@josepezdj
Dear friend of mine, you know that isn't true. I only drink Jever-Fun!!!
@lpfreaky90
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We usually don't really delete maps unless they're absolutely not enough quality. If they're even a tiny bit enjoyable we often keep them. Your map has 17 votes, 5/5. People like your maps!
The only thing I could do is move you maps to work in progress... ...if you really really want to...
Well, okay then. I think that wouldn't change that much now. Thank you for your consideration.
(My PM to msleeper hasn't been answered by the way. Was still in my outbox. Have deleted it.
@Domathan
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Oh noes....
I will never break your maps again (no, in fact I will, whenever I am to stupid to get the solution.
As I said in my first post...awesome mappack, with a mindblowing Laserpuzzle at the end
There's absolutely nothing wrong about "breaking" a map. I really don't think that you could be blamed for mistakes I made. That would be silly, wouldn't it?!
I am only angry about myself for being that stupid. I have hastily tried to fix some issues making further mistakes. After having spent that much time mapping that was really annoying.
Having so little time is my biggest problem right now.
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Aber hey, du kannst mir ja die n?chste Map Pre-Release zukommen lassen, dann nehm ich die Beta-Version Exploit-Technisch auseinander, auch wenn ich keine so krassen strafe-jump-skills hab wie manch andere hier
Werde gerne darauf zur?ckkommen. Das ist sehr nett von dir. Denke, dass ich das n?chste Mal ohnehin mehr Leute anschreiben werde. Klar, egal wie viele auch immer beteiligt sein m?gen wird es immer irgendetwas geben, das man ?bersieht, aber einige der unbeabsichtigten L?sungswege waren diesmal doch ein bisschen zu krass.
Vielen Dank!
@Kaleido
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Welcome to being a level designer... now sit back and breathe a little, before you do something rash.
Thanks for the advice - I did! 
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In everything you design, there will be some unintended issues that will arise, from small visual problems to full-blown progression blocks. Such is the nature of the beast.
You should be happy that:
-Your maps are playable from start to finish, and have a functional intended solution. (Some people fail at this, amazingly)
-It looks amazing
-It's fun to play
-It's brutally hard, but not frustratingly so
-The difficulty is in large part responsible for people trying to cheat and find exploits to work around your intended solutions
-Most if not everyone rated it 5/5
Take a step back and look at all you've accomplished before trashing your maps. Get used to the fact that you will literally NEVER be able to ship a map or a mod that's exactly perfect and functions exactly and only the way you intended.
Thank you for your kind words. Actually I am quite aware of the fact that several maps, if not almost all, are updated many times. I unfortunately have already experienced that with my first map.
The reason for my frustration is mainly having so little time right now. As mentioned above I've tried to fix things too hastily and thus have introduced further issues.
I don't know the reason why, but I am almost completely unable to stress test my own maps when having the intended solution in mind. Besides I am a rather poor Portal player. I don't have any of those ninja-skills required to test certain things. Can't even toss a cube. Some of those ninja-moves make it really difficult to determine distances correctly. I have to get used to add a ninja-margin at certain points 


