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Singing Companion Cube!
One big problem with the PTI - the companion cube DOES NOT SING! This mod fixes that. Just install it in [portal 2]/sdk_content/maps/instances/p2editor and you're good to go!
some new tests
see the videos on youtube: http://www.youtube.com/watch?v=l_8UIxUY_j4
Enclosure: Chamber 01
My first map for Portal 2. It's kinda tricky. New in 1.1: - New solution instead of the intended old one. - Made the first button slightly harder to achive (oh gosh). - New puzzle element for acquiring weighted cube. - Some details and animations. - Videos on the screens. - Fixed elevators. - Minor fixes. - NO POTATO. - Easter egg.
[SP] New Failure
No, the name is not related to the map itself,but to its elements. Cube droppers are connected with timers, which will trigger a new box continuously. This means the progress with the "old" box is lost, because its fizzles. The map contains two very simple puzzles, just for showing the feature. PS:The first room I made, because I was bored.
mp_coop_chickentest_3
Behold! These puzzles include a couple of original puzzle ideas! My third co-op map creation which I thoroughly enjoyed making it (even though I had an error for about half the time which was fixed by deleting a bad brush doh!). I'm not expecting much for releasing this but I wanted people to experience a different type of puzzles from the original Valve-like style ones. Also I would like for you judges to have fun Some screens of my map: Looking forward for your input guys, ChickenMobile Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Make sure both you and your partner have downloaded it. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_chickentest_3" in the console (which is activated by the ` key under ESC).
Sunset_1
A map I had laying around my maps folder for the past few weeks, I originally made it for Easter, and was going to make a joint map with LPFreaky90.... but she was too busy, I figured I would just share this map with you.. its not perfect, it was just a fun outdoormap. not meant to be super challenging. just an easy walk through the park. Feed back would be appreciated Hah... this is actually my first map uploaded to this site, so enjoy... and rate honestly
mp_coop_chickentest_2
A Portal map that involves looking and thinking!? Neva! This is my second Portal 2 coop map and involves 1 test chamber and two robots to solve it. Another light bridge puzzle (I love light bridges) with other techniques shoved in. Thanks to Kakujitsu for making the cool chicken logo and helping me test it! P.S. I will allow decompiling of the map for learning how I made things only. Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Make sure both you and your partner have downloaded it. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_chickentest_2" in the console (which is activated by the ` key under ESC. What do you think? Rate my map and post a comment in the thread! Suggestions are highly wanted
One+one+one
My second medium difficulty map for portal 2 Three small chambers in the clean style containing lasers and funnels Update: v1.1 - fixed bugs in first chamber v1.2 - completely new second chamber v1.3 - minor aesthetic fixes v1.4 - various bug fixes + added minor details v1.5 - fixed alternate solutions in second chamber + steam workshop version Walkthrough - http://www.youtube.com/watch?v=U5Q0PeemCbg Feedbacks are welcome!
Bridgebounce
Bridgebounce (mp_coop_ccm01) is a small, easy difficulty underground themed cooperation map for Portal 2. Involves light bridges and repulsion gel. Many thanks to Insomnautik for additional lighting, design, area detailing, and general testing/creating help. This is my first released map. v1.0 -Map Release v1.1 -Moved light bridge to obvious location -Fixed glitchy walls -Added exit sign -Added indicator lights -Cubes now fizzle in goo -Added placement helpers v1.2 -Fixed badly glitched portal walls -Made the exit door trigger slightly smaller -Made the test entrance catwalk longer -Added some player clips around the catwalk -Tweaked the time is takes for a cube to dispense (Takes longer than I thought, I will fix that in the next update) I recommend you leave feedback!
BlackCube
A puzzle settled in a black cube. Hazards includes: -Live turrets! -Dangerous goo! -Your own clumsiness! But wait there is more: -Light bridges. (Yes, actual bridges made of real SUN LIGHT!) -Funnels. -That funky orange stuff, that makes you run ultra fast! Exited? What are you waiting for; GO! V01.0 - First release. V01.1 - Fixed some exploits.