[SP] Trifurcated
Posted Sep 18, 2012
Replied
2 hours
later
I don't normally comment on maps that I can't finish on my own, but maybe my initial impressions might be useful (or not). I found the map fairly easy to execute, if a bit fiddly, but it was extremely difficult conceptually. It just has so many rooms, so many buttons, and so many catchers and three cubes to manipulate it all with, that it was hard to keep track of where things are, what state they are in, and how to progress. Drawing a map certainly helps. But I never found a satisfactory solution and eventaully gave up. One item of note: there is a seam between the panel that flips up and the glass cube that surrounds it that you can fire a portal through into the laser room. It doesn't buy you much, but I thought I'd point it out.
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Posted Sep 18, 2012
Replied
43 minutes
later
Haven't played it since the betatest... I'll continue today
Posted Sep 18, 2012
Replied
18 minutes
later
I haven't really gotten to put any time into it yet, I've been real busy with work. I like to string together consecutive hours on hard puzzles to really get my mind into high gear, hopefully this weekend I can get a serious sitdown with the puzzle.
Don't release the solution yet, theres no reason to!
Posted Sep 23, 2012
Replied
4 days
later
Well I got through it using an interesting trick... Staircase! Still have no clue what the intended ending sequence will look like...
Screen Shot 2012-09-23 at 11.01.16 AM.png
Posted Sep 23, 2012
Replied
12 hours
later
Ah, yeah I worked out this basic idea except I crouch and pass through the portal. Xtreger mentioned there was a "considerably easier way" to execute it. This must be it.
Posted Sep 24, 2012
Replied
1 hour
later
The staircase is exactly the final move that I intended. Well done!
Posted Sep 24, 2012
Replied
6 hours
later
Cool! Thats very mean
I'll try to make a vid within a day or two ![]()
Posted Sep 24, 2012
Replied
14 hours
later
Here's a video of my solution to version 1.4! I hope its close to the intended solution, because I am absolutely out of ideas
. Either way, a truly great map, easily in my top 3 hardest solves! Congrats, Xtreger!
. Either way, a truly great map, easily in my top 3 hardest solves! Congrats, Xtreger!
Posted Sep 24, 2012
Replied
46 minutes
later
Just thought I'd note that if my cube stack method is intended, my solution could have been about 1 million times simpler. All the action from around 3:20 to 6:00 is worthless... If that is correct I'll make a new video without all the unnecessary moves.
P.S. Also note that at 4:15 in the video I'm indicating a bug in the map where fizzler 22 stays down when it should be active.
P.P.S. Xtreger PMed me saying my solution is unintentional, except for my staircase I guess... Fuuuuck 
Posted Sep 25, 2012
Replied
8 hours
later
Nice solution HS! Mine were also up around the 11 minute mark! 
Some of the earlier versions had glass walls in the main room to block some of the same angled shots that I was also using so I believe at least those parts must not be intended.
I have faith in the benevolent map creator that we're both missing some key idea but I don't know what it might be and haven't had time to play more.

Some of the earlier versions had glass walls in the main room to block some of the same angled shots that I was also using so I believe at least those parts must not be intended.
I have faith in the benevolent map creator that we're both missing some key idea but I don't know what it might be and haven't had time to play more.
Posted Sep 25, 2012
Replied
4 hours
later
I finally worked out the secret trick!

Yeah only joking...

Yeah only joking...
Posted Sep 25, 2012
Replied
8 minutes
later
My stomach literally flipped when I saw that picture haha! Don't even joke around like that
Posted Sep 25, 2012
Replied
11 minutes
later
Haha. So obvious when you think about it! 

(still only joking)


(still only joking)
Posted Sep 25, 2012
Replied
7 minutes
later
Want a small hint?
Posted Sep 25, 2012
Replied
4 minutes
later
I think if it's not feasible to block existing solutions then we do need some guidance about what would make the solution legit. So... yes please.
Posted Sep 25, 2012
Replied
3 minutes
later
SMALL HINT
When 2 cubes are stacked, and the top one is used to direct laser towards the WALL catcher 22, the laser just misses the catcher (just under).
When 2 cubes are stacked, and the top one is used to direct laser towards the WALL catcher 22, the laser just misses the catcher (just under).
This hint helps for a few steps in the puzzle, not all.
Posted Sep 25, 2012
Replied
8 minutes
later
Do you intend to block my solution, Xtreger? I'd like to try to finish without the hint, but if the map can't really be patched further ill check it out
Edit: ok I looked, it doesn't really raise any new concepts. Maybe you can tell me what in my solution isn't intended?
Posted Sep 25, 2012
Replied
1 hour
later
@HeadShot : Sorry for the late reply. The trick that you used at around 8:45 to fizzle the cube by bouncing it off the button base is intended.
That and the staircase. The rest is unintentional...
That and the staircase. The rest is unintentional...
Posted Sep 25, 2012
Replied
51 minutes
later
Hmm... Well I guess I'll take a break and wait for 1.5... Hard to think of a fresh solution without getting to see new restrictions. I'll fix my 1.4 video in the meantime.
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Posted Sep 25, 2012
Replied
6 hours
later
I removed my old video and replaced it with a new one. The solution is essentially the same, but removes almost 4 minutes of unnecessary moves from the previous version. Still unintended
Interested to see how this will be blocked....
Interested to see how this will be blocked....