Lpfreaky90 wrote:
EDIT: this was post 99971...
Wait, I'm confused now. How do you see the post number? I'm looking in the query string of the URL as I type this and it says ?mode=quote&p=101118.
Lpfreaky90 wrote:
EDIT: this was post 99971...
Wait, I'm confused now. How do you see the post number? I'm looking in the query string of the URL as I type this and it says ?mode=quote&p=101118.
FelixGriffin wrote:
Lpfreaky90 wrote:EDIT: this was post 99971...
Wait, I'm confused now. How do you see the post number? I'm looking in the query string of the URL as I type this and it says
?mode=quote&p=101118.
moderator powerrrrrrr
ps: 99976
Lpfreaky90 wrote:
FelixGriffin wrote:Lpfreaky90 wrote:
EDIT: this was post 99971...
Wait, I'm confused now. How do you see the post number? I'm looking in the query string of the URL as I type this and it says
?mode=quote&p=101118.moderator powerrrrrrr
ps: 99976
Maybe the person who gets #100,000 should get moderator status?
(would probably lead to a lot of spam posts, but still!)
Another Bad Pun wrote:
zekiZYSVdeQ
hate to quote an old post, but at least we know what the stanley parable narrator looks like now. 
EDIT: STOP IT, STOP IT, NOW! WE'RE STILL FILMING! STOPEEEH!!!!
Another Bad Pun wrote:
I shall now demonstrate the average Portal map compile
For those who don't understand, everything functional you see here is a combination of at least 6 different entities (excluding the ball launcher and fizzler.)
It's odd that Valve decided to just use I/O logic rather then hard coding most entities. But then again, the simplicity of a game being mostly I/O logic (Minus the things that need to be coded) is what I love about the original game.
reepblue wrote:
It's odd that Valve decided to just use I/O logic rather then hard coding most entities. But then again, the simplicity of a game being mostly I/O logic (Minus the things that need to be coded) is what I love about the original game.
I agree. I tend to enjoy Portal mapping more, and this is probably why
Hm, if i cut some downloaded clips together with some voice lines.. i think it doesnt take 2 to 4 hours
(Except the rendering)
But anyway, looks not that bad