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Enviromental Testing -BETA!- V2!
Uploaded by LordHiggi · Jun 23, 2012
3 comments · 0.0 (1)

Hey! First update, second version! Not bad, eh?! Still waiting for some ideas from you! There also will be a "Upate Log" with every update now! Even in the description of the publish! =D ITS GEINUS! SO LOOK AT IT! Update Log: -Removed the companion cube secret. -Removed Puzzlelist folder. -Removed test soloution .txt's. +Added more lighting for the "Old Aperture Zone." +Changed two buttons to fit their "zone." +Added a Weighted Button to activate exit. +Added the "Update Log" to the "README OR ELSE.txt." Fixed the "Invisible" emansipation grill error. Gave the moving wall at the beggining non-cubeic corners while in "Starting Background Zone." NOTE: I will be creating some Side-Projects that will be fully uplaoded onto the "Sigleplayer Tests" download area! These tests will NEVER have beta(s)! They will be full-on created! This map series (Enviromental Testing) Is going to be a -main-work-project- but the others are a side-project for you to play while waiting for more beta versions to come out! There also might be demos I will be posting of the "Side" maps on my youtube channel! (LordHigg1) and, some of the "Side" tests will be added to the FINAL RELEASE of Enviromental Testing FULL RLEACE! So, its more of a modpack! So, wait about a month or two, and you can play he full Enviromental Testing map, and all of the extras!! So stay tuned! (Sorry for all the text xP)

Enviromental Testing -BETA!- V2!
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[JFTC] Painting with Gels (Test Chamber 02/48)
Uploaded by RectorRocks · Jun 22, 2012
15 comments · 3.8 (4)

Hey guys! This is the second test chamber of "Journey for the Cake". This test chamber contains Gels, with the exception of Conversion Gel. (No Cleansing Gel too) NOTE: I made this map purely with Hammer (Authoring Tools). Just because the paint dropper is the one from PeTI doesn't mean that I made this with the Puzzle Maker, right? I'm just bored of using the standard underground paint dropper so I used the PeTI version. Size: Medium Difficulty: Medium Testing elements involved: -Repulsion Gel -Propulsion Gel -Turrets -Hard Light Bridges Improvements: -Autosaves -Lightings -Automatic door signs Enjoy! Please tell me what you think about this map! Comment! Remember to rate it too! Please post your blindruns/walkthroughs here so I know what to improve in my next map.

[JFTC] Painting with Gels (Test Chamber 02/48)
[JFTC] New Journey for Cake (Test Chamber 01/48)
Uploaded by RectorRocks · Jun 21, 2012
9 comments · 5.0 (4)

Hey guys! I'm making a set of 48 test chambers, this one being the first. The set is called "Journey for the Cake" as you will get cake upon completing all 48 test chambers. Just to let you know, "[JFTC]" is the abbrevation of "Journey for the Cake" This first test chamber is called "New Journey for Cake" Size: Small Difficulty: Easy-Medium (70%-30%) Some testing elements you can expect: Hard Light Bridge Goo Discouragement Redirection Cube Thermal Discouragement Beam (and its receptacle) Turret CAKE (Its not a lie) Read the readme inside the .rar file. Remember! If you don't really care about the elevator videos, don't bother about the "portal2_dlc2" folder. This is my second map made in Hammer (Authoring Tools). I have improved alot. Download it and let me know what I can improve further! Remember to rate it and have fun! Blindruns and walkthroughs are appreciated! For those of you having trouble on the map, WARNING! Press "show" only after you completed the test chamber [spoiler]You're supposed to jump through the portal on the white portion of the floor where you're standing. You can shoot a portal there by going to the extended part of the floor with the railings. I purposely made the Goo hurt lesser and shallower to make it more easier. [/spoiler]

[JFTC] New Journey for Cake (Test Chamber 01/48)
Cage Fling
Uploaded by Insomnautik · Mar 26, 2012
13 comments · (No ratings)

RELEASED! Please Download Here Cage Fling

Cage Fling
Just Another Chamber ( KLJF22 )
Uploaded by KLJF22 · Jun 22, 2011
15 comments · 4.6 (26)

Trailer: http://www.youtube.com/watch?v=WarZwxdEN3o Just another map I made... Sorry for taking so long to upload another map, my hard drive died and I lost quite a bit of work(Because I'm stupid and didn't back it up ).

