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Fizzlerstar
Uploaded by Falconerd · Apr 10, 2012
23 comments · 5.0 (7)

After my first map, Atloss, I decided something a bit more simple would be a good idea. This map features three puzzles using my invention the fizzlerstar. I used this guide by lpfreaky90 for my level design. Thanks! Criticism and feedback welcome - encouraged, even. This is Falconer D. We're done here. Difficulty: Easy. No ninja skills required. Screenshots Changelog 2012/04/10 Bug fixes & element changes. No longer requires awkward positioning. No more unused elements. 2012/04/10 Initial release.

Fizzlerstar
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simple test
Uploaded by mousecracka · Apr 10, 2012
9 comments · 2.5 (4)

this is my first test so it is very simple and small. please give any feedback if you want.

simple test
[sp] That's no moon
Uploaded by Fracture · Apr 04, 2012
39 comments · 4.0 (5)

APERATURE'S FIRST LUNAR SPACE TEST Transverse an exceedingly hard map with no direction, lots of traps and deadly...traps. Also lasers. save after every step. you will die a lot, and get stuck a lot. This map will be refined for future use.

[sp] That's no moon
Whatsa
Uploaded by delsigno · May 31, 2011
14 comments · 4.0 (5)

All feed back is highly appreciated. The actual puzzles themselves are 99% finished (the 1% being bugs people may find). Its not meant to be the hardest or longest, Just a nice intuitive puzzle. I do support feed back but I do not plan on making it much more difficult. Update #1 Fixed several bugs in the second puzzle that allowed you to skip most of it. Fixed the laser so they shouldn't be causing any more lag. Update #2 Fixed broken door in puzzle two. Added Cube respawn in puzzle two in case it gets stuck. Added hints and finished setting prop_details. Removed some unnecessary foliage. Fixed some shortcuts in the puzzles. Update #3 Cleaned up light and textures and added some more visual detail.

Whatsa
Blackout
Uploaded by Mog · Jun 01, 2011
16 comments · 2.8 (9)

In this map, you are just continuing to do your Portal puzzles, half awake, when you are suddenly plunged into the depths of the facility. Here, the lighting is poor, and you will have to analyze every bit of the puzzle to find your way through. First room http://i145.photobucket.com/albums/r230/DarK_64/image1.jpg Please post any bugs! Thanks. PS: msleeper can you delete my other Blackout, I have no idea why I uploaded it twice...

Blackout
Dupli
Uploaded by Muffiny · Sep 12, 2011
10 comments · 4.3 (14)

Dupli is a simple co-op map, which should be fairly short and easy to complete. I had at first created this map to test out Wheatley-style vistas and fog, but ended up turning it into a playable map. Enjoy! Feel free to leave any bug reports or feedback. This is basically the second map I've ever created in hammer for public release, so I expect at least some things to have slipped my mind during creation. Anyways, without further ado, here's some screenshots! http://i93.photobucket.com/albums/l46/T ... shot_1.jpg http://i93.photobucket.com/albums/l46/T ... shot_2.jpg http://i93.photobucket.com/albums/l46/T ... shot_3.jpg http://i93.photobucket.com/albums/l46/T ... shot_4.jpg Update 1: Fixed the indicator strip from the floor button.

Dupli
mp_coop_deside
Uploaded by audiotrash · Dec 12, 2011
14 comments · 4.5 (10)

This map is released for testing. It might be changed/will be fixed. Ideas and feedback: add "audiotrash" on steam or post here. Anything is appreciated.

mp_coop_deside
[Coop] Redirecting Redirection
Uploaded by MrTwoVideoCards · May 30, 2011
43 comments · 4.5 (19)

This coop map revolves around redirecting redirection cubes via funnels, and the magic that follows. This map is a little tough though, you might wan to pre-lube for it. This is a updated edition just for the contest, so you might want to double up on lube just in case.

[Coop] Redirecting Redirection
Credits
Uploaded by ChickenMobile · Apr 02, 2012
5 comments · (No ratings)

A Credit script that works with an instance to display your credits

Credits
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[WIP][Co-op] mp_coop_retrieval v2.0
Uploaded by Vordwann · Apr 01, 2012
9 comments · (No ratings)

This is a very close to finished version of my co-op map: "Retrieval." Feedback and/or playthrough videos are much appreciated. Thanks!

[WIP][Co-op] mp_coop_retrieval v2.0