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Blue Walls
Uploaded by RubyCarbuncIe · Jun 04, 2011
29 comments · 4.8 (24)

My contest entry. OK so yeah the name may not be all that great, but it's based off the fact that this test revolves around the Hardlight bridges as shield walls. This Test Chamber is in the Overgrown style. The player has one Portal at the start and uses Momentum for the most of the test chamber. This test chamber involves: Momentum Laser Walls Fizzlers Hard Light Bridges An Excursion Funnel Thermal Discouragement Beams Ariel Faith Plates Please tell me of any glitches you may see while playing this map, and good luck to everyone in the contest! V2: I moved the Faith Plate to a better out of the way location. Added indicators for the large hard light wall in the second room. V3 (About F***king time right?) : After Peer Review the game always made the player start with a dual Portal Device, now that's fixed! I made the chamber have better lighting I redid EVERY piece of lighting in the chamber because when I made this map it just looked a bit off from what I wanted. I added some minor details to some areas such as tide lines to the hazard liquid in the aerial faithplate room and updated the water texture as well. I updated the environment to give the map that final touch it needed. env_tone_maps make the map very very very pretty lookin' if I do say so myself. Here is an updated picture of the chamber: http://steamcommunity.com/id/RubyCarbun ... 8361732080 Please enjoy this map as much as I did making it. It really is my best piece in my opinion.

Blue Walls
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Lazer_fix_A_N_J_U.bsp
Uploaded by anju · Nov 18, 2012
5 comments · 5.0 (1)

I am anju..and This is my first map...I think you will enjoy it. If you cannot solve the map,let me know...Good Luck...!!!

Lazer_fix_A_N_J_U.bsp
Think D!fferent -Make Laser Beam Down...??
Uploaded by Laksh · Nov 17, 2012
9 comments · 3.8 (4)

This is my First Map.... I think you guys will enjoy it... If you couldn't solve this puzzle, Let me know [email protected]

Think D!fferent -Make Laser Beam Down...??
Alternative #3
Uploaded by r1corix · Oct 12, 2012
7 comments · 5.0 (4)

RELEASE DATE: 12.10.2012 WATCH TRAILER: http://youtu.be/1D96H_sElGQ Maps in valve style(i hope), medium difficult. Thx for playing my maps ;]

Alternative #3
[SP] Loud Pipes
Uploaded by ForbiddenDonut · Aug 07, 2011
61 comments · 5.0 (34)

Loud Pipes is an Old Aperture-style single-player map that features two major chambers that heavily revolve around the use of repulsion and propulsion gel and their interaction with cubes, light bridges, laser fields, and moving platforms. The map?s difficulty ranges from easy to medium/hard. Screenshots: http://cloud.steampowered.com/ugc/54177 ... 6F9F4A356/ http://cloud.steampowered.com/ugc/54177 ... B90291E32/ http://cloud.steampowered.com/ugc/54177 ... A63C18803/ http://cloud.steampowered.com/ugc/54177 ... DE459D8D7/ http://cloud.steampowered.com/ugc/54177 ... 324CDF62A/ Updated to v.1.2. -Fixed an exploit with the light bridge -Repaired a cubemap error that was giving the observation room an odd effect -Shifted some of the white walls around in chamber two to prevent exploits -Made it easier to jump back from the moving platform Also, if any of you designers out there are interested in the design process of this map or the aesthetic technique of any Old Aperture map, I've written a small tutorial about it over in Rubrica's aesthetic thread. Check it out if it interests you! mapping-help/on-the-aesthetic-themes-in-portal-2-v0-9-1-t4257.html Leave feedback or feel free to reach me (contacts in the readme) once you finish the map. Thank you!

