StoryLines for Portal

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204 Posts
Posted Sep 26, 2008
I think there's been a thread like this before but I did a reaal quick search and couldn't find anything.

Most Portal maps use the standard GlaDOS background story.

Why not place npc figures in the observation rooms and make them talk? Pre-GlaDOS, where people run the tests, not the computer.

Or perhaps a very far away section of the Aperture labs, where they attempted to make 2 or more super-AI-Computers work together.

Ah crap
gtg to the lesson.

L8r's xD

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459 Posts
Posted Sep 26, 2008
Replied 47 minutes later
I had the Gman following the player through my map so he doesn't feel alone :razz:
in the original game I always looked at the observation rooms looking for someone but never saw anyone so why would the observation rooms be there if noone used them :question:
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204 Posts
Posted Sep 26, 2008
Replied 6 hours later
I guess they were installed before GlaDOS. So people could also take a look inside the test chamber without camera's.

Besides, with mapping, the observation windows appear to be excellent light sources.

A wake up with a real person in the observation saying 'Goood morning...' would be interresting.

Posted Sep 26, 2008
Replied 26 minutes later

http://www.portalprelude.com

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1,180 Posts
Posted Sep 26, 2008
Replied 48 minutes later

Bulska wrote:
A wake up with a real person in the observation saying 'Goood morning...' would be interresting.

Rise and shine, Dr. Freeman.