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Recently active files on the download database.

Panelized
Uploaded by SiaCreations · Aug 19, 2011
26 comments · 4.4 (18)

It's all about the panels. My first map! Yay! Not sure If I'll try to make more, but the process was quite fun. Even though now it appears to be quite lame v1.1: Added a bunch of autosave points, extended funnel reverse time, added a ticker. The map is still pretty simple though! v1.2: Blocked mr Xdiesp's solution (I hope!) v1.3: Continuity fix. v1.4: More blockage, mr Tyronis3 found an updated way around. v1.5: More freedom, map now can have multiple solutions! v1.6: Minor tweaks and a new version number!

Panelized
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GeLDOS Remastered
Uploaded by TheCakeIsASpy · Oct 16, 2011
28 comments · 3.0 (5)

Bigger, slightly harder and better-designs, the new and improved GeLDOS is here! Again, same story. If GLaDOS what in charge on the underground. You see there's funnels and stuff you find in regular, overground Glados chambers. Anyhow, enjoy UPDATE V1.1 ------------- * Fixed the grill in the first room * Placed a grill in the second phase

GeLDOS Remastered
ys_science_fun_2
Uploaded by ysfcn95 · Oct 15, 2011
6 comments · 5.0 (9)

First map ys_science_fun and been a long time..now I release second map ys_science_fun_2. Map have two chapter 2,2A. First chapter detailed and hard but second map medium difficult.I making 2B but ? haven't portal 2 my friend have ? made his home.Please read Read Me. Please report all bug. ENJOY.

ys_science_fun_2
Aperture Science Panel Test
Uploaded by beecake · Oct 14, 2011
11 comments · 5.0 (10)

Number 4 in the serie

Aperture Science Panel Test
The Hard Way
Uploaded by Thornscrup · Feb 25, 2012
50 comments · 4.1 (11)

Crushers! Laserfields! Deadly pits! So many ways to die with style and dignity! And very vicious, crooked puzzles, for awesome players only. [V2.0] No more shortcuts, I hope. Only one way left, the hard one! [V 2.3] Others unexpected solution deleted. I hope they were the last ones... Special thanks to greykarel, lifeson99 and a2912871!

The Hard Way
NYS-5 Series
Uploaded by Nyskrte · Sep 29, 2011
81 comments · 4.7 (38)

A series of five difficult levels. Compliments and criticism are appreciated. Average expected playthrough time: 3 to 5 hours. I'd like to thank the following, helping me make this what it is now: josepezdj, DaMaGepy, xdiesp, bmaster2000, Saturn, andyb, Djinndrache, quatrus, OnePortalizedGal, shawy89, Random, MutatedTurret, RubbishyUsername, Chaos Unleashed and Staffordshire University.

NYS-5 Series
Portal: DeJa-Vu [Demo]
Uploaded by audiotrash · Feb 20, 2012
31 comments · 5.0 (17)

Thank you for testing Portal: DeJa-Vu. How to Install: Place the Portal_DeJaVu folder in to STEAM/STEAMAPPS/SOURCEMODS - restart steam. Thank you to Skotty for his Instances & help. Thank you to Tyronis3 for his complete destruction during testing. UPDATED VERSION! FIXED SOUND!

Portal: DeJa-Vu [Demo]
Atlas in the office 2
Uploaded by noam2000 · Jan 01, 2012
10 comments · 0.6 (9)

The second atlas in the office map UPDATE 1: *Fixed edge you can go on

Atlas in the office 2
[SP] ML's Jailbreak Labyrinth
Uploaded by MasterLagger · Mar 03, 2012
29 comments · 4.2 (20)

A map where the player is imprisoned and must find a way to escape the prison cell and escape Aperture. This map introduces a new element (Key Cards) which, on obtained, will unlock certain doors inside the facility. They're small and white. Although there are certain save points in the map, I recommend player to manually save there game whenever your in a safe spot. This map is somewhat difficult, dangerous, and large. There are a few Easter Eggs in this map as well. Credit to lpfreaky90 for making the Relaxation Chamber (although I made a few tweaks to it). Thank you lpfreaky90!

[SP] ML's Jailbreak Labyrinth
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sp_Birefringence
Uploaded by synthemesc · Oct 09, 2011
19 comments · 5.0 (11)

This is a medium difficulty map containing two puzzles which focus on catapults, excursion funnels and lasers. Notes: Revision notes: Rev A.- initial release Rev B.- Removed portable surfaces in 3 areas - Organized logic entitie I/O's Rev C.- Added barrier on vertical laser - Removed ability to slide cubes over emancipation grid - Fixed missing emancipation grid emitter - Added no-portal panels in 2nd puzzle - Hopefully, fixed the glitchy laserbeam when portaled on platform wall - Aligned and fit emancipation grid texture in 1st puzzle

sp_Birefringence