The Story of The Untold Truth

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MasterLagger
1,695 Posts
Posted Feb 08, 2012
Replied 7 minutes later
Well, if the YouTube person doesn't respond to you, then could try saintkitten who I assume still visits this site.
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BlackBird Studios
104 Posts
Posted Feb 10, 2012
Replied 1 day later
YouTube person is not responding, just sent a message to kitten. Hopefully she says yes.
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BlackBird Studios
104 Posts
Posted Feb 10, 2012
Replied 47 minutes later
I am having an issue, I run my map, and I get this "Engine Error: Engine hunk overflow!". I hope that is not what I think it means, please someone help clarify. I hope it is just some error, and it doesn't mean that my map is to big.
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Spam Nugget
492 Posts
Posted Feb 10, 2012
Replied 16 minutes later
have you tried googling it? obviously not or you wouldnt have posted this, theres lots of info on this error out there. posting a problem on the forums should be a last resort.
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MasterLagger
1,695 Posts
Posted Feb 10, 2012
Replied 23 minutes later
From what I remember, it had something to do with lights. You aren't using a crap load of lights are you?
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BlackBird Studios
104 Posts
Posted Feb 11, 2012
Replied 12 hours later
Well MasterLagger,

I can probably tell you that I don't think it is the lights, if you remember the first version of TheEscape, I believe I had more lights in that "one room" than in my whole map right now. I am being very cautious and have learned how to limit the need of lights. Do you think it could be to many blocks? Maybe just to much data? IDK Our map is not even close to being done, we have decided to extend our map and I hope I'm not force to learn how to make a transistion. I deleted something off the map though, and it does work, but I just hope it don't give it to me while I'm in the midst of making the next part of the map.

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BlackBird Studios
104 Posts
Posted Feb 11, 2012
Replied 55 minutes later
She replied to me and she said that she might be able to do it. I just got done explaining my story to her, boy was that a long text lol. We will see what happens. Now I just got to figure out how to add the custom voices, fuck.

(You know that feeling you get when you kicked in the nuts by something that hasn't happened yet, yeah, I just got it)

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BlackBird Studios
104 Posts
Posted Feb 11, 2012
Replied 5 hours later
Alright, I am at my limit and this sucks. At the end of compiling the map it said something about "Triangle Seconds being 27826" Im guessing that's how long it took to put everything together. I have no clue how I am going to do this now... I would love to make a transition but where I am at makes that impossible and at the same time I don't know how to do something like that.
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Random
171 Posts
Posted Feb 11, 2012
Replied 38 minutes later
I still don't know if you tried googling this.

BlackBird Studios wrote:
I hope I'm not force to learn how to make a transistion.

Why? You sound like you're trying to avoid it like the plague... You'll need to break up the map if it's ridiculously huge. Anyway, it is kind of a good thing to know for mapping. Though I hear another cause of the error is unusual or low lightmap scales.

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WinstonSmith
940 Posts
Posted Feb 12, 2012
Replied 19 hours later

BlackBird Studios wrote:
A post

BlackBird Studios wrote:
Another post

BlackBird Studios wrote:
Another post

Please try to avoid double-plus-posting and edit things instead. If you have more than one thing to say hold off a bit until you can put them all in one post.

Anyway, you have to make a gargantuan map before the engine starts hitting its limit. That being said it's possible, if you've been carving a lot you may be scraping the ceiling with brushes. Try--as stated above--Googling it.

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msleeper
4,095 Posts
Member
Posted Feb 14, 2012
Replied 1 day later

BlackBird Studios wrote:
I am having an issue, I run my map, and I get this "Engine Error: Engine hunk overflow!". I hope that is not what I think it means, please someone help clarify. I hope it is just some error, and it doesn't mean that my map is to big.

It's not the number of lights, but the number of surfaces a light is bouncing off of. Post a screenshot; how complex is your geometry? Better yet, make a thread about this in the Maps & Mapping board.

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BlackBird Studios
104 Posts
Posted Feb 14, 2012
Replied 16 hours later
The map is very complex, but my way of working around it is just making a transistion and next time I'll remember to not fuck up. Lesson Learned. Also, great news people!

We got the voice for GLaDOS!
She is a great actor for GLaDOS's voice, truly she is amazing! (Thank You MasterLagger)

We figured out already how to add custom voices so the voice is already in the map, all we need to do now is work on map transistions and from there continue on with the map. We hope to be done soon, but school seems to bit us in the ass at the same time.

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ChickenMobile
2,460 Posts
Posted Feb 15, 2012
Replied 7 hours later

BlackBird Studios wrote:
(Thank You MasterLagger)

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MasterLagger
1,695 Posts
Posted Feb 15, 2012
Replied 10 hours later

BlackBird Studios wrote:
We got the voice for GLaDOS!
She is a great actor for GLaDOS's voice, truly she is amazing! (Thank You MasterLagger)

Actually, ChickenMobile is the one who recommended saintkitten, I just restated her idea in my previous post in case Axel wasn't available. Wait, just to clear up something, who is doing the GLaDOS voice?

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BlackBird Studios
104 Posts
Posted Feb 15, 2012
Replied 4 hours later
Fine then, thank you chickenmobile

SaintKitten is the one playing the voice of GLaDOS.

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BlackBird Studios
104 Posts
Posted Feb 21, 2012
Replied 6 days later
So here I am again, this time for a new voice. I recently found this one sound file within Portal 2 that I never heard in the game (I Think). The sound file is called vo/core03/singing01.wav The reason I am saying this is because I would love for someone to mimic this voice for another character in my story. I believe you can only play this file inside the game (I don't know). If you know of someone or if you yourself would love to play the part, let me know.
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BlackBird Studios
104 Posts
Posted Feb 25, 2012
Replied 3 days later
Spoiler Alert This map is going to suck...

Just abunch of
I know you're not suppose to critise your own map because then other people start to feel that it is going to suck before they play it, but we have done to many changes just to meet the Hammer requirements that the map we had in mind is not going to work out. As much as I would love to restart the whole map, no. Too much time has been put into this map to just re-make another one. Were close to being done... and I know I said that before, but things get in the way and people fuck up, [cough] Marcus. We have learned a lot of new things tho with this trial and error, we finally know how to use ModelViwer. We have to be the worst ||fucking map makers alive. lol Just found all the .mdl files there is to know about Portal 2, so that should help alittle bit. For now, I am done "bloggingaboutstuffthatmakesmefeelhappyandhasnomeaningtoanybodyelse." Goodnight everybody.||

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msleeper
4,095 Posts
Member
Posted Feb 25, 2012
Replied 1 hour later
Last warning. Use the edit feature; stop triple/quad posting.
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BlackBird Studios
104 Posts
Posted Feb 25, 2012
Replied 10 hours later

msleeper wrote:
Last warning. Use the edit feature; stop triple/quad posting.

Sorry Admin, I am just so use to being in actual fourms where you are able to triple/quad post. I am sorry if I offended you, once again.

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Vordwann
767 Posts
Posted Feb 28, 2012
Replied 3 days later
This is too funny...