||I agree with you that the start is a bit confusing, this is kind of an oversight on my part. It used to be pretty clear but with the lighting and fog it became a lot more hidden. This is one of the reason I added that little hallway with the glass in the hopes people could use that to kind of see stuff from a different angle.
I also agree that some people will definitely not like the way the map plays because it doesn't really tell you where you're supposed to go. I'm more inclined to call this a design flaw on my part, it's something I will have to keep in mind when making a new map.
I really like your suggestion of putting an emancipation grid at the turrets, I've done that in the new version. I've also fixed the 2 death grills so you can't get behind them anymore and cubes get fizzled if they go behind it. Also the tube in the tube room is no blocked for players.
I'm going to let the ventilator the same for now but you raise a good point!
Thanks again for playing||
I'm compiling a new version with some fixes now.
*Edit: It's being processed now. Something weird happened, it was still giving me the old version after the upload so I had to upload again, hope it works now.



