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secondtest
Uploaded by toaster · Apr 08, 2012
21 comments · 4.4 (8)

Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium. V3.1

secondtest
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Underground Hustle
Uploaded by Vixul · Nov 29, 2011
44 comments · 4.6 (14)

This is a long map that I have been working on for quite some time. It consists of 6-7 different puzzles. I would rate this map as an 8 or 9 out of 10 for difficulty. This is basically my first map, so I apologize for the lack of aesthetics and special effects. -Updated with V5 to fix a lot of the exploits that Djinndrache found. 12/8/11 Feedback and suggestions are appreciated!

Underground Hustle
First Transcendental Building Course 01
Uploaded by Brits · Jun 02, 2011
9 comments · 4.4 (9)

First Transcendental Building Course - Test Chamber 01 This is my first map and my Summer Mapping Initiative entry. A single player test chamber containing almost every new puzzle element, placed in destroyed/repaired environment. Note: this map isn't finished yet, though the puzzle works! There is some fixes and detailing to do. Good luck and have fun! Feedbacks are welcome! Note

First Transcendental Building Course 01
[Coop] Lightspeed
Uploaded by BEARD! · Jan 19, 2012
16 comments · 5.0 (13)

A short, co-op test chamber that revolves around two elements, namely Repulsion Gel and Light Bridges. It's not particularly brain-taxing, but hopefully it's enjoyable to play nonetheless. REVISION 1: Removed portalable surfaces that permitted unintended solutions. The revision should actually be online now, as I re-uploaded with a different filename. Some screenshots: http://i.imgur.com/cXmMBh.jpg http://i.imgur.com/hsKf7h.jpg http://i.imgur.com/irzRih.jpg This is the first map I've made, so feedback is especially welcome.

[Coop] Lightspeed
Fastreflexes
Uploaded by DavidD · Jun 02, 2011
10 comments · 2.2 (9)

This is a coop map where one of you will be flung through the air, dodging crushers and retrieving a box. The other one needs is who controls the crushers as well as the cube dropper, teamwork (and some swiftness) must be used to complete this test chamber. Ignore the portalgun bug. I know about it but I do not know how to fix it

Fastreflexes
The Room (Precision, Timing, and Solving)
Uploaded by NeemaE · May 28, 2011
34 comments · 4.1 (16)

UPDATED for competition! v2 should be a more interesting play. This intentionally awesome title gives very little away, and leaves all the surprises of THE ROOM for the player to experience. It is worth mentioning that the idea for this map came from: (1) having the player start at what looks like the end, (2) making the player navigate backwards through testchambers [which appear partially solved], and (3) having the player get to what should be the "beginning", and then solve his/her way to the end. [Thus, some portions have much activity going on, and part of the challenge is to determine which puzzle element belongs to which 'direction.'] There is an emphasis--at times, without making it too difficult--on precision and timing, but I'd like to think that The Room is as satisfying, if not more, to figure out. Note: the file that I am submitting for the competition is 'the_room_v2.rar'. The other file is the original one I had included to be playtested, which will still remain--but it is NOT my official submission. If necessary to avoid confusion, I will take it down. EDIT: I must have uploaded the new file to REPLACE the old file. For anyone interested, the old map can be found at: community-releases/the-room-t2984.html

The Room (Precision, Timing, and Solving)
Overgrown Clap Documentation
Uploaded by Fearlezz · Jun 05, 2011
8 comments · 5.0 (3)

A CO-OP map that requires more thinking then usual. Has been tested with several different playtesters. All said that it was been rewarding to finally figure out the solution and that the map was not to hard to solve. Combine this with the excellent attention to detail, you get a map that is extremely fun to play. And you can play this with one of your friends. Map name: mp_coop_lz-3 Have been compiled with final settings. Please use the console to disconnect once the screen fades to black in the end of the map. Thanks!

Overgrown Clap Documentation
Teamwork1
Uploaded by Moojuiceman · Jun 06, 2011
8 comments · 3.6 (7)

Welcome to Teamwork! Trust your partner and hope they trust you too...

Teamwork1
Through the Facility
Uploaded by Fluppy · Jun 06, 2011
7 comments · 4.4 (8)

This co-op map takes you and your friend through the whole facility. You will be testing your cooperative thinking in the clean rooms, in the old section and in the overgrown chamber. Can you think with four portals? Let's find out! Screenshot: http://dl.dropbox.com/u/21031258/Thru-Facility.jpg

Through the Facility
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Aerial Devastation
Uploaded by LATTEH · May 29, 2011
25 comments · 4.4 (17)

Hello i dont enter in contest that much, but why not? my main focus on the level is faith plates. they were the most funnest part for me in the game. it has 3 chambers each with its own unique way of using the faithplates. have fun! so far ive love portal 2's level design its easy and fun Current Version:v3 Update to v3: -fixed the potato gun -add more detail to the chambers -made the last area more puzzle oriented ================ Pictures: http://imgur.com/0BY0S&yVQ6p&KtJF2&rW3U ... GQ5p&Owph3

Aerial Devastation