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Animal King - WIP
Uploaded by LuigiThirty · May 21, 2011
8 comments · 5.0 (2)

A work-in-progress Animal King model adapted from a stock turret. It's partially animated, but doesn't quite work as a normal Portal 2 turret yet. Looks great as a static model though. This model works in both Portal 2 and Team Fortress 2.

Animal King - WIP
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Real Confetti
Uploaded by DamnImOnFire · Apr 29, 2012
35 comments · 5.0 (13)

My first actual finished map. It's not too difficult, and I was pressured for time, so I hope you like it. Feedback would be greatly valued as I'd like to make my next map even better. Enjoy! Credit: JamesK (original testing) - andyb - Senf - UsCobra11 - Shakky (epic map break!) - KennKong (great blind video) - sicklebrick (another insightful video!!) - John11 (least portals run) - BEARD! (for the constructive post, thank you!) - Djinndrache (for the video ) Changelog: -V1.26: removed alternate last solution -V2: took out some more solutions! Added fizzlers. -V2.1: removed some discrete but possibly alternate solutions, improved some texturing and (hopefully!) reduced lag during play. Spiced up the BTS area a little -V2.2: accidently created a flaw in V2.1 in test 4, fixed now. Removed and replaced vertex textures. Fixed a minor flaw just before Test 3. -V2.3: added a small easter egg. Aligned and pimped up all fizzlers. Tidied up map.

Real Confetti
Gel Chamber
Uploaded by Althar · May 14, 2011
21 comments · (No ratings)

My first map for that game, it's not that hard. It's the kind of puzzle you can find in the game. ==V1.1.1== Fixed some shortcut

Gel Chamber
Late Chamber 01
Uploaded by MrLate · May 16, 2011
27 comments · 5.0 (12)

Changes in 1.3 -Fixed glitch -The glass is now replaced with a fizzler Testing out Portal 2 mapping. Also first time using instances, thanks for msleeper for example files. Short map, but I am going to make more of these. Screenshot: http://cloud.steampowered.com/ugc/55978 ... 87D27E358/ Mirror: http://dl.dropbox.com/u/3300848/portal/ ... mber01.zip

Late Chamber 01
Deflection
Uploaded by Mattyd · May 06, 2012
25 comments · (No ratings)

This has now been released, please look in the released maps section.

Deflection
CrossFlinger
Uploaded by Logic · May 04, 2012
33 comments · 5.0 (19)

This map introduces something new to the Portal 2 mechanics... Rotating platforms! I know it sounds lame, but stick with me on this one. You might recognize them from Soptipp1's map-pack "Testing Is The Future". Now, I didn't steal the idea, I asked the guy for permission to use them, but he haven't responded yet. Luckily he doesn't own the concept, so I can release this anyways... This is my first serious map made for Portal 2. It's actually a work in progress, but I think it good enough to be qualified as a full single player map. Also, this map is easy, really easy. Think of it as a rediscovering of the faith plate. If this puzzle was a part of a single player campaign it would be the first puzzle with the faith plate involved. The map is relatively short but divided into 4 sections with a rotating faith plate in the middle. The player has to complete each area in order to get a cube. The cube is later used as a way to rotate the faith plate, taking the player to the next area. It's sounds complicated, but I can assure you that it's a piece of cake... Get it? Piece of cake? Ahh, never mind... Now, if you're willing to test this map and provide some feedback I'd be happy if you could read the "Known Issues" down below. There is a couple of things that I already know needs to be changed. Version 1.1 - Removed dot-signs in second room - Fixed the hovering panel - Removed panel that made it possible to jump directly to the third puzzle - Fixed indicator lights that wasn't lit when powered - Added sound to the startup of the testchamber sign - Removed a panel frame that didn't belong to the map - Made some minor performance improvements Version 1.2 - Fixed it so that the first cube will now respawn if destroyed - Modified the sealing in the second room to look a bit better - Fixed some flickering textures in the room before the actual chamber Version 1.3 - Made the first hallway longer to prevent the player of slamming into the wall when flinging - Made some textures look better - Removed the potato from the portalgun - Added more details to the sign-room - Added some destuctive envidonment to the second room Version 1.3.1 - Fixed it so that the map actually works (thanks SkyFerret!) Also, break this map! If you can find any glitches or bugs report them to me. It helps me out a lot. KNOWN ISSUES! [spoiler]- The lighting is bad with some textures that aren't properly lit - The first room isn't as detailed as the rest of the map - The seconds rooms floor does not match the floor in the main room[/spoiler] Walktrhough (you probably wont need it though) [spoiler]FNPwv_M5zCM[/spoiler] Anyways, thanks for playing and try to have fun!

CrossFlinger
kerplunk
Uploaded by grayarea · Dec 28, 2011
33 comments · 3.6 (7)

This map is intended to be fairly difficult conceptually. It needs some dynamic moves but hopefully they are fairly easy to execute. v1.1: removed the first level up. fixed a few unintended solutions. v1.2: fixed shortcut on the top level.

kerplunk
My Little Portal Project: T. Sparkle Portal Gun
Uploaded by Iceine · Mar 13, 2012
7 comments · 5.0 (1)

My little portal project presents: Twilight sparkle portal gun! this is our first creation! there is a readme within the file so make sure you read it! re: sorry guys here is a better picture http://oi40.tinypic.com/311kivn.jpg

My Little Portal Project: T. Sparkle Portal Gun
[SP] Cassata Chamber 1
Uploaded by CassataGames · May 10, 2011
45 comments · 4.7 (52)

Not much here, this is my first map made for Portal 2, using the Alien Swarm SDK. And any all feedback is greatly appreciated! Thanks. v1.1 updates: -Fixed a small overlay issue. -Correct a spelling error -Changed map name to cassatachamber_1.bsp to avoid confusion.

[SP] Cassata Chamber 1
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sp_chamber_warmup
Uploaded by hillis · May 17, 2011
25 comments · 4.2 (12)

A map I made while learning how to handle Hammer. It shouldn't be too hard for anyone. Let me know if there is something I've missed and/or could do better! UPDATE 1.1: - Made invisible troll fizzler visible. - Increased lighting in the excursion funnel place to make the portabla wall more obvious UPDATE 1.2: - Removed troll fizzler - Increased the lighting again (from 100 to 150) - New ending - Added voice - You won't be trapped in the second chamber any more - Fixed bug where elevator wouldn't move in the beginning - Removed sign in cube-drop chamber

sp_chamber_warmup