The ThinkingWithPortals Map Showcasing Thread
KenJeKenny!? wrote:
Lookin good Citruz... I just love test chambers with that overgrown look.Wasn't Team Citruz creating some story driven map pack with several mappers/contributors?
It's really hard to make a campaign with only 4 people, 2 of which who know how to map. Plus I've been distracted.. heaps 
EDIT: 3, Its late, me tired 
chickenmobile wrote:
KenJeKenny!? wrote:Lookin good Citruz... I just love test chambers with that overgrown look.
Wasn't Team Citruz creating some story driven map pack with several mappers/contributors?
It's really hard to make a campaign with only 4 people, 2 of which who know how to map. Plus I've been distracted.. heaps
And how far are you guys so far?
I'd love to help in any way, shap or form
I'm not a genius in puzzle design but a decent mapper... If you have something you'd want me to take a whack at... lemme know.
KenJeKenny!? wrote:
And how far are you guys so far?I'd love to help in any way, shap or form
I'm not a genius in puzzle design but a decent mapper... If you have something you'd want me to take a whack at... lemme know.


BTW: For those that don't know yet, I updated my Boss Battle map a couple days ago.
Rubrica wrote:
Nice as that is,mthe squashed observation room throws off my perception a little; what exactly is going on there? The wall tiles seem too short - that, or that observation room really is that tiny.
Since the observation room instances do not have glass that breaks I had to create a custom window. Other than that, the observation room is as high as any default one.
EDIT:> Rubrica wrote:
Though my OCPD would like to remind you that indicator lights no longer have frames; they're sunk into the wall. Keep up the good work!
Then how can you explain this?
@Team Citruz: Looking nice, but the white tiles on the walls look bad. They need to be indented. In all, I think the walls need more variation or even better, some interesting shadows.
Another Bad Pun wrote:
@chickenmobile: Looking nice gameplay wise, but there are some aesthetic things I would like to point out.
Good to know that my 1 day of work has some flaws which are easily pointed out.
Good job although, keep it up ! ![]()
chickenmobile wrote:
Good to know that my 1 day of work has some flaws which are easily pointed out.
Good to know that you somehow expected me to know how long you'd been working on the map.
I'd assume someone posting their map on "The ThinkingWithPortals Map Showcasing Thread" would have worked on it for more than one day. On a lighter note: That's pretty good considering you made it that fast. (I would take three days.)
Another Bad Pun wrote:
Good to know that you somehow expected me to know how long you'd been working on the map.
I'd assume someone posting their map on "The ThinkingWithPortals Map Showcasing Thread" would have worked on it for more than one day. On a lighter note: That's pretty good considering you made it that fast. (I would take three days.)
Not many people understand my humor. But on that note: I'm going to work on another puzzle for a day and then get some specialized advice after I'm done xD. 