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Scene Voice Script Package
These are a number of files which you can use to play Valve's scene files for voice lines. You can create your own custom order for the scenes like the way Valve has done it. This example mainly covers coop GLaDOS. If you really want to use a custom scene this is the only way to do it if the Scene Table is personalised for a certain map. I highly suggest you don't go all out unless you are making a mod or a larger map-pack. Check out: https://developer.valvesoftware.com/wiki/Portal_2_VCDs for references of each scene.
[Final]Two One Way
New: 1-Animated panels added 2-Hard light room changed Fixes 1- now you cannot skip turret room 2- make the speed jump easier Actually this is my second map I have ever made, also the first one was just a small room and its included in this test, so you may say that is my first map for Portal, it took me 4 days to finish and test it several times. hope You all Enjoy 4- remove the overlay textures that looks like a light behind objects
Underground Innovation
My first Underground map, and first released Portal 2 map, but not my first one. Lets see, it has old-style Faith Plates, wait, those have been done already. It also has Gel Cubes, wait, reepblue's making those too. Argh. To put it shortly, it somewhat sucks. But tell me if you're having difficulties/bugs, and I'll respond. [Changelog] Made it more clear what to do and what things do. Tried my best to clear the exploit where you can beat the map without the Repulsion Gel Other crap I can't remember I hope I'm not late!
deer taunt
A short map I made and decided to give to people to love and hold. don't love and hold too much, because it has light bridges and it may set your hair on fire
Jakiller Maptest V3
contains: Gels Blue and Orange(and water) Lasers Cube and button Excursion funnel Sreenshots: http://cloud.steampowered.com/ugc/54064 ... 203EBF39D/ http://cloud.steampowered.com/ugc/54064 ... C0E59F650/ Have fun !!
Unique Styled Map
A very short map. My attempt at a unique style for a Portal 2 map, using world portals in a pretty cool way. [Updated, made longer]
[SP] Turret Syndrome
A really Short Map. No Ninja Skills Required. Don't curse to much if you can't make the jump! Known Bugs: - Non Intended Deaths Known Exploits: - Non yet, I hope it Stays that way^^ Personal Goals: - Have a little bit fun Mapping. Changelog: 1.01 - Fixed maybe possible Exploit - Fixed annoying Sounds.
[WIP] sp_enrichment_4
This is an early build of my fourth map. It features a faithplate and buttons. Putting a cube on a button changes the direction of the faithplate. There's still a lot to do: * Add elevators (left out for now, easier to test) * Add indicator lights so it's clear the faithplate is set. * Add the third (and final) part of the puzzle. For now: you're finished if you placed the cube on the button pointing to the left. Feedback is very much appreciated, video playthroughs even more ! ~Lp
Breakdown
The main idea with this level is to have a broken test chamber which can only be solved using some unorthodox mechanics which weren't used in the main game. Feedback on any aspect of the level would be greatly appreciated! V1.1: Made the level fade out and disconnect at the end. Fixed an area where you could get stuck and have to restart the level. Added a fizzler to the exit elevator. V1.2: Fixed up cubemaps. Added VMF source to zip file.
The Pitt - 01
This is my first ever map I've made for any game. It's basically a Turret killing frenzy map with tons of explosions lasers and places to die or be shot a million mph into the air. BUGs, sometimes the "Pneumatic Diversity Vent" will fling you into a wall or to your death. Fixed: 1 of the cubes was getting covered in bounce gel if you wait to long in the tunnel. (this was unintended) Enjoy!