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Sp_Aperture_Syndrome
FIXED version of the original map. Updated where the jump between chamber 2 and 3 was impossible.
High Tide v1.1
1.0 - Initial release A short series of two test chambers that revolves around a single puzzle element. Not intended to be terribly difficult, since I was trying to explore a concept and this is my first complete Portal 2 map. The first chamber is a simple introduction. The real focus is the second test chamber. I've made a couple minor changes since the WIP release a month ago. I fixed a couple of unintended solutions, redid the lighting, and tried to make the chambers appear even more abandoned. Since this is my first complete mapping project, feedback is greatly appreciated, as are screenshots and replay videos. I'm always looking for ways to become a better mapper! The .zip contains both the .vpk in addition to a folder containing the map files, scripts, and materials in case anyone has trouble getting the .vpk to work. Complete installation instructions and more info are included in the readme.
(G) Fling_1
A map based on simple flings. I have not really worked on keeping the map clean, so if you decompile, your eyes WILL burn. We accept no responsibility for loss of eyes. ------------------------------ To do: Performance Optimisation Texturing (?) Fix any reported workarounds Cubemaps ------------------------------
Aperture Science Hard Light Surface Test
Number 3 in the serie. Enjoy
Seems Familiar (Update 2)
A basic map with 4 puzzles that look fairly similar, first 3 aren't that hard, but "apparently" the last one is hard
[WIP] sp_looki
A | NON-PUZZLE | Map :S It is designed for a wallpaper but i built more and more BS is for me very important ( i love it ) Tell me your idea *Feel free to ask me if you need help at making the background/scene [Big Pic] http://s14.directupload.net/file/d/2833 ... iw_jpg.htm
[WIP]12 Angry Tests - Intro Map
I decided that it was time for an intro map to the 12 Angry Tests map pack. Its kind of a non-puzzle map.(cause we cant have it be 13 angry tests)
Islands
A short, open map with hard light and turrets. Current version: 3 (smaller size, adjusted puzzle)
G Laser 1
A laser based map, including funnels. I would say it is a medium difficulty, but i would need to see playthroughs to see how hard it actually is. Have fun. PS: I need map names!