UT3 map in Portal Setting
Posted May 10, 2008
Replied
9 minutes
later
ofcourse I will.
I'm gonna ask for help with the textures at Unrealplayground.
They would know a thing or two about Unreal engine 3.
Registered users don’t see ads!
Register now!
Posted May 11, 2008
Replied
23 hours
later
Uuuh any staticmesh extractor? I would love to use the round Aperture doors in my map
Posted May 20, 2008
Replied
8 days
later
Ah come on guys, I need Portal Staticmeshes too
It's Portal Content just as the textures. how can I turn them into .psk, .t3d, .ase?
I also need the .dae for collision meshes.
It's Portal Content just as the textures. how can I turn them into .psk, .t3d, .ase?I also need the .dae for collision meshes.
Any help would be greatly appreciated! 
Posted May 20, 2008
Replied
20 minutes
later
I'm no modeller, but I presume you would decompile the model, import the files into a modelling program, then export into your chosen format.
Milkshape 3D apparently exports to the filetypes you mentioned, but you would have to experiment to be sure. I presume other programs like 3ds max would also be able to achieve this one way or another.
Like I said, I am no modeller, so I may be wrong. Google would probably be your biggest asset here.
Registered users don’t see ads!
Register now!
Posted May 24, 2008
Replied
4 days
later
User has been banned for this post. --msleeper