[SP] Trifurcated

Avatar
RogerL
490 Posts
Posted Sep 18, 2012
Replied 2 hours later
I don't normally comment on maps that I can't finish on my own, but maybe my initial impressions might be useful (or not). I found the map fairly easy to execute, if a bit fiddly, but it was extremely difficult conceptually. It just has so many rooms, so many buttons, and so many catchers and three cubes to manipulate it all with, that it was hard to keep track of where things are, what state they are in, and how to progress. Drawing a map certainly helps. But I never found a satisfactory solution and eventaully gave up. One item of note: there is a seam between the panel that flips up and the glass cube that surrounds it that you can fire a portal through into the laser room. It doesn't buy you much, but I thought I'd point it out.
Advertisement
Registered users don't see ads! Register now!
Avatar
marKiu
238 Posts
Posted Sep 18, 2012
Replied 43 minutes later
Haven't played it since the betatest... I'll continue today
Avatar
HeadShot
174 Posts
Posted Sep 18, 2012
Replied 18 minutes later
I haven't really gotten to put any time into it yet, I've been real busy with work. I like to string together consecutive hours on hard puzzles to really get my mind into high gear, hopefully this weekend I can get a serious sitdown with the puzzle.

Don't release the solution yet, theres no reason to!

Avatar
HeadShot
174 Posts
Posted Sep 23, 2012
Replied 4 days later

Well I got through it using an interesting trick... Staircase! Still have no clue what the intended ending sequence will look like...

Screen Shot 2012-09-23 at 11.01.16 AM.png
Avatar
grayarea
260 Posts
Posted Sep 23, 2012
Replied 12 hours later
Ah, yeah I worked out this basic idea except I crouch and pass through the portal. Xtreger mentioned there was a "considerably easier way" to execute it. This must be it.
Avatar
Xtreger
216 Posts
Posted Sep 24, 2012
Replied 1 hour later
The staircase is exactly the final move that I intended. Well done!
Avatar
HeadShot
174 Posts
Posted Sep 24, 2012
Replied 6 hours later
Cool! Thats very mean

I'll try to make a vid within a day or two

Avatar
HeadShot
174 Posts
Posted Sep 24, 2012
Replied 14 hours later
Here's a video of my solution to version 1.4! I hope its close to the intended solution, because I am absolutely out of ideas . Either way, a truly great map, easily in my top 3 hardest solves! Congrats, Xtreger!

http://www.youtube.com/watch?v=Eiz5QeJEQK4&feature=youtu.be

Avatar
HeadShot
174 Posts
Posted Sep 24, 2012
Replied 46 minutes later
Just thought I'd note that if my cube stack method is intended, my solution could have been about 1 million times simpler. All the action from around 3:20 to 6:00 is worthless... If that is correct I'll make a new video without all the unnecessary moves.

P.S. Also note that at 4:15 in the video I'm indicating a bug in the map where fizzler 22 stays down when it should be active.

P.P.S. Xtreger PMed me saying my solution is unintentional, except for my staircase I guess... Fuuuuck

Avatar
grayarea
260 Posts
Posted Sep 25, 2012
Replied 8 hours later
Nice solution HS! Mine were also up around the 11 minute mark!
Some of the earlier versions had glass walls in the main room to block some of the same angled shots that I was also using so I believe at least those parts must not be intended.
I have faith in the benevolent map creator that we're both missing some key idea but I don't know what it might be and haven't had time to play more.
Avatar
grayarea
260 Posts
Posted Sep 25, 2012
Replied 4 hours later
I finally worked out the secret trick!

Yeah only joking...
Avatar
HeadShot
174 Posts
Posted Sep 25, 2012
Replied 8 minutes later
My stomach literally flipped when I saw that picture haha! Don't even joke around like that
Avatar
grayarea
260 Posts
Posted Sep 25, 2012
Replied 11 minutes later
Haha. So obvious when you think about it!

(still only joking)
Avatar
Xtreger
216 Posts
Posted Sep 25, 2012
Replied 7 minutes later
Want a small hint?
Avatar
grayarea
260 Posts
Posted Sep 25, 2012
Replied 4 minutes later
I think if it's not feasible to block existing solutions then we do need some guidance about what would make the solution legit. So... yes please.
Avatar
Xtreger
216 Posts
Posted Sep 25, 2012
Replied 3 minutes later
SMALL HINT
When 2 cubes are stacked, and the top one is used to direct laser towards the WALL catcher 22, the laser just misses the catcher (just under).

This hint helps for a few steps in the puzzle, not all.

Avatar
HeadShot
174 Posts
Posted Sep 25, 2012
Replied 8 minutes later
Do you intend to block my solution, Xtreger? I'd like to try to finish without the hint, but if the map can't really be patched further ill check it out

Edit: ok I looked, it doesn't really raise any new concepts. Maybe you can tell me what in my solution isn't intended?

Avatar
Xtreger
216 Posts
Posted Sep 25, 2012
Replied 1 hour later
@HeadShot : Sorry for the late reply. The trick that you used at around 8:45 to fizzle the cube by bouncing it off the button base is intended.
That and the staircase. The rest is unintentional...
Avatar
HeadShot
174 Posts
Posted Sep 25, 2012
Replied 51 minutes later
Hmm... Well I guess I'll take a break and wait for 1.5... Hard to think of a fresh solution without getting to see new restrictions. I'll fix my 1.4 video in the meantime.
Advertisement
Registered users don't see ads! Register now!
Avatar
HeadShot
174 Posts
Posted Sep 25, 2012
Replied 6 hours later
I removed my old video and replaced it with a new one. The solution is essentially the same, but removes almost 4 minutes of unnecessary moves from the previous version. Still unintended Interested to see how this will be blocked....

http://www.youtube.com/watch?v=jeui4lXfhjk&feature=youtu.be