[SP] Loud Pipes
PSICODELIA Test One v1.3
Uploaded by carlymx · Jun 23, 2011
26 comments · 5.0 (12)

PSICODELIA Test One.(Original Project http://www.tarados.org/?page_id=6) By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx Current Version: v:1.3 FINAL ------------------------------------------------- NOTE: For Problem load VPK files: VPK Extract in DLC Custom. DESCRIPTION: ------------------------------------------------ It's a very logical map and a few juggling. It's a Maps i want to be hard for people to think, but do not get bored. I'm using custom textures (included in the VPK). I have completed 100% of the puzzle. Is 100% possible to complete the map without cheating. It is a Map with Original style, with hard work. I hope it's one of the most difficult they have played. I hope you like it. GALLERY: ------------------------------------------------ Gallery IMGs: http://imgur.com/a/Nw832#FjcaE SOLUTION v1.2 - v1.3: (not view recommended, xD) ------------------------------------------------ Are you sure want to see the solution? [spoiler]FYxRIQI9gw0[/spoiler] UPDATES: ------------------------------------------------ Update Final Version v1.3: ------------------------------- improved and amplied the puzzle. Fixed Bugs: Overlays any defective. Fixed Cheats: Fixed a possible trap that can catch bucket companion effortlessly. v1.2 (FINAL) improved and amplied the puzzle. Fixed Bugs. Fixed Cheats. v1.1c improved the puzzle. Fixed Bugs. Fixed Cheats. thanks to "Instantiation" & "xdiesp" for contributing failures. v1.1b: Fixed Bugs. Fixed Cheats. Thank "2CAE7256" "Metafrank" "xdiesp" "BlumCoLe" for you info. v1.0 Final: Complete 100% map. v194a: Completed 70% map. Fixed Bugs. It is possible to take the cube company, up to the mark , without cheating. V190a: Fixed Dilbao detected faults (Thank Dilbao) A?adidas mas indicaciones, para hacer el puzzle mas facil. Completed 55% map. It is possible to complete without cheating around the map built and brought to the second room the hub company. V186a: First public release. Companion cube, can be no cheating in the second room. .. ..

PSICODELIA Test One v1.3
Nice Office
Uploaded by piggyboy001 · Nov 17, 2012
3 comments · 0.0 (2)

It's a nice office...

Nice Office
Supa-Simple
Uploaded by piggyboy001 · Nov 15, 2012
5 comments · 0.0 (2)

A simple singleplayer map made in teh hammer! You don't even use portals!!!

Supa-Simple
Wall_Dest_Section03 With Collisions
Uploaded by Skotty · Nov 16, 2012
4 comments · 5.0 (2)

Sprowl requested models/props_destruction/wall_dest_section03.mdl with physical model. So here it is, for everyone of course.

Wall_Dest_Section03 With Collisions
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Rookie Mistake
Uploaded by a8.8.8a · Nov 24, 2011
15 comments · 3.0 (5)

07/15/2012 Update: Whoa. So apparently, after all this time, instead of uploading "V2" of the map, I had just re-uploaded the V1 map again! Talk about rookie mistakes! I've just tried to upload the latest version (from Feb) again. Hopefully I got it right this time. Who knows... -------- As much fun as I had creating this map, and as great as I personally think it is, I have to admit that it's full of all kinds of "rookie mistakes"--things I'm sure many people do with their first Portal 2 maps that others look at and think, "Ha, newbie." With that in mind, here are some other names I was inclined to give to this map: - "Inigo Montoya" - "Look! BUTTONS!" - "All that, and LASERS to boot!" - "Convolution: Occam's Nightmare" - "Nice gel dispensers. [Sarcasm self-check: Complete]". - "Two test chambers taped together to look like one giant test chamber". The first one is a bit random and has nothing to do with the map itself. It's just the code name I gave to my map during creation: Chamber Inigo and Chamber Montoya. Hence the file name. Enjoy. -------- Three months later (!), I'm uploading a second version of the map, in which I try to address some of the rookie mistakes I made in version 1: * Chamber Inigo (First Chamber): Added extra machinery to try to prevent unwanted solutions. * Chamber Montoya (Second Chamber): Added extra machinery to try to prevent unwanted solutions. Also, I tweaked the expected solution in a couple of notable ways, after being inspired by Djinndrache's playthrough. * Overall: Improved the texturing based on the basic rules of texturing mentioned in posts. It's still far from perfect, but things look a lot better than they did before (I think?). For those who have not played the map yet, be sure to grab this latest version. For those who have already played, I think the look and feel of the map has changed enough that it's worth another playthrough. Especially if you solved the maps in unwanted ways the first time (that means you, Djinndrache Posted playthroughs, whether blind runs or speed runs or hey-look-another-rookie-bug runs, are much appreciated.

Rookie Mistake