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[Coop] Get that Cube
Greetings everyone! I just finished this co-op map and want to share it with you. I'd appreciate some (constructive) criticism and opinions. --------- About the map: The main objective is to bring a cube from one room to another - with certain obstacles of course . With clever use of the lightbridge and some flinging it should not be a big problem. Difficulty: I'd say it can be challenging to figure some things out, but not impossible. Overall: hard --------- Changelog: v1.3a: - made a minor fix to a fizzler-brush in the last room because it could unintentionally destroy your cube v1.3: - made some bigger changes to the map design to achieve the desired puzzle solving path - fixed some textures v1.2: - adjusted the map design to remove an unintended solution - fixed a missing sign ("square" on the wall by the tractor beam) v1.1: - fixed a bug where the cube could get unintentionally destroyed - aligned some textures and added a new sign Have fun! -peat
[SP] Motanum's Main Four
From the 2nd place winner of the October contest, and creator of Motanum's Test 01, comes... Motanum's Main Four! This map has 4 chambers in one! Go through 4 chambers will trying to close a laser circuit to open up the exit! Good luck! Read me file for more information! -Lag at light bridge is out of my hand. Ie, nothing to be done in hammer. Sorry -In some rare cases source recorder can crash the game This map took me over a month to do, and at the end, I think it is quite impressive! Instances used are the official, but I modified the brightness. If you really want my modified instances, then send me an email at eugenio.motanum91 AT gmail.com You can get more info on where to find me/follow me on the read me file inside the Rar. So, what are you waiting here? Go press the download button, spread the word AND don't forget to rate it!
SP warning_destroying
Destroyed style map with funnel, laser and speed gel. Still destroying. Watch your head and have fun. Version 1.3 Fixed some unintended solutions. I've updated the map since v.1.2 has one trigger I've forgot to update. You can do the map without it, but it makes intended solution less randomly. There are some custom textures of cracked and broken tiles (panels) that are not portable though they are portable in origin.I hope no one mind this. Credits to : omnicoder for Testchamber Sign Maker scotty for models
Portal2 Neurotoxin map-example renaFUSED
I made this to show how to use the deadly neurotoxin with the use of Logic_timer, env_smokestack, trigger_hurt and vgui_neurotoxin_countdown This download comes with both the bsp and vmf files so you can learn how to make your own. Enjoy -FusedCore
Dynamic_maze_concept
This is an invivsible maze concept I am working on I will make another map that is far more complicated later
Andro Strain
My first mapping attempt, and yes I am aware of a few issues, like unwanted shadows (any help is welcome). This map is my attempt at playing around with different concepts, like a moving laser.
Quark
Hello, World! This is my first public release ever, however i've been mapping for a while This is a collection of maps that I started working on the day after I beat Portal 2 There are six tests, four of them are strung together, and two are... different. Hope you enjoy this! Please leave any comments, just be sure to tell me why you did/didn't like it. Thanks!
Blue
The map is very straightforward and focuses on strengthening your portal skills. It is intended for intermediate to advanced portalers. The techniques REQUIRED to solve the test chamber are "Cube Throwing" and "Self-fabricated momentum". Note: "Self-fabricated momentum" is a term that I just came up with. It may or may not be correct. How to perform "Self-fabricated momentum": 1. place both portals on a flat surface. 2. jump in one of the portals and begin looping. 3. at the exact moment that you enter the portal while looping, shoot the same colored portal as the one you are entering (This should give you some air if done correctly). 4. Continue repeating the previous step until you reach the desired altitude.
Hajuzzas map
My first map ever. I had absolutely no experience in Hammer before this, and I learned quite a lot making it. It is pretty short as it has only one puzzle in it. It seems to have some problems loading some of the objects :S Just restart the map if you cannot see some objects. UPDATE: - Added more light to the puzzle room. - Some small fixes.
Don't Make Lemonade
My second community release ! 19XX aperture is my favorite theme visually, but mapping it poses a real challenge. The gameplay is very Portal 1 esque, with no real new Portal 2 elements. Anyways, I hope you enjoy this map! Screenshot: http://img638.imageshack.us/img638/8181 ... hotrts.jpg EDIT: -More indicator strips and arrows -Made the platform to the second part of the map easier to see -Player can no longer take the cube with them to the second part -Polished up some areas