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A box of dimensions - Appetizer
This is a one of tha maps from my soon to be released "A box of dimensions" coop campaign. It was supposed to be the first part but because of some technical difficulties i isolated it into this. Update : forth and last version, all glitches fixed. (version 3 was completely broken) Its a 2 test chamber map with the second chamber being the highlight. it uses world portals and is particularly difficult.
Catapults and buttons
[UPDATED] A coop map of moderate difficulty that requires a little bit of coordination ... Edit : Re-uploaded in zip format. Edit : minor modif : [spoiler]changed the button into floor button[/spoiler] Edit : [spoiler]avoided being able to go in the paint rooms[/spoiler], pimped the map a little bit.
mp_coop_chickentest_1
This is my first Co-op map for Portal2! It is a puzzle that involves deadly water, turrets and a light bridge. Be creative, functional or crafty because there is more than 1 way you can solve this test. I will allow decompiling of this map, for strictly finding how I made the entities etc. However I will not tolerate whole parts of the test chamber being copied. Note: There is a good chance that these will be a series as I already put a command to change to chickentest_2. Madeby: Chicken Mobile 2011 Cant solve the test? Post a comment below.
The halls of Menoetius Co-op
This is a portal 2 co-op map that is quite challenging. It is one very small and self contained puzzle, that involves no glitches, weird portal maneuvers or anything a standard portal gamer would not be able to do. The map uses portals but interestingly not through the portal gun. The Puzzle can be solved, however it will require teamwork and brain power. This is also the first map I have made in hammer. instructions to play are in the zip file. v1.3: made the map less confusing to solve. that is all. v1.4: bumped up the difficulty a tiny bit for an interesting game mechanic. v1.5: changed and aligned textures added indicator lights for all buttons updated lighting improved overall design of map. fixed ending added companion cubes.
ML's MegaCube
So I'm getting back into the routine of making puzzle maps so I can work on a "special" map that's currently in the works. This map, MegaCube, has lots of different testing elements in it along with a few some-what difficult puzzles. The actual MegaCube in the middle of the room can be opened by placing 4 weighted cubes (3 of which are in puzzle chambers) on cube buttons. What's inside? Well, I'm not telling.
[SP] Advanced Flings
A short and easy map using portal trickery and some manoeuvres, this should about 10 minutes, my unreleased singleplayer maps are pretty hard, but my coop ones aren't so hard, i need to make more hard coop ones Puzzle: Gig Level Design: That Greek Guy
[Coop] Evolution #02
This map is the second map of the Evolution maps set. Each map will have one particular object. In this second map you will play with funnels. The first map can be found here : topic2901.html
Portal 1 Ported.
Two levels from Portal 1 porter into Portal 2.
twocubesV2
This is my first map. It's really short and my puzzles are easy. I hope you will enjoy it anyway.
Aperture Science Turret Test
Glados is up again, and she made a new level with only one purpose... To test her new non-pickup-able turrets with extra strong bullets!