The ThinkingWithPortals Map Showcasing Thread

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WinstonSmith
940 Posts
Posted Jun 27, 2011
Inspired by the "Map Pimpage Thread" on mAL, which was in turn inspired by other threads.

Show off what you're working at the moment! Making a map that you don't want to release as a WIP? Don't want to make an entire thread to discuss your map before you release it (which you shouldn't do anyway, for the record)? Post some screenshots in this thread and discuss others.

A few notes:
--Try to keep your screenshots at around 700px wide maximum, probably a bit less; not only are smaller images easier on load times, they actually fit on the forum view for most people.
--Linked thumbnails are nice but certainly not required.
--Be open to suggestions/criticism from others.
--On the above point: if you're going to provide feedback make it constructive. Don't pull an "OMG thos lazors suck and look ulgy", instead say "Good sir, I do think you might want to align the front of that laser with the wall. Cheerio."

And remember...
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KenJeKenny!?
238 Posts
Posted Jun 27, 2011
Replied 7 hours later
Just a small preview of my new map(Lost in Testing #2). It's basicly just the entrance right after you exit the elevator but im gonna try and continue with this style. So it's like a sampler

Click to enlarge!

Click to enlarge!
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Marlovious
111 Posts
Posted Jun 27, 2011
Replied 51 minutes later
A few shots from my upcoming "Marlow's coop Underground"







-I'm looking for competent testers. PM me if interested.
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Nacimota
345 Posts
Posted Jun 28, 2011
Replied 8 hours later
Water looks a bit odd in that last shot, Marlovious; pretty nice apart from that though
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Marlovious
111 Posts
Posted Jun 28, 2011
Replied 1 hour later
Nacimota wrote: Water looks a bit odd in that last shot, Marlovious; pretty nice apart from that though

Yes, I still need to finish off the details of the lighting and props.



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Will T.
163 Posts
Posted Jun 29, 2011
Replied 16 hours later
I have a functional two-room, laser-based chamber, but I'm sort of holding off on any sort of release until I can work out a third puzzle to complement the first two as what's there feels pretty short and simple for a complete release.







I also have what is currently a "just-for-fun" aesthetics-based project. If I ever produce enough maps to assemble into a mini-campaign, this is where the player will start:



It even has a nice vista of the antechamber before it, where test subjects arrive by elevator:



There are full-size versions of these here, if anyone wants to see them bigger.
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ChickenMobile
2,460 Posts
Posted Jun 29, 2011
Replied 46 minutes later
I've never seen an old aperture lobby done before. That might turn out interesting.
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KenJeKenny!?
238 Posts
Posted Jun 29, 2011
Replied 4 hours later
chickenmobile wrote: I've never seen an old aperture lobby done before. That might turn out interesting.

I have to agree that looks really good! you gotta use it!... Maybe have the waiting room look like its vacant for some time... and then have the wake up sequence run...as if you just got up from the floor after being out for a while...





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WinstonSmith
940 Posts
Posted Jun 29, 2011
Replied 13 hours later
Hot dang those antechamber screenshots look good Will. Keep it up, I am definitely playing when you release it.
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Will T.
163 Posts
Posted Jun 29, 2011
Replied 12 minutes later
WinstonSmith wrote: Hot *dang* those antechamber screenshots look good Will. Keep it up, I am definitely playing when you release it.

Thanks! I can't 100% guarantee a release, as any map pack it would be a part of is only an idea right now. I don't know that I'll ever really produce a complete map pack (I certainly won't officially announce one until it's well underway), but I'll likely include this if I do. I built it as an aesthetic exercise for now.



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WinstonSmith
940 Posts
Posted Jun 29, 2011
Replied 4 minutes later
Will T. wrote: I built it as an aesthetic exercise for now.

Heck, if I were you I'd make a map pack completely out of those.


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baca25
342 Posts
Posted Jun 29, 2011
Replied 3 hours later
Taught myself how to get these bad boys to get working in my own ghetto way.
a.jpg
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MissStabby
160 Posts
Posted Jun 30, 2011
Replied 6 hours later
Here is the scanner i worked out for my Angrybombs map.

Even though its only intended for the maze to be solved by the bomb, i added different responsed for other objects getting scanned in the maze.

It is composed of a "facade" model from the turret factory, the scanner model and the faithplate.

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Brainstone
401 Posts
Posted Jun 30, 2011
Replied 6 hours later
Here is a screenshot of a gravity machine. I know that changing gravity is nothing new, but I added a stylish machine just for gravity.
And also there is bts area, where you will get to know t the gravity machine.
Its all part of a campaign Im working on. I have 7 maps so far and I plan on having at least 20, if not 30.
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Robdon
204 Posts
Posted Jul 02, 2011
Replied 2 days later
Hi,

Here's some from my first map I'm trying....

I've only done the first room so far.

Click to enlarge:

Click to enlarge:

Click to enlarge:
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Marlovious
111 Posts
Posted Jul 02, 2011
Replied 4 hours later
Looks good robdon, might be a little bright for a destroyed map though.
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Robdon
204 Posts
Posted Jul 03, 2011
Replied 5 hours later
Thanks

Yes, I'm working on the lighting at the moment, as I'm not happy with it... Probably the hardest bit I think.
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RockeTeK
24 Posts
Posted Jul 03, 2011
Replied 4 hours later
baca25 wrote: Taught myself how to get these bad boys to get working in my own ghetto way.
a.jpg

Ahh you fixed it? I see some promising things in this topic, looking forward to test them all




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aborttrap
10 Posts
Posted Jul 03, 2011
Replied 1 hour later
So... I felt obliged to detail a significant part of this map before going on with everything else I need to do

I haven't got a name for the map yet, but I've been working on it for quite a while now. The puzzle I'm still working on, but it mainly involves use of the two gels.




This is my first attempt at a full-on map for Portal 2 (or the Source engine for that matter!), and let me simply say that I've been loving it the further you get into it
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appunxintator
142 Posts
Posted Jul 03, 2011
Replied 5 hours later
Robdon wrote: Thanks

Yes, I'm working on the lighting at the moment, as I'm not happy with it... Probably the hardest bit I think.

I actually think that the lighting is almost perfect as-is.Usually when something is broken or shut-down, there's typically a red warning light that turns on, and I think that it's an interesting new look for a test chamber.





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