Minor changes to block some unintended moves...
[SP] Trifurcated
Demo of my 1.5 solution (in two parts). Xtreger said its unintended again, so who really cares
No more youtube vids until I get the goddamn intended solution.
Note that I use my zoom to indicate the fizzler #22 bug again. Also note that I'm only fizzling the staircase cubes for spite. Enjoy my spastic attempts to get to the exit...
Trifurcated1_5.zipI imagine the feat to get through the long corridor must be nothing short of something very spectacular though. In an earlier version a very beautiful and awesome trick was required but it has since been removed and presumably replaced by an even nastier version. It's too bad with all the unintended solutions though. Waiting for a version where only the intended solution work.
big hint
||1. When getting past fizzler no. 22 for the first time, both the corresponding laser catchers can be activated. That's why one of them is a floor catcher rather than a wall catcher. (But one of them has cool-down behavior, since later it is necessary to open fizzler 22, but this time you can't do simultaneous activation)
- Then there's getting through corridor no. 1; it requires a certain setup. For that setup you don't need to preserve your portals from any previous step. And one cube needs to be in the laser room...
I'll state one of the conclusions right now since everyone will anyway figure it out: Since there need to be no portals at all for the setup required to get through corridor no. 1, the only way to redirect a laser into catcher 11 is through a cube placed in front of it, not through a portal placed on the wall opposite.||
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