Browse Downloads

Recently active files on the download database.

The Rock of Prometheus
Uploaded by magicrat · Jun 12, 2011
29 comments · 4.7 (31)

In Greek mythology, Prometheus is a Titan, the son of Iapetus and Themis, and brother to Atlas, Epimetheus and Menoetius. He was a champion of mankind, known for his wily intelligence, who stole fire from Zeus and gave it to mortals. Zeus then punished him for his crime by having him bound to a rock while a great eagle ate his liver every day only to have it grow back to be eaten again the next day."The Rock of Prometheus" is a unique Co-op experience designed to tickle the frontal cortex and stimulate the user's imagination. None of the puzzle elements in "the Rock of Prometheus" are impossible or heavily reflex based. No lemons. We promise. Screenshots: 1. http://i.imgur.com/1q4ld.jpg 2. http://i.imgur.com/MYaML.jpg 3. http://i.imgur.com/PVrhZ.jpg 4. http://i.imgur.com/9BhAV.jpg 5. http://i.imgur.com/FfTxy.jpg 6. http://i.imgur.com/omafH.jpg 7. http://i.imgur.com/cQdvg.jpg 8. http://i.imgur.com/WxKV0.jpg Solution: (please only watch if you have finished the level or are stuck) http://www.youtube.com/watch?v=IRCQEAdi-IY V1.3: chamber 1: -completely reworked and streamlined the first puzzle for better player direction and less frustration -improved lighting -added details chamber 2: -changed puzzle as a precursor to the next puzzle -removed unnecessary elements chamber 3: -took out extra puzzle for a stream lined experience, made the solution a little bit more obvious. -improved lighting V1.4: chamber 1: added timer on wall chamber 3: removed all known bugs and exploits made solution more visually obvious V1.5: -removed glados voices -made ending more visible chamber2: -fixed door glitch -fixed extra puzzle solutions chamber 3: -fixed gliding solution

The Rock of Prometheus
Advertisement
Registered users don’t see ads! Register now!
Forbidden Tests
Uploaded by Dhart21 · Oct 30, 2011
16 comments · 5.0 (10)

The tests you will see were forbidden by Aperture's supervisors because the testing elements they included were too lethal. You have two choices of how to come through these tests. You'll need Unused Signage, fixed paint_speed sign and Working Energy Balls + Clean models + Instances for correct display of icons and energy balls. Screenshots: http://imageshack.us/photo/my-images/12 ... 00010.jpg/ http://imageshack.us/photo/my-images/8/ ... 0005c.jpg/ http://imageshack.us/photo/my-images/40 ... 00012.jpg/ http://imageshack.us/photo/my-images/82 ... 00001.jpg/ Version 1.1: Last part done. Version 1.0: Elevators and GLaDOS' quotes added, bugs fixed. Version 0.9: Another way added. Many bugs fixed. Version 0.8: Fixed some bugs; indicator panels and signs added. Version 0.7: Fixed bugs; indicator panels added in the 3rd room.

Forbidden Tests
[SP] Old Faithful
Uploaded by Lobster · May 14, 2011
75 comments · 4.9 (92)

This is the second map in a series that began with 'Sphere of Roundness' last week. Version 2.0 of that map is also included in this release, they also transition into each other to make a loop. This time I decided to focus on a single gameplay element for an entire map rather than trying to use every feature available. The map also follows the loose premise of "What if aperture had tested faith plates in the 1950s?" the default faith plate model stands out a little in the underground, so I went for an alternate appearance, see what you think! I have a feeling it is a little easy, but that is mainly down to the overall design, so my next map will aim to be a bit tougher. Sphere of Roundness: I got a huge amount of good feedback for the first map and made a few changes to fix exploits and also clean up the edges a little now that the full SDK has been released. For a full changelog see the readme! Screenshot: http://img339.imageshack.us/img339/6006 ... 400001.jpg

[SP] Old Faithful
A box of dimensions - Appetizer
Uploaded by That Greek Guy · Oct 12, 2011
26 comments · 5.0 (19)

This is a one of tha maps from my soon to be released "A box of dimensions" coop campaign. It was supposed to be the first part but because of some technical difficulties i isolated it into this. Update : forth and last version, all glitches fixed. (version 3 was completely broken) Its a 2 test chamber map with the second chamber being the highlight. it uses world portals and is particularly difficult.

A box of dimensions - Appetizer
Catapults and buttons
Uploaded by Pjuvigny · May 15, 2011
29 comments · 4.2 (20)

[UPDATED] A coop map of moderate difficulty that requires a little bit of coordination ... Edit : Re-uploaded in zip format. Edit : minor modif : [spoiler]changed the button into floor button[/spoiler] Edit : [spoiler]avoided being able to go in the paint rooms[/spoiler], pimped the map a little bit.

Catapults and buttons
mp_coop_chickentest_1
Uploaded by ChickenMobile · May 09, 2011
27 comments · 4.8 (20)

This is my first Co-op map for Portal2! It is a puzzle that involves deadly water, turrets and a light bridge. Be creative, functional or crafty because there is more than 1 way you can solve this test. I will allow decompiling of this map, for strictly finding how I made the entities etc. However I will not tolerate whole parts of the test chamber being copied. Note: There is a good chance that these will be a series as I already put a command to change to chickentest_2. Madeby: Chicken Mobile 2011 Cant solve the test? Post a comment below.

mp_coop_chickentest_1
The halls of Menoetius Co-op
Uploaded by magicrat · May 08, 2011
25 comments · 3.6 (21)

This is a portal 2 co-op map that is quite challenging. It is one very small and self contained puzzle, that involves no glitches, weird portal maneuvers or anything a standard portal gamer would not be able to do. The map uses portals but interestingly not through the portal gun. The Puzzle can be solved, however it will require teamwork and brain power. This is also the first map I have made in hammer. instructions to play are in the zip file. v1.3: made the map less confusing to solve. that is all. v1.4: bumped up the difficulty a tiny bit for an interesting game mechanic. v1.5: changed and aligned textures added indicator lights for all buttons updated lighting improved overall design of map. fixed ending added companion cubes.

The halls of Menoetius Co-op
ML's MegaCube
Uploaded by MasterLagger · Mar 19, 2012
26 comments · 4.5 (20)

So I'm getting back into the routine of making puzzle maps so I can work on a "special" map that's currently in the works. This map, MegaCube, has lots of different testing elements in it along with a few some-what difficult puzzles. The actual MegaCube in the middle of the room can be opened by placing 4 weighted cubes (3 of which are in puzzle chambers) on cube buttons. What's inside? Well, I'm not telling.

ML's MegaCube
[SP] Advanced Flings
Uploaded by Gig · Mar 03, 2012
10 comments · 5.0 (14)

A short and easy map using portal trickery and some manoeuvres, this should about 10 minutes, my unreleased singleplayer maps are pretty hard, but my coop ones aren't so hard, i need to make more hard coop ones Puzzle: Gig Level Design: That Greek Guy

[SP] Advanced Flings
Advertisement
Registered users don’t see ads! Register now!
[Coop] Evolution #02
Uploaded by Cau3T · Mar 04, 2012
6 comments · 5.0 (5)

This map is the second map of the Evolution maps set. Each map will have one particular object. In this second map you will play with funnels. The first map can be found here : topic2901.html

[Coop] Evolution #02