v1.4 today, and made it through Part 3. I think I came pretty close to the intended solution in Part 1 this time. However, I still can't climb that damn funnel. I've seen others do it, but I need just another second or two on the timer. I finally cheated to get that done, so I could try solving the rest without the crazy move I used last time.
Link: The Ledge, Part 1 Reduxembedded
xSPmg8AMFDE

Part 2 is my blind playthrough, but it took me so long to get the first cube on the button, I edited a lot of the mucking about out. The total time to play it was 43 minutes. I think I'm pretty close to the intended solution on this one, too.
Link: The Ledge, Part 2 blind playthrough (edited)embedded
2R8dVJlHJPE

Part 3 is my blind playthrough as well, but I screwed up so many times I had to edit more than an hour (total playtime was 1:42:57) of repeated failures to make it remotely watchable. I seriously doubt that I found the intended solutions on this one. I never did figure out the 3 dot laser, and finished the room without it.
Link: The Ledge, Part 3 blind playthroughembedded
IzDXs_STR1A

Tomorrow I'll take a crack at part 4.

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El Farmerino
393 Posts
Posted Apr 25, 2012
Replied 5 minutes later

neco wrote:
No seriously, I think this is my last attempt at trying to fix that darn exploit.

Have just uploaded the fourth version. Hopefully this will do the job, else I'll build a DIY discouragement field and walk straight into it.

KennKong wrote:
I download v1.4 today....

...I never did figure out the 3 dot laser, and finished the room without it.

neco ->

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zivi7
649 Posts
Posted Apr 25, 2012
Replied 34 minutes later

El Farmerino wrote:
KennKong wrote:

I download v1.4 today....
...I never did figure out the 3 dot laser, and finished the room without it.

neco ->

Nope, that must be some other version. In the latest version he added fizzlers to the surface KennKong used to fling/funnel the cube to button 4.

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El Farmerino
393 Posts
Posted Apr 25, 2012
Replied 3 hours later

zivi7 wrote:
Nope, that must be some other version. In the latest version he added fizzlers to the surface KennKong used to fling/funnel the cube to button 4.

"Reply contains spoilers"
||He added those in v3, but for some reason he decided to remove them when he added the lasers to the floor panel in v4, meaning it's still possible to get over there without doing the laser puzzle. Haven't watched KennKong's vid (having problems with Youtube for some reason) but I made my own demo of v4:

reallysorryneco.zip My suggestions for neco: Either a) Make it so that completing the laser puzzle removes the death lasers on the floor panel or b) Put those fizzlers back. I think option a is probably the best aesthetically, as I didn't really like the look of those fizzlers, but either one would do the trick. I think.||
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zivi7
649 Posts
Posted Apr 25, 2012
Replied 6 minutes later

El Farmerino wrote:
He added those in v3, but for some reason he decided to remove them when he added the lasers to the floor panel in v4, meaning it's still possible to get over there without doing the laser puzzle.

Oh, i see, I must have played v3 then and assumed it would still be the same in v4, my bad.

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neco
134 Posts
Posted Apr 25, 2012
Replied 3 hours later
Oh okay sorry guys and gals! I have to apologise for that stupidity on my part.
As I've mentioned before this was really a bad date to upload the map. I just wanted to get rid of it in terms of being able to concentrate on things that changed in my life and daily routine.
I am far to confused to make things right these days.
I am just about to compile and upload the fifth version. I couldn't have imagined that such a stupid flaw would bring me down that much.
Thank you for bearing with me...
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neco
134 Posts
Posted Apr 25, 2012
Replied 39 minutes later
@rock_n_rage

Quote:
Outstanding Map Pack neco! While I am still very new to the group here, I've played many of the maps available and have found these offerings to be the most challenging so far.

Glad you liked it rock_n_rage, as you might have noticed I've had quite some problems with 274 hope you don't mind downloading "the latest version v5".

