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Fastreflexes
This is a coop map where one of you will be flung through the air, dodging crushers and retrieving a box. The other one needs is who controls the crushers as well as the cube dropper, teamwork (and some swiftness) must be used to complete this test chamber. Ignore the portalgun bug. I know about it but I do not know how to fix it
The Room (Precision, Timing, and Solving)
UPDATED for competition! v2 should be a more interesting play. This intentionally awesome title gives very little away, and leaves all the surprises of THE ROOM for the player to experience. It is worth mentioning that the idea for this map came from: (1) having the player start at what looks like the end, (2) making the player navigate backwards through testchambers [which appear partially solved], and (3) having the player get to what should be the "beginning", and then solve his/her way to the end. [Thus, some portions have much activity going on, and part of the challenge is to determine which puzzle element belongs to which 'direction.'] There is an emphasis--at times, without making it too difficult--on precision and timing, but I'd like to think that The Room is as satisfying, if not more, to figure out. Note: the file that I am submitting for the competition is 'the_room_v2.rar'. The other file is the original one I had included to be playtested, which will still remain--but it is NOT my official submission. If necessary to avoid confusion, I will take it down. EDIT: I must have uploaded the new file to REPLACE the old file. For anyone interested, the old map can be found at: community-releases/the-room-t2984.html
Overgrown Clap Documentation
A CO-OP map that requires more thinking then usual. Has been tested with several different playtesters. All said that it was been rewarding to finally figure out the solution and that the map was not to hard to solve. Combine this with the excellent attention to detail, you get a map that is extremely fun to play. And you can play this with one of your friends. Map name: mp_coop_lz-3 Have been compiled with final settings. Please use the console to disconnect once the screen fades to black in the end of the map. Thanks!
Teamwork1
Welcome to Teamwork! Trust your partner and hope they trust you too...
Through the Facility
This co-op map takes you and your friend through the whole facility. You will be testing your cooperative thinking in the clean rooms, in the old section and in the overgrown chamber. Can you think with four portals? Let's find out! Screenshot: http://dl.dropbox.com/u/21031258/Thru-Facility.jpg
Aerial Devastation
Hello i dont enter in contest that much, but why not? my main focus on the level is faith plates. they were the most funnest part for me in the game. it has 3 chambers each with its own unique way of using the faithplates. have fun! so far ive love portal 2's level design its easy and fun Current Version:v3 Update to v3: -fixed the potato gun -add more detail to the chambers -made the last area more puzzle oriented ================ Pictures: http://imgur.com/0BY0S&yVQ6p&KtJF2&rW3U ... GQ5p&Owph3
Underground 01
A map with Repulsion and Propulsion gels. My first Portal 2 map. Screenshots: http://img848.imageshack.us/img848/7363/portal22011052908182057.jpg http://img819.imageshack.us/img819/17/portal22011052908190818.jpg I hope you will enjoy it. You can watch the solution here: http://www.youtube.com/watch?v=1UBTOM4vubQ
Funnels and Lasers
The first map I've ever made for Portal. It's a quick, simple one. Oh and criticism is an awesome thing, provide some. (:
Laser Friendly
This is a contest entry and my first map so please let me know how i went with some comments, it would be very much appreciated.
Wheatleys missing chamber 1
My mapping contest entry. A wheatley inspired test with a basic puzzle. Changes fixed - broken tv cube running into water and getting stuck area portal errors getting stuck and having to kill your self overpowered turret added- glass cube dropper retextured wheatleys monitor lab window better toxic slime