The ThinkingWithPortals Map Showcasing Thread

Avatar
Groxkiller585
652 Posts
Posted Jul 20, 2011
Replied 3 hours later
@LostprophetPunk, I have a few tips:

  1. There's a fizzler model you should be using for the cleansers (it's literally called fizzler.mdl ). Use this because it looks far more professional than the fizzler just being there.

  2. The laser receiver and emitter both need to have an alcolve for them, and the reciver's not alligned to the texture grid. (either cut it using the CLIP tool or you can make the brushes around it which is what I usually do)

  3. speaking of textures, you should try to vary your wall textures a bit, and also try to cut with the textures and no through them. This looks much better and with little effort involved.

Apart from these little things it's looking nice.

EDIT:

Apparently the sign can tell when I DIDN'T AVERT DISASTERS...

This was an attempt to make the coop hub sign setup in a custom map. I stupidly put the panel sizes at 512 X 1024, thinking in pixel size and not hammer units. And paid the price. DX

Advertisement
Registered users don't see ads! Register now!
Avatar
MrLate
159 Posts
Posted Jul 28, 2011
Replied 7 days later

http://cloud.steampowered.com/ugc/56091 ... F45FCCB56/

http://cloud.steampowered.com/ugc/56091 ... B3C838B34/

http://cloud.steampowered.com/ugc/56091 ... 69D93EF5B/

http://cloud.steampowered.com/ugc/56091 ... 9C31B3DBF/

I am alive!

Avatar
The Irate Pirate
236 Posts
Posted Jul 28, 2011
Replied 35 minutes later

MrLate wrote:
http://cloud.steampowered.com/ugc/560915367842967581/FDD4D9C59CB942A636F2BB39802A7D5F45FCCB56/
http://cloud.steampowered.com/ugc/56091 ... B3C838B34/
http://cloud.steampowered.com/ugc/56091 ... 69D93EF5B/
http://cloud.steampowered.com/ugc/56091 ... 9C31B3DBF/

I am alive!

Looking forward to your maps as always. Why not do it in "Wheatley style"?

Avatar
MrLate
159 Posts
Posted Jul 28, 2011
Replied 1 hour later
What do you mean with "Wheatley style?
Avatar
Another Bad Pun
516 Posts
Posted Jul 28, 2011
Replied 1 minutes later
It's a coop map, Wheatley is already long gone. (I'm still in space. Help!)
Avatar
Rubrica
305 Posts
Posted Jul 28, 2011
Replied 38 minutes later
And? Certain co-op campaign maps are Wheatley style (in fact, each course has a differqent theme, IIRC. Excursion funnels was, I think, Wheatly style.).
Avatar
MrLate
159 Posts
Posted Jul 28, 2011
Replied 58 minutes later
You confuse me. I can't find a difference between clean and "Wheatley style" (Well maybe "Wheatley" style have bits of destruction somewhere)
Avatar
Rubrica
305 Posts
Posted Jul 28, 2011
Replied 7 minutes later
Wheatley style has those big vistas, visible through holes in the chamber. Have a look at this: mapping-help/p2-level-aesthetic-theme-reference-t2307.html It's in the second one.
Avatar
MrLate
159 Posts
Posted Jul 28, 2011
Replied 1 hour later
Okay, now I see what you meant.

E:http://cloud.steampowered.com/ugc/560915367847727254/90BDE506CE6D283903A6289D0416B3F4EF6156DC/

Avatar
relinquish
10 Posts
Posted Aug 01, 2011
Replied 3 days later


HEAVY WIP
Avatar
HMW
806 Posts
Posted Aug 02, 2011
Replied 1 day later
Looks good! (Perhaps you'll need to dial back the HDR bloom effect just a bit, to prevent whiteouts.)

Also nice to know that there are still Portal 1 mappers out there

Avatar
relinquish
10 Posts
Posted Aug 02, 2011
Replied 1 hour later
Well...I'm a Portal 2 mapper but I think Portal 2 mapping is... I don't know kinda...boring and I prefer Portal 1 mapping.
Avatar
Another Bad Pun
516 Posts
Posted Aug 06, 2011
Replied 4 days later
Working on a dream sequence, but I can't seem to get it to look right. Anyone know what I'm missing? Link to Picture
Avatar
WinstonSmith
940 Posts
Posted Aug 06, 2011
Replied 23 minutes later

Another Bad Pun wrote:
Working on a dream sequence, but I can't seem to get it to look right. Anyone know what I'm missing? Link to Picture

You might want to change either the light model or the light itself. It's a globe light, so you'd expect light to be cast in all directions, but there's only a spot on the floor. Other than that looks pretty good.

Avatar
Another Bad Pun
516 Posts
Posted Aug 07, 2011
Replied 14 hours later
Thanks, does this look any better? It's not as dark, but it looks more naturual.
Avatar
WinstonSmith
940 Posts
Posted Aug 08, 2011
Replied 12 hours later

Another Bad Pun wrote:
Thanks, does this look any better? It's not as dark, but it looks more naturual.

Much better in my opinion. My only issue now is that the globe is brighter on the underside... I'd try putting the light inside the globe model and disable casting shadows on the model if possible. However that might make the outside of the globe look dark.

Hmm.

Avatar
The Irate Pirate
236 Posts
Posted Aug 08, 2011
Replied 13 hours later
http://imageshack.us/photo/my-images/148/wip1ix.jpg
http://imageshack.us/photo/my-images/94/wip2sx.jpg

Both screenshots of my WIP Co-op chamber, my first "clean" map ever. I'm thinking of creating a mappack (with a story) involving GLaDOS and the coop bots.

(Still have no idea how to get image links working)

Avatar
HMW
806 Posts
Posted Aug 09, 2011
Replied 16 hours later
Those look nice. One comment: you still have some extended and wonky panels; those look a bit out of place in a clean style map IMO.

As for embedding images: your image width must be 800px or less, or they would mess up the page layout.
You can still embed a thumbnail with a link to the full image, like so:

(Use the "embed thumbnails of this image" option on the ImageShack page.)

Another Bad Pun wrote:
Working on a dream sequence, but I can't seem to get it to look right. Anyone know what I'm missing?

Try adding a custom colour correction and / or tweaking HDR tonemapping settings
Those effects can do a lot for surreal or dream scenes.

Avatar
Team Citruz
17 Posts
Posted Aug 15, 2011
Replied 6 days later

http://i56.tinypic.com/167s6ra.png

http://i55.tinypic.com/14jxj5i.png

Avatar
KenJeKenny!?
238 Posts
Posted Aug 15, 2011
Replied 1 hour later
Lookin good Citruz... I just love test chambers with that overgrown look.

Wasn't Team Citruz creating some story driven map pack with several mappers/contributors?

Advertisement
Registered users don't see ads! Register now!