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Coop Opposite Linkage
Uploaded by arek_91 · Mar 27, 2012
5 comments · (No ratings)

Opposite linkage is a special mode for Portal 2 Cooperation game, in which players' portals are switched, i.e. ATLAS primary portal is connected to P-body's secondary, and vice versa. UPDATE: - changes in map: changed the behavior of the elevator (first laser catcher moves elevator up, when powered) added indicator lights and other details added the button accessible only by using noclip to test portal linkage switching - killing one bot, no longer triggers the delayed death of both, instead portals are destroyed and their linkage are switched to normal and then back to opposite during respawn (in a nutshell: when one of players screws up, all 4 portals are destroyed, but the second bot don't have to die) - switching linkage between normal and opposite will no longer change portal colors Known bugs: - switching linkage to opposite, when one of the bots is dead, screws up the portals linkage - at least three graphical glitches related to P-body's portals, only visible at second player site

Coop Opposite Linkage
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Toussonian: One
Uploaded by XnowFM · Feb 16, 2012
11 comments · 4.4 (8)

Hello Testsubjects, this is my very first Portal 2 map. I think it is an quite easy and pretty straightforward map. Since it is the first map I've created with the editor, I, at the start, didnt pay attention to the texture-corresponding sizes and I regret it now, but I hope you can see past it. I'm also aware that it does not have a lot of details. This map might be re-made in the Toussonian Mappack (with correct sizes for textures), which I'm currently working on with a friend. I welcome all balanced feedback you have! Have Fun! - Update v1.1 Added a panel. This way, the second player has to be more involved, in order to solve the puzzle. A little bit more timing and running needed. Still short and quite easy though. Have fun!

Toussonian: One
Hallway
Uploaded by That Greek Guy · May 23, 2011
18 comments · 4.0 (15)

A small map with 2 test chambers . The 2 players are seperated until the end and have to help each other get through their separate rooms.

Hallway
Claustrophobia
Uploaded by oliethefolie · May 17, 2011
22 comments · 4.8 (28)

Great things come in small packages. Claustrophobia is my first map (ever), aptly named because of the large puzzle within the relatively small puzzle space. Included in this map are: 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button Thermal Discouragement Beams Aperture Science Weighted Storage Cube Aperture Science Weighted Pivot Cube Excursion Funnel Doors Panels More Panels Lots of Panels I Like Panels KNOWN BUGS: NONE

Claustrophobia
The fire of Epimetheus Co-op
Uploaded by magicrat · May 21, 2011
32 comments · 4.3 (14)

This is my second release! This time I was going for a more atmospheric map and yet retain the same puzzle feeling that was found in halls. There are a total of three puzzles in the map, and the last one includes a new portal mechanic. I would say that the map is quite challenging, but should not be impossible, and is able to be solved using critical thinking. NOTE: IN ORDER TO PLAY THE LEVEL CORRECTLY MAKE SURE YOU TYPE THIS INTO THE CONSOLE: sv_cheats 1 allow_mobile_portals 1 V 1.1 fixed minor bug at beginning added frames for all glass panes optimized turret level scaled down brutality and frustration of the turret level made the solution to the turret level a tiny bit easier to see. spoiler for the second puzzle is in the zip(use only if needed) screenshots: http://i.imgur.com/HMhti.jpg http://i.imgur.com/tBVHt.jpg

The fire of Epimetheus Co-op
sp Cooling Tower
Uploaded by Wanderer2021 · Apr 19, 2012
45 comments · 4.2 (6)

Good day to you fine folks. This is my third map, dubbed Cooling Tower. Make you're way up as you cool down the visuals of this map. Clean water doesn't kill, but you still can't breath it. Be thorough and enjoy. Now, there are a few issues I haven't worked out yet. The first is that the blue and orange lights assigned to the lasers won't hold their on/off status on a load save. Any help on that would be appreciated. The second is that due to there being so many differently named orange and blue lights, not to mention vis leafs as a result of the map size, the lighting does get cut. Again, any advice on that is appreciated. Lastly, because the clear water texture doesn't have a proper underwater texture, viewing the world above water is impossible. If there is a replacement water texture, please let me know, because I am not fond of how the current one works, though its the only one that shows you whats under the surface. Cheers, -Wanderer2021

sp Cooling Tower
[SP] Level_25
Uploaded by clickaus · Mar 29, 2012
21 comments · 4.5 (11)

First Portal 2 level Just trying a few things out Pretty easy puzzle Thanks to everyone who tested and gave me feedback on my WIP level. Hopefully you will enjoy all the changes and fixes. Enjoy clickaus Update 31/3/2012 Version 2 - Added alot of fixes - New bypass for turrets - Added grates in front of turrets Update 4/4/2012 Version 3 - Added New elevator start/exit movies - Fixed elevators - Added Lpfreaky90's Laser/Fizzlers - Changed some textures down hallway - Added new door to office Also just wanted to say a huge Thank-you to lpfreaky90 for making all the Laser Fields/Fizzlers in the level

[SP] Level_25
Chander Test 6 (ver. 3)
Uploaded by Chander · Nov 06, 2011
11 comments · 4.0 (5)

Try to solve the test chamber. Cubes and lasers - that's all you need

Chander Test 6 (ver. 3)
It's Different
Uploaded by RageCompeX · Jul 06, 2011
17 comments · 3.8 (12)

3 Maps for you and your friend! Can you solve it? Good Luck! first one was my test map but made a pretty big map out of it, my second map is short and a little easy in my opinion and my third map is in open space which didn't turn out as I wanted it to be, but still a nice map to play with! oh, and in the beginning of map 3...it's not a bug/error! some pictures!

It's Different
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Motanum's Juggling
Uploaded by Motanum · Mar 26, 2012
16 comments · 5.0 (21)

A simple map I made for the workshop some months ago. I decided it was time to be publicly released. I hope you guys like it and hope we can see you soon with the in game editor! (Note, map made entirely in hammer. I cant post in-game made maps) Again, thanks for rating, the feedback and you can use my site to contact me. To install just put the bsp in your steamapps/common/portal 2/portal2/maps folder. Use the console command map to launch it in game.

Motanum's Juggling