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Teamwork1
Uploaded by Moojuiceman · Jun 06, 2011
8 comments · 3.6 (7)

Welcome to Teamwork! Trust your partner and hope they trust you too...

Teamwork1
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Through the Facility
Uploaded by Fluppy · Jun 06, 2011
7 comments · 4.4 (8)

This co-op map takes you and your friend through the whole facility. You will be testing your cooperative thinking in the clean rooms, in the old section and in the overgrown chamber. Can you think with four portals? Let's find out! Screenshot: http://dl.dropbox.com/u/21031258/Thru-Facility.jpg

Through the Facility
Aerial Devastation
Uploaded by LATTEH · May 29, 2011
25 comments · 4.4 (17)

Hello i dont enter in contest that much, but why not? my main focus on the level is faith plates. they were the most funnest part for me in the game. it has 3 chambers each with its own unique way of using the faithplates. have fun! so far ive love portal 2's level design its easy and fun Current Version:v3 Update to v3: -fixed the potato gun -add more detail to the chambers -made the last area more puzzle oriented ================ Pictures: http://imgur.com/0BY0S&yVQ6p&KtJF2&rW3U ... GQ5p&Owph3

Aerial Devastation
Underground 01
Uploaded by ColorCubeMan · May 29, 2011
14 comments · 5.0 (31)

A map with Repulsion and Propulsion gels. My first Portal 2 map. Screenshots: http://img848.imageshack.us/img848/7363/portal22011052908182057.jpg http://img819.imageshack.us/img819/17/portal22011052908190818.jpg I hope you will enjoy it. You can watch the solution here: http://www.youtube.com/watch?v=1UBTOM4vubQ

Underground 01
Funnels and Lasers
Uploaded by afterdawn2021 · May 29, 2011
14 comments · 4.5 (10)

The first map I've ever made for Portal. It's a quick, simple one. Oh and criticism is an awesome thing, provide some. (:

Funnels and Lasers
Laser Friendly
Uploaded by frenchie · May 30, 2011
8 comments · 2.5 (10)

This is a contest entry and my first map so please let me know how i went with some comments, it would be very much appreciated.

Laser Friendly
Wheatleys missing chamber 1
Uploaded by cheezecrazy · May 30, 2011
17 comments · 2.7 (13)

My mapping contest entry. A wheatley inspired test with a basic puzzle. Changes fixed - broken tv cube running into water and getting stuck area portal errors getting stuck and having to kill your self overpowered turret added- glass cube dropper retextured wheatleys monitor lab window better toxic slime

Wheatleys missing chamber 1
A Slice of Science [fix]
Uploaded by SweetWater · May 30, 2011
15 comments · 0.7 (7)

A chamber designed to study your knowledge of how well gels may co-operate with portals in a testing environment. This is the final release, most leaks and bugs have been fixed.

A Slice of Science [fix]
Without Portalgun Demo: Turrets Domino
Uploaded by Loo-Kin · May 31, 2011
30 comments · 4.8 (32)

This is my mapping contest entry. This map includes some simple tests with turrets. One note: You haven't got portalgun. All portals can be opened when you push special buttons. But it doesn't mean that this map is boring and total platforming. This map was created to prove puzzles without portalgun can be interesting and even original. Get ready to think with portals but without portalgun. 1.1 version changelist: -Fixed bug that two orange portals can be created at the end of map. -Box dropper in the last challenge is working now -Now music is playing less loudly during the test challenges -Some minor design updates v1.2 changelist -Fixed a bug where player could spawn with portal gun -Fixed all problems with music (I hope) -Design and light improvements Attention: the map had changed name. To launch the new version you must type in the console "map wopg_turrets_domino".

Without Portalgun Demo: Turrets Domino
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"If cube- and button-based testing caused..."
Uploaded by MXXE · Jun 01, 2011
18 comments · 4.8 (23)

My entry to the summer mapping initiative, playing in clean Aperture. If you find bugs, manage to get stuck somewhere or know how to break the room, please tell. Have fun! Changelog: v 1.1: - lowered a platform - corrected a texture - the testchamber sign actually activates - added a light to the cold room - I tried to make clear what the "useless button" does, with signs and by removing the timer sound - One of the droppers is now large - Slightly bigger room for the testchamber sign - Elevator plays a movie - Starttext added

"If cube- and button-based testing caused..."