Browse Downloads
Recently active files on the download database.
Photonic
A medium-length, medium-hard difficulty map with lots of custom textures, as well as a custom layered music track composed by vanSulli. Credits: p0rtalplayer - Mapping Colossal - Textures vanSulli - Music Groxkiller585, Colossal, vanSulli - Playtesting TWP download also includes 5 screenshots and van's compilation of the music layers into one track.
(sp) Portal Era : Part 2 (Early Beta)
Second part of the Portal Era Adventure. This is a very early beta. Please notice every probleme or bug you find. Please record your blind test (it really helps). - 4 hidden trophies to find Here is the walkthrough : http://youtu.be/yC7OL0cZZhU
[Coop] Puffin
In response to macko68. Expected Playtime: ~1 hour.
Dojo of Pain(t)
Welcome Ninjas! This is my fifth map and my first try to implement gels. I worked a lot on this one and I think it's finally ready to be released. As you can see by the name this map focuses a lot on your agility skills. I would recommend that only average players should try this. And for those who are playing with a controller..... buy a mouse. Note: You don't need any kind of crazy bunnyhopping or insane strafejumps to solve it. Agility means there are moves that require quickness and precission. Anyways I tried to make the solution as clean as possible so if your failing a lot at some point you should probably try something else. As always I'm happy to see your solutions and please give me some feedback. Good luck ninjas! v1.1 removed multiple unintended solutions (Thanks to Jacu, Sicklebrick, Shakky and HeadShot) v1.2 fixed more unintended solutions by shakky and Jacu v1.3 fixed Jacus unintended solution for the end move.
[Coop] Impetuosity
Average expected playtime: Upgraded to 4 hours, 3 hours was an underestimate Difficulty: Nyskrte-esque Permanent +remote_view and voice communications are advised. I've been working on this beast for two months and I feel now is the time to unleash it. I hope you enjoy it, as always feedback is appreciated. If you want to play my other maps, look to my signature for links. There are now two versions of the map included in the download, mp_coop_halfosity allows you and your partner to continue immediately from completing the triangle chamber. This was done in response to the numerous criticism regarding the map's abnormal length and becoming disconnected due to unreliable internet connections. While this will double the size of the download, I feel it is a moot issue, as the amount of time you will spend playing the map will likely far exceed the time spent downloading it.
[SP] Momentum
update Momentum v_5 Fixed issues: - The gel doesn?t leak through the floor/ceiling (Thanks Mr. P. Kiwi!) - Removed that "hover in mid-air behaviour" from both lasers in room 1 (Thanks pedmacedo!) - Cube can?t be retrieved after increasing the counter anymore (Thanks Seizure22!) - Corrected the ?type mismatch? for the fizzler in room 2 (Thanks pfalstad!) ________ update Momentum v_4 Will add a detailed list of fixes later on... (Should fix all issues mentioned in the thread.) ________ [SP] Momentum v_3 First of all I?d like to thank all of you who have contributed to the WIP thread and to Demonz312 for his ramp instance (which you can find here: panel Stairs+instances). Very special thanks to NuclearDuckie and josepezdj who have not only playtested this map but also made many suggestions to solve several issues and had great ideas for improving some puzzle elements. As a first map this was quite ambitious and I should have started with a smaller one. However, despite the fact that it took way too long, it was fun making it and learning Hammer. As I?ve written in the WIP thread especially the first puzzle element is about angle, timing and of course ?Momentum?. It also has two new custom elements. An anti-player and an anti-cube laser field. The first denies the player but allows the cube whereas the second one works the other way around. At first I used env_lasers to make those laser fields but then found a better, less expensive way using func_brushes with ?abused? textures. Hope you like it... __________ Screenshots: http://steamcommunity.com/profiles/7656 ... reenshots/ __________ Please do not rename the bsp-file, else you would have to rebuild the cubemaps properly which would cause an increase in file size, thank you! I made this with the first custom maps I downloaded and wondered at some ugly reflections __________ Known issues: - One of the brush entities is ceiling and floor at the same time with a gel dropper above. The gel can be seen (leaking) through it (any ideas???). - The cube in the first test chamber might get stuck under a panel. I was only able to solve this problem rather clumsily but it should work. - Due to the random nature of func_physboxes in motion, you might get stuck when moving among them and rigid elements. This only happened once to me, yet I thought I should mention it. - There?re also parts in this map which require to crouch and move through small openings; I can assure you that I adhered to the minimum measures for height and width, however josepez told me of some problems which might occur due to a corrupt dll-file. In that case you should check that first. - I liked a custom env_laser element I made much better with end sparks but they were visible through other func_details and walls (again, any ideas?).
Mho' Power Conductive Plate Instances
This is a collection of the instances used for the custom testing element in the "Mho' Power" series. Two variants are included, a black and a white clean variation. ----------------- Instructions to use the instance are in the readme, included in the archive. ------------------ The instances and material are distributed under a Creative Commons Attribution-Share Alike 3.0 Unported license. If the instance and/or I/O setup is used, you MUST credit me, WrathOfMobius. If the material is used, you MUST credit the creator of the material, Vordwann.
Vent Companions
Here's my entry for the Summer Mapping Initiative. I had a horrible week, but giving up was the last thing I wanted to do, even though I barely had time to work on it. I know after the first chamber it looks horrible, but at least it's fully playable. Special thanks to Thesus for helping me out in getting the fog and some overlays to work. Couldn't have done it without him. By the way, I edited the description, not the file.
Thinking_ With_ My_ map
This is my 2nd map. enjoy map!
Chander Test 9 (Orientation)
Not to say that this is a hard map. But I enjoyed working on it. Good luck!