@quatrus

Quote:
Neco: Incredibly complex map - and a masterwork to look at as well. I only needed the occasional "hint" (thanks to the P-2 guru's for the hints, videos and demo) to get through the map without spending days attempting to sort out the puzzles. I also had to noclip a cube once as I am a pathetic cube tosser...
Enjoyed it immensely as I found it all readily playable - exotic moves were not really necessary. I still look forward to seeing your intended path in due course... Thanks for creating.

Thanks for playing quatrus, actually there is no puzzle which requires cube tossing if solved as intended. I will upload some dem-files as soon as I find the time to. Promised!

@ El Farmerino
As far as I can see that said panel is indeed different from the others; trying to give a hint that there actually is a left and a right side. All other panels are devided by four. I might try to emphasise that by using a different texture, though.

@KennKong
Thanks for the vids again. I have watched your attempt for 272 and again have to say that the intended solution doesn't require to climb up with the cube. There is a different way of bringing the cube up.I will upload some dem-files as soon as I find the time to. You'll see that also other ninja moves aren't required (That also goes for the last part of 273). Keep in mind that I am a really bad portal player! And that's no fishing for compliments but the truth!!!

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zivi7
649 Posts
Posted Apr 25, 2012
Replied 28 minutes later
Take your time! There's still the challenge to solve 274 correctly, no need to hurry.
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rock_n_rage
168 Posts
Posted Apr 25, 2012
Replied 23 minutes later

neco wrote:
Glad you liked it rock_n_rage, as you might have noticed I've had quite some problems with 274 hope you don't mind downloading "the latest version v5".

I'll download and give it a go when I get home from the office this evening. Did you re-label dots 3 & 4 in one of your updates? I know you had said they were reversed in the first version. If I'm seeing correctly, the laser puzzle should be before the block button.

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El Farmerino
393 Posts
Posted Apr 25, 2012
Replied 35 minutes later

neco wrote:
Oh okay sorry guys and gals! I have to apologise for that stupidity on my part.
As I've mentioned before this was really a bad date to upload the map. I just wanted to get rid of it in terms of being able to concentrate on things that changed in my life and daily routine.
I am far to confused to make things right these days.
I am just about to compile and upload the fifth version. I couldn't have imagined that such a stupid flaw would bring me down that much.
Thank you for bearing with me...

Happens to us all, and the only reason we've been coming up with these kinds of workarounds is because it's a bloody good puzzle in the first place. All in all it's an outstanding mappack that deserves all the recognition it can get.

In fact, having played through it thoroughly and found what I think are all the intended solutions, my only real problem with it is that I'm insanely jealous of your mad mapping skills.

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zivi7
649 Posts
Posted Apr 25, 2012
Replied 5 minutes later

El Farmerino wrote:
...and found what I think are all the intended solutions...

So you found a way to aim the laser into the receiver before moving on?

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neco
134 Posts
Posted Apr 25, 2012
Replied 30 minutes later
@rock_n_rage

Quote:
I'll download and give it a go when I get home from the office this evening. Did you re-label dots 3 & 4 in one of your updates? I know you had said they were reversed in the first version. If I'm seeing correctly, the laser puzzle should be before the block button.

Yes I did, they should have the correct order now. First activate the laser catcher and then place the cube on the floor button. Thanks for pointing that out!

@El Farmerino

Quote:
In fact, having played through it thoroughly and found what I think are all the intended solutions, my only real problem with it is that I'm insanely jealous of your mad mapping skills.

And I'm jealous of your playing skills. Would make me a better mapper

@zivi7

Quote:
(@El Farmerino) So you found a way to aim the laser into the receiver before moving on?

If I got him right, yes he did.

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rock_n_rage
168 Posts
Posted Apr 25, 2012
Replied 3 hours later
I've downloaded v5 and think I've gotten pretty close to activating the dot 3 lazor!

I have a portal on the panel originally used to move the light bridge around with the second portal on the left half of the double panel intended to move the funnel around the room. It looks like there is some kind of countdown for the catcher, which I learned when I had the laser aimed at the wall with the catcher. After standing on it and backing up, I was able to balance the cube to point the beam at the catcher. I was only able to make it to #2, once. After seeing Neco point out several times that no ninja skills were required, I moved on to where I'm at now.

