Hey guys sorry for not replying, I've been away the whole weekend.
@KennKong: Good to hear you had more fun on your second playthrough and that it's playable with a controller! Getting the end door to open with just 3 cubes definitely isn't intended, I'll probably make it so you can't stand on the edge of the door. I had actually thought of making sure the cube would go to the middle of the ventilator but I wasn't sure if it's needed. I can see is being really frustrating though. Thanks for playing and giving it a second chance!
@grayarea: Thanks for letting me know about the particles, I did see that happen at someone else but I didn't figure out what caused it! You're probably right about the button not being very obvious, next time I have a similar setup I'll try to make it more clear and I'll be looking into the elevator bug. Thanks for playing and glad you enjoyed it!
@jacu: You're right about it being impossible to get to the top bridge. I knew I should've fixed that little ledge at the end door! Removing the little ledge should make that pretty hard to do since you'd have to shoot your portals in flight. Nice find though!, thanks for the video!
@PCdoc: Thank you for the kind words, glad you're enjoying/enjoyed it! ||My intended solution to that part is dropping it from the ceiling into a portal that leads to the ventilator. You can then turn off the ventilator to simulate a big drop and let the cube fling to the other side of the water. But as people have shown there are multiple solutions to it.
About the turrets, my intended solution is not to kill them but simply make it so you have the door closed and a lightbridge up. I never thought of killing them when making the map. The only way you can get past the turrets right now is by killing 2 and running really fast or doing it the intended way. The intended way is putting a laser cube on the elevator, you can then aim it at the door catcher and close it while using your portals for a bridge!||
I'll be making a new version later today that should fix the latest issues posted. After that there shouldn't really be any left I think.