The Story of The Untold Truth
I can probably tell you that I don't think it is the lights, if you remember the first version of TheEscape, I believe I had more lights in that "one room" than in my whole map right now. I am being very cautious and have learned how to limit the need of lights. Do you think it could be to many blocks? Maybe just to much data? IDK Our map is not even close to being done, we have decided to extend our map and I hope I'm not force to learn how to make a transistion. I deleted something off the map though, and it does work, but I just hope it don't give it to me while I'm in the midst of making the next part of the map.
(You know that feeling you get when you kicked in the nuts by something that hasn't happened yet, yeah, I just got it)
BlackBird Studios wrote:
I hope I'm not force to learn how to make a transistion.
Why? You sound like you're trying to avoid it like the plague... You'll need to break up the map if it's ridiculously huge. Anyway, it is kind of a good thing to know for mapping. Though I hear another cause of the error is unusual or low lightmap scales.
BlackBird Studios wrote:
A postBlackBird Studios wrote:
Another postBlackBird Studios wrote:
Another post
Please try to avoid double-plus-posting and edit things instead. If you have more than one thing to say hold off a bit until you can put them all in one post.
Anyway, you have to make a gargantuan map before the engine starts hitting its limit. That being said it's possible, if you've been carving a lot you may be scraping the ceiling with brushes. Try--as stated above--Googling it.
BlackBird Studios wrote:
I am having an issue, I run my map, and I get this "Engine Error: Engine hunk overflow!". I hope that is not what I think it means, please someone help clarify. I hope it is just some error, and it doesn't mean that my map is to big.
It's not the number of lights, but the number of surfaces a light is bouncing off of. Post a screenshot; how complex is your geometry? Better yet, make a thread about this in the Maps & Mapping board.
We got the voice for GLaDOS!
She is a great actor for GLaDOS's voice, truly she is amazing! (Thank You MasterLagger)
We figured out already how to add custom voices so the voice is already in the map, all we need to do now is work on map transistions and from there continue on with the map. We hope to be done soon, but school seems to bit us in the ass at the same time.
BlackBird Studios wrote:
(Thank You MasterLagger)

BlackBird Studios wrote:
We got the voice for GLaDOS!
She is a great actor for GLaDOS's voice, truly she is amazing! (Thank You MasterLagger)
Actually, ChickenMobile is the one who recommended saintkitten, I just restated her idea in my previous post in case Axel wasn't available. Wait, just to clear up something, who is doing the GLaDOS voice?
SaintKitten is the one playing the voice of GLaDOS.
Just abunch of
I know you're not suppose to critise your own map because then other people start to feel that it is going to suck before they play it, but we have done to many changes just to meet the Hammer requirements that the map we had in mind is not going to work out. As much as I would love to restart the whole map, no. Too much time has been put into this map to just re-make another one. Were close to being done... and I know I said that before, but things get in the way and people fuck up, [cough] Marcus. We have learned a lot of new things tho with this trial and error, we finally know how to use ModelViwer. We have to be the worst ||fucking map makers alive. lol Just found all the .mdl files there is to know about Portal 2, so that should help alittle bit. For now, I am done "bloggingaboutstuffthatmakesmefeelhappyandhasnomeaningtoanybodyelse." Goodnight everybody.||
msleeper wrote:
Last warning. Use the edit feature; stop triple/quad posting.
Sorry Admin, I am just so use to being in actual fourms where you are able to triple/quad post. I am sorry if I offended you, once again.