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KennKong
942 Posts
Posted Apr 25, 2012
Replied 14 minutes later
I started playing Part 4 before I realized you had released v1.5. Before that, I replayed Part 3, and I did solve the laser puzzle this time.

This is my blind playthrough, which took me 1:20:17 to finish. To be merciful, I edited out repeated failures, and one very long stretch while I searched for 3 dots in the main room. The connection between the button at the bottom and the door at the top was a surprise to me. I could have made this even shorter, but I decided to leave in some of my more comical failures, and one little glitch that occured with the cube in the funnel. I'm somewhat confident I found the intended solutions, except that in the laser room I didn't use the laser cube in the box on the pillar.

The Ledge, Part 4 blind playthroughembedded
oOd6ldN-H1gEDIT: While replaying Part 4 (room 276) on version 1.5, I encountered a fatal glitch. In the same place that the cube got stuck at the end of the funnel in the video, I accidentally dropped it on top of the Aperture sign. I could see no way to dislodge the cube from there.

I've read your comments to me and others about climbing the funnel in Part 1. I can't do it with or without the cube. The method I'm using (which worked for zivi7) is no more difficult with the cube, so why not take it with you? I couldn't figure a way to get the cube up there after I was up there, anyway. I guess I'll feel pretty stupid when I see the intended solution.

Overall, the scope and strength of the puzzles in this make this a solid 5 contender. But the visual clutter and obstructed sight lines made finding things in this a real bear at times. The erector set theme is well done and consistent throughout, except for all the glass walls that you just can't see. For such an open map in most places, I actually felt cramped for maneuvering room most of the time. If it were just that I didn't like it (not the case), I wouldn't dock you a point for it, but I really feel it gets in the way a lot. However, any map that encourages me to pound away at it for three days to finish it earns a bonus point. 5/5 from me.

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a2912871
32 Posts
Posted Apr 25, 2012
Replied 2 minutes later
Well, I cannot wait the facepalm moment when neco releases his intended way of getting the first cube on the button or solving 272 but until then I want to share some other ways of doing it.
First clip shows how you can place the cube on the upper panel, the second shows how you can grab it while at the top of the room and the third clip shows how you can get the cube inside the cage without having to all the climbing.

Cq31yCuTFMc

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KennKong
942 Posts
Posted Apr 25, 2012
Replied 2 hours later

a2912871 wrote:
I want to share some other ways of doing it.

Getting the cube on top of the tower panel is quite clever. I tried that, but the cube fizzled. I see how you carefully rolled the cube into the portal, that may be the critical movement. I got myself up there that way, left a portal behind and then put the cube up there.

I believe the following move to get the cube to the top platform may very well be the intended solution. You could probably get the player up there that way too, but then you wouldn't have the funnel to work with.

That last move is definitely an exploit. I tried many ways to hit that portal up there, but I never thought to stand in the middle of a death grille to do it. You are a mapper's worst nightmare

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a2912871
32 Posts
Posted Apr 25, 2012
Replied 1 hour later
Thanks KennKong. Well after I watched one of your vids you actually inspired me with that one with the rolling cube thing, turns out the cube landed perfectly on top of the panel every time. Yeah getting the cube to the top platform looks legit but remember, neco said there's a reason the funnel window is open...
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madcat1030
66 Posts
Posted Apr 25, 2012
Replied 1 hour later
Oooookay, stuck on map 1. Finally got the cube to the top with me, but I have NO clue what to do from here. I really don't want to resort to watching a walkthrough, but a poke in the right direction would be nice. I know I have to get it into the room on the first floor with the moon button, but I can't figure it out for the life of me.
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zivi7
649 Posts
Posted Apr 26, 2012
Replied 6 hours later

madcat1030 wrote:
... but a poke in the right direction would be nice.

There are several different ways to do it, but most of them involve the one tool in the room that you can use to hold a cube in place while you have enough time to go into the room first...