The ThinkingWithPortals Map Showcasing Thread

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RustyDios
154 Posts
Posted Dec 12, 2013
Replied 1 hour later

RectorRocks wrote:
First chamber of Gephyrophobia (fear of bridges)

Oh, and I wanna make a bottomless pit with fog but I don't want the fog to affect everywhere. I just want the bottomless pit to be foggy, not the rest of the area. Is that possible?

You might want to look at using this ... sounds like it does exactly what you want it to...

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srs bsnss
552 Posts
Posted Dec 12, 2013
Replied 29 minutes later
There's the possibility that you could use fog with a high FogStart value and a slightly higher FogEnd value, and the Density being 1.0. This'd mean the fog doesn't kick in until a minimum distance, and when it does, it looks thick as if it was there the whole time. May not work like a charm, but it might work.
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Dafflewoctor
415 Posts
Posted Dec 12, 2013
Replied 4 hours later
@Rector: In that third picture you need texture variation. The last one also looks a bit dark. Everything else looks good!
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FelixGriffin
2,680 Posts
Posted Dec 12, 2013
Replied 51 minutes later
Someone, I don't remember who, once showed me how to use a smokestack entity with appropriate parameters to create volumetric fog. It can look really good if you do it right.
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tile
380 Posts
Posted Dec 13, 2013
Replied 1 day later
img

i need to improve things, but im not sure which.

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CamBen
973 Posts
Posted Dec 13, 2013
Replied 24 minutes later
Your light model appears to be backwards and doesn't seem to light up the wall it's on. Other than that it looks fine to me.
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tile
380 Posts
Posted Dec 13, 2013
Replied 13 minutes later

CamBen wrote:
Your light model appears to be backwards and doesn't seem to light up the wall it's on. Other than that it looks fine to me.

it is inset into the wall and facing correctly. but, thanks. i'll try to light the wall up more. :smile:

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iWork925
1,080 Posts
Posted Dec 13, 2013
Replied 4 hours later
I don't think those models are meant to be inset..
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Sejievan
232 Posts
Posted Dec 14, 2013
Replied 7 hours later

iWork925 wrote:
I don't think those models are meant to be inset..

Well, it looks pretty good, but i agree with you =/

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Lamarr
73 Posts
Posted Dec 14, 2013
Replied 32 minutes later

tile wrote:
CamBen wrote:

Your light model appears to be backwards and doesn't seem to light up the wall it's on. Other than that it looks fine to me.

it is inset into the wall and facing correctly. but, thanks. i'll try to light the wall up more. :smile:

No it's not it's rotated with the back facing the outside revealing the missing faces.

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CamBen
973 Posts
Posted Dec 14, 2013
Replied 4 hours later

Lamarr wrote:
tile wrote:

CamBen wrote:

Your light model appears to be backwards and doesn't seem to light up the wall it's on. Other than that it looks fine to me.

it is inset into the wall and facing correctly. but, thanks. i'll try to light the wall up more. :smile:

No it's not it's rotated with the back facing the outside revealing the missing faces.

Yea that is what I was noticing as well. I'm pretty familiar with that model in particular, and it looked awkward.

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iWork925
1,080 Posts
Posted Dec 15, 2013
Replied 13 hours later
Why would you inset that model, its one of the few that looks better when you don't.
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User
630 Posts
Posted Dec 15, 2013
Replied 9 hours later

iWork925 wrote:
Why would you inset that model, its one of the few that looks better when you don't.

Maybe its to mainstream :lol:

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Arachnaphob
412 Posts
Posted Dec 15, 2013
Replied 4 hours later
  • Nice displacement
  • Nice brushwork
  • Unique environment
  • Interesting shadows

Everybody Sh**** themselves about a light.

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CamBen
973 Posts
Posted Dec 15, 2013
Replied 1 hour later

Arachnaphob wrote:
- Nice displacement

Everybody Sh**** themselves about a light.

True, but one ugly thing that stands out distracts from the overall appearance of the location the specific flaw is in.

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laakkone
47 Posts
Posted Dec 16, 2013
Replied 15 hours later
Something I've been working on. Please note there are no indicators yet.

img

img

img

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srs bsnss
552 Posts
Posted Dec 16, 2013
Replied 1 hour later

laakkone wrote:
Something I've been working on. Please note there are no indicators yet.

_ <-- The floor

______ <-- My jaw

Absolutely stunning man, keep it up :thumbup:

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CamBen
973 Posts
Posted Dec 16, 2013
Replied 19 minutes later
Wow. That is seriously impressive. Great work on the detailing on the wreckage, plus the lighting. :thumbup:
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Lpfreaky90
2,842 Posts
Posted Dec 16, 2013
Replied 2 hours later
very nice and impressive! Can't wait to play it! :thumbup:
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GHoST61
27 Posts
Posted Dec 16, 2013
Replied 6 hours later
@laakkone

Great work.