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Energy Flows
Uploaded by silverk · May 12, 2012
3 comments · 1.2 (4)

http://steamcommunity.com/sharedfiles/f ... d=71634648 My first map. Its pretty short but tried to make it interesting. Please give it a try and let me know what you think. Thank you.

Energy Flows
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Challenge 3
Uploaded by Westie005 · May 12, 2012
11 comments · 5.0 (3)

This is the third challenge. It was originally made in the puzzle creator in portal 2, and then i added some improvements in the hammer editor. I hope you like it.

Challenge 3
[SP] Mindsweeper
Uploaded by marKiu · Mar 21, 2012
44 comments · 5.0 (19)

A small map including a laser and a funnel. It should not be too hard but its tricky and the intended solution should be solvable with a controller. Have fun testing. Your feedback is welcome. v1.1 fixed multiple issues v1.2 fixed unintended solution v1.3 fixed the same unintended solution -.- v1.4 fixed unintended solution v1.5 multiple issues (final version)

[SP] Mindsweeper
Singing Companion Cube!
Uploaded by FelixGriffin · May 23, 2012
10 comments · 5.0 (1)

One big problem with the PTI - the companion cube DOES NOT SING! This mod fixes that. Just install it in [portal 2]/sdk_content/maps/instances/p2editor and you're good to go!

Singing Companion Cube!
some new tests
Uploaded by charlesleroi1 · May 12, 2012
4 comments · 3.3 (3)

see the videos on youtube: http://www.youtube.com/watch?v=l_8UIxUY_j4

some new tests
Enclosure: Chamber 01
Uploaded by PainCake · Jan 30, 2012
11 comments · 4.3 (7)

My first map for Portal 2. It's kinda tricky. New in 1.1: - New solution instead of the intended old one. - Made the first button slightly harder to achive (oh gosh). - New puzzle element for acquiring weighted cube. - Some details and animations. - Videos on the screens. - Fixed elevators. - Minor fixes. - NO POTATO. - Easter egg.

Enclosure: Chamber 01
[SP] New Failure
Uploaded by 262LetsPlay · Jan 04, 2012
6 comments · 5.0 (9)

No, the name is not related to the map itself,but to its elements. Cube droppers are connected with timers, which will trigger a new box continuously. This means the progress with the "old" box is lost, because its fizzles. The map contains two very simple puzzles, just for showing the feature. PS:The first room I made, because I was bored.

[SP] New Failure
mp_coop_chickentest_3
Uploaded by ChickenMobile · Jun 05, 2011
31 comments · 5.0 (20)

Behold! These puzzles include a couple of original puzzle ideas! My third co-op map creation which I thoroughly enjoyed making it (even though I had an error for about half the time which was fixed by deleting a bad brush doh!). I'm not expecting much for releasing this but I wanted people to experience a different type of puzzles from the original Valve-like style ones. Also I would like for you judges to have fun Some screens of my map: Looking forward for your input guys, ChickenMobile Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Make sure both you and your partner have downloaded it. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_chickentest_3" in the console (which is activated by the ` key under ESC).

mp_coop_chickentest_3
Sunset_1
Uploaded by BenVlodgi · Apr 19, 2012
28 comments · 4.2 (13)

A map I had laying around my maps folder for the past few weeks, I originally made it for Easter, and was going to make a joint map with LPFreaky90.... but she was too busy, I figured I would just share this map with you.. its not perfect, it was just a fun outdoormap. not meant to be super challenging. just an easy walk through the park. Feed back would be appreciated Hah... this is actually my first map uploaded to this site, so enjoy... and rate honestly

Sunset_1
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mp_coop_chickentest_2
Uploaded by ChickenMobile · May 17, 2011
10 comments · 5.0 (19)

A Portal map that involves looking and thinking!? Neva! This is my second Portal 2 coop map and involves 1 test chamber and two robots to solve it. Another light bridge puzzle (I love light bridges) with other techniques shoved in. Thanks to Kakujitsu for making the cool chicken logo and helping me test it! P.S. I will allow decompiling of the map for learning how I made things only. Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Make sure both you and your partner have downloaded it. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_chickentest_2" in the console (which is activated by the ` key under ESC. What do you think? Rate my map and post a comment in the thread! Suggestions are highly wanted

mp_coop_chickentest_2