The ThinkingWithPortals Map Showcasing Thread

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Random
171 Posts
Posted Oct 09, 2011
Replied 11 minutes later

iWork925 wrote:
I thought you werent allowed to submerge the device into water...

They told me that about everything! I don't even know why they bother giving this stuff if they didn't want me to use it. It's pointless! Mad!

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iWork925
1,080 Posts
Posted Oct 09, 2011
Replied 1 hour later
Played your map and I did like it.
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MasterLagger
1,695 Posts
Posted Oct 09, 2011
Replied 1 minutes later

iWork925 wrote:
Played your map and I did like it.

I didn't release it yet.

Quick Edit: Faceplam I forgot about the 1st one I made.

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spongylover123
944 Posts
Posted Oct 09, 2011
Replied 2 minutes later
Wouldn't the portal make the water cover the whole map?
One time I was playing with toxic slime in the advanced aerial faith plates, by using sv_portal_placement never_fail and when I place a portal under water, it turned the whole screen brown, until I looked away from the portal.
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MasterLagger
1,695 Posts
Posted Oct 09, 2011
Replied 22 minutes later
Prop_portals are slightly different from regular portals.
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iWork925
1,080 Posts
Posted Oct 09, 2011
Replied 1 hour later
No he means, if portals were real, and you were able to portal underwater all the water would come gushing out the original portal due to the presure from the weight of the water.

I think someone brought this up before the original portal was released. If you had
infiniportals set up (directly above and below) and ran water through it so it would fall for ever, you could put a water wheel in between and generate infinite power.

But of course, that would take place in the real world, where to water would quickly turn to mist from the speed due to the laws of hydrodynamics, and render the wheel useless...

OMG I can ramble on when I am bored... sorry.

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RubyCarbuncIe
303 Posts
Posted Oct 10, 2011
Replied 15 hours later

A medium sized simple map I call "Secondary Fire" Its called that because of the fact that (when it's done) the player can only fire the Orange Portal. The chambers themselves are nothing to fancy in design or difficulty, I just like to make maps where the player only has one portal available to them.

Idk how to change the size of images and I don't want to make a photo bucket/image shack account at the moment so I'll just post the image links here.

http://steamcommunity.com/id/RubyCarbun ... 200406281/?

http://steamcommunity.com/id/RubyCarbun ... 200405093/?

There is a third room that part of the puzzle in the second picture, but it still needs work.

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Pitkakorvaa
200 Posts
Posted Oct 10, 2011
Replied 10 minutes later
@RubyCarbuncle

Heeey, that looks sweet, I like those parts where is not tiles at all, only yellow backpanel texture.

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josepezdj
2,386 Posts
Posted Oct 11, 2011
Replied 18 hours later
@ RubyCarbuncle:> Quote:

Idk how to change the size of images and I don't want to make a photo bucket/image shack account at the moment so I'll just post the image links here.

It's easy, and you don't need to create an account:

  1. Max. width of images in the forum is 800p. Use for example "Office Picture Manager" to resize them until you get a width value under/equal to 800p (I use the % proportion tool). Then save.

  2. Upload them to http://www.postimage.org/. This site is so simple and intuitive... and you pictures will last... how much? don't really know, but since I'm posting, none of my pictures have disappeared/been erased.

  3. Post them by using the code between [img]and[/img] only (otherwise, you will introduce adds) from the "hotlink for forums" code you will be given.

That's all.

EDIT: I love your maps man! Impatient to test that new one "secondary fire"

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Vordwann
767 Posts
Posted Oct 11, 2011
Replied 6 hours later
Masterlagger, have you changed the $bottomtexture? I'd suggest just making it the same as the normal top texture, and it'll all be fine. Maybe the top texture with a $texturetint of blue...
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MasterLagger
1,695 Posts
Posted Oct 11, 2011
Replied 4 hours later
I can't make a copy of the water texture and change it. It's just not up my alley. I understand that you and other people tried to help me figure it out on that other topic, but I just couldn't do it. The 2nd map is released if your interested in it anyway.
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Vordwann
767 Posts
Posted Oct 11, 2011
Replied 2 minutes later
Where?
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MasterLagger
1,695 Posts
Posted Oct 11, 2011
Replied 33 minutes later
It's on the Single player section. Aperture Aquatic Testing Center 2 is on the Community release to find it quicker.
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Pitkakorvaa
200 Posts
Posted Oct 12, 2011
Replied 18 hours later
Work in progress level.

Comments?

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Vordwann
767 Posts
Posted Oct 12, 2011
Replied 1 hour later
Ooh the force fields. Looks good to me so far.
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MasterLagger
1,695 Posts
Posted Oct 12, 2011
Replied 5 hours later
Here's pictures of my latest map: Aperture Time Testing Center, which involves time travel.
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HMW
806 Posts
Posted Oct 13, 2011
Replied 15 hours later
Looks like a fun idea!
I remember there was some other game (a medieval-themed Doom derivative; blanking on the name at the moment) where you would go back in time and the things you did there would have an effect on your original timeline.

Are you going to have the timelines overlap so players can kill themselves from the future?

EDIT:> chickenmobile wrote:

As long as you make it so you can't see yourself walking around, all is simpler.

argh... note to self: read first, post later

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MasterLagger
1,695 Posts
Posted Oct 13, 2011
Replied 4 hours later
I have a thread on Time Travel. If you want more info about it check there. I may post more pictures here later. Still working through a few knots.

Edit: Map is almost done. Working on the best Easter Egg ever and the time machine fizzler.

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iWork925
1,080 Posts
Posted Oct 16, 2011
Replied 2 days later
if you could do your water properly so its not all, square-y. That would be fantablous.
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dinnesch
105 Posts
Posted Oct 16, 2011
Replied 2 hours later


Would appreciate some feedback if it could look more old aperture-y.