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Atlas in the office 2
Uploaded by noam2000 · Jan 01, 2012
10 comments · 0.6 (9)

The second atlas in the office map UPDATE 1: *Fixed edge you can go on

Atlas in the office 2
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[SP] ML's Jailbreak Labyrinth
Uploaded by MasterLagger · Mar 03, 2012
29 comments · 4.2 (20)

A map where the player is imprisoned and must find a way to escape the prison cell and escape Aperture. This map introduces a new element (Key Cards) which, on obtained, will unlock certain doors inside the facility. They're small and white. Although there are certain save points in the map, I recommend player to manually save there game whenever your in a safe spot. This map is somewhat difficult, dangerous, and large. There are a few Easter Eggs in this map as well. Credit to lpfreaky90 for making the Relaxation Chamber (although I made a few tweaks to it). Thank you lpfreaky90!

[SP] ML's Jailbreak Labyrinth
sp_Birefringence
Uploaded by synthemesc · Oct 09, 2011
19 comments · 5.0 (11)

This is a medium difficulty map containing two puzzles which focus on catapults, excursion funnels and lasers. Notes: Revision notes: Rev A.- initial release Rev B.- Removed portable surfaces in 3 areas - Organized logic entitie I/O's Rev C.- Added barrier on vertical laser - Removed ability to slide cubes over emancipation grid - Fixed missing emancipation grid emitter - Added no-portal panels in 2nd puzzle - Hopefully, fixed the glitchy laserbeam when portaled on platform wall - Aligned and fit emancipation grid texture in 1st puzzle

sp_Birefringence
Sp_Aperture_Syndrome
Uploaded by Hollow · Jun 07, 2011
19 comments · 4.7 (16)

FIXED version of the original map. Updated where the jump between chamber 2 and 3 was impossible.

Sp_Aperture_Syndrome
High Tide v1.1
Uploaded by Lv3Bidoof · Oct 12, 2011
21 comments · 5.0 (8)

1.0 - Initial release A short series of two test chambers that revolves around a single puzzle element. Not intended to be terribly difficult, since I was trying to explore a concept and this is my first complete Portal 2 map. The first chamber is a simple introduction. The real focus is the second test chamber. I've made a couple minor changes since the WIP release a month ago. I fixed a couple of unintended solutions, redid the lighting, and tried to make the chambers appear even more abandoned. Since this is my first complete mapping project, feedback is greatly appreciated, as are screenshots and replay videos. I'm always looking for ways to become a better mapper! The .zip contains both the .vpk in addition to a folder containing the map files, scripts, and materials in case anyone has trouble getting the .vpk to work. Complete installation instructions and more info are included in the readme.

High Tide v1.1
(G) Fling_1
Uploaded by gompasta · Oct 09, 2011
12 comments · 5.0 (9)

A map based on simple flings. I have not really worked on keeping the map clean, so if you decompile, your eyes WILL burn. We accept no responsibility for loss of eyes. ------------------------------ To do: Performance Optimisation Texturing (?) Fix any reported workarounds Cubemaps ------------------------------

(G) Fling_1
Aperture Science Hard Light Surface Test
Uploaded by beecake · Oct 08, 2011
14 comments · 5.0 (8)

Number 3 in the serie. Enjoy

Aperture Science Hard Light Surface Test
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Uploaded by ysfcn95 · Oct 06, 2011
11 comments · 5.0 (8)

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Seems Familiar (Update 2)
Uploaded by Gig · Mar 03, 2012
16 comments · 3.9 (14)

A basic map with 4 puzzles that look fairly similar, first 3 aren't that hard, but "apparently" the last one is hard

Seems Familiar (Update 2)
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[WIP] sp_looki
Uploaded by Bl4ckSky · Mar 17, 2012
3 comments · 2.5 (2)

A | NON-PUZZLE | Map :S It is designed for a wallpaper but i built more and more BS is for me very important ( i love it ) Tell me your idea *Feel free to ask me if you need help at making the background/scene [Big Pic] http://s14.directupload.net/file/d/2833 ... iw_jpg.htm

[WIP] sp_looki