The ThinkingWithPortals Map Showcasing Thread

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ChickenMobile
2,460 Posts
Posted Aug 15, 2011
Replied 36 minutes later

KenJeKenny!? wrote:
Lookin good Citruz... I just love test chambers with that overgrown look.

Wasn't Team Citruz creating some story driven map pack with several mappers/contributors?

It's really hard to make a campaign with only 4 people, 2 of which who know how to map. Plus I've been distracted.. heaps

EDIT: 3, Its late, me tired

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KenJeKenny!?
238 Posts
Posted Aug 15, 2011
Replied 1 hour later

chickenmobile wrote:
KenJeKenny!? wrote:

Lookin good Citruz... I just love test chambers with that overgrown look.

Wasn't Team Citruz creating some story driven map pack with several mappers/contributors?

It's really hard to make a campaign with only 4 people, 2 of which who know how to map. Plus I've been distracted.. heaps

And how far are you guys so far?

I'd love to help in any way, shap or form I'm not a genius in puzzle design but a decent mapper... If you have something you'd want me to take a whack at... lemme know.

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ChickenMobile
2,460 Posts
Posted Aug 15, 2011
Replied 26 minutes later

KenJeKenny!? wrote:
And how far are you guys so far?

I'd love to help in any way, shap or form I'm not a genius in puzzle design but a decent mapper... If you have something you'd want me to take a whack at... lemme know.

  1. Not very far.
  2. Contact either Darren (LoneWolf) or MazK if you want to contribute. You can contact either by PM or on steam.
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Marise
249 Posts
Posted Aug 27, 2011
Replied 12 days later
A little something from my current project...

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MasterLagger
1,695 Posts
Posted Aug 27, 2011
Replied 7 hours later
It looks like water, non-toxic.
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Marise
249 Posts
Posted Aug 28, 2011
Replied 12 hours later
You're right, it's not toxic. But Chell is human, and humans can drown. However, water has many properties..
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MasterLagger
1,695 Posts
Posted Aug 28, 2011
Replied 1 hour later
You just gave me an idea to make a underwater level. The Aperture Aquatic Testing Chamber.

BTW: For those that don't know yet, I updated my Boss Battle map a couple days ago.

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Reload
22 Posts
Posted Aug 29, 2011
Replied 1 day later
These maps make me look bad at mapping. I need to work on my detailing.
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ChickenMobile
2,460 Posts
Posted Aug 31, 2011
Replied 1 day later
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Rubrica
305 Posts
Posted Aug 31, 2011
Replied 59 minutes later
Nice as that is,mthe squashed observation room throws off my perception a little; what exactly is going on there? The wall tiles seem too short - that, or that observation room really is that tiny.
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ChickenMobile
2,460 Posts
Posted Aug 31, 2011
Replied 13 minutes later

Rubrica wrote:
Nice as that is,mthe squashed observation room throws off my perception a little; what exactly is going on there? The wall tiles seem too short - that, or that observation room really is that tiny.

Since the observation room instances do not have glass that breaks I had to create a custom window. Other than that, the observation room is as high as any default one.

EDIT:> Rubrica wrote:

Though my OCPD would like to remind you that indicator lights no longer have frames; they're sunk into the wall. Keep up the good work!

Then how can you explain this?

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Rubrica
305 Posts
Posted Aug 31, 2011
Replied 7 minutes later
Au right - the room is tall enough, but the window is short, right? Anyway, you could always just redesign one of the stock instances with a breakable window, for consistency, or at least use the stock window frames; as it is, it's a little jarring. Aside from that, it's nice; I like the contrast you created with the he's of the lights, though my OCPD would like to remind you that indicator lights no longer have frames; they're sunk into the wall. Keep up the good work!
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Another Bad Pun
516 Posts
Posted Aug 31, 2011
Replied 1 hour later
@chickenmobile: Looking nice gameplay wise, but there are some aesthetic things I would like to point out. First, (although small,) the floor button doesn't have a button pedestal under it. (Gasp!) Second thing, are you using global_ents? It would make this look much better if not. Set it on destroyed or something. Third: The observation room would look better if you used the frame for it. (The prop kind.) I make all of my observation rooms from scratch. (I think they're much more customizable this way.)

@Team Citruz: Looking nice, but the white tiles on the walls look bad. They need to be indented. In all, I think the walls need more variation or even better, some interesting shadows.

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ChickenMobile
2,460 Posts
Posted Aug 31, 2011
Replied 9 minutes later

Another Bad Pun wrote:
@chickenmobile: Looking nice gameplay wise, but there are some aesthetic things I would like to point out.

Good to know that my 1 day of work has some flaws which are easily pointed out.

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Pitkakorvaa
200 Posts
Posted Aug 31, 2011
Replied 9 minutes later
@Chickenmobile For me too chamber looks very nice and interesting, nice work you have made. I agree with Another Bad Pun what he noticed on your level. But I can see on ceiling(what is broken) squarebeams you used, they are clean ones and that is strange in old and dirty chamber, right? So you may change the skin of them dirty one.

Good job although, keep it up !

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Another Bad Pun
516 Posts
Posted Aug 31, 2011
Replied 8 hours later

chickenmobile wrote:
Good to know that my 1 day of work has some flaws which are easily pointed out.

Good to know that you somehow expected me to know how long you'd been working on the map.
I'd assume someone posting their map on "The ThinkingWithPortals Map Showcasing Thread" would have worked on it for more than one day. On a lighter note: That's pretty good considering you made it that fast. (I would take three days.)

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ChickenMobile
2,460 Posts
Posted Aug 31, 2011
Replied 5 hours later

Another Bad Pun wrote:
Good to know that you somehow expected me to know how long you'd been working on the map.
I'd assume someone posting their map on "The ThinkingWithPortals Map Showcasing Thread" would have worked on it for more than one day. On a lighter note: That's pretty good considering you made it that fast. (I would take three days.)

Not many people understand my humor. But on that note: I'm going to work on another puzzle for a day and then get some specialized advice after I'm done xD.

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MasterLagger
1,695 Posts
Posted Sep 02, 2011
Replied 1 day later
Robo-Disco! Seriously, this is part of a map I'm working on. Expect more dancing robots!
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NunamedDragon
39 Posts
Posted Sep 04, 2011
Replied 1 day later
Here is a tiny teaser for my upcoming map pack
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MasterLagger
1,695 Posts
Posted Sep 04, 2011
Replied 11 hours later
Starting to think of alternate ways of entering a building and adding hidden rooms. These pictures are backstage areas of the Robo-Disco.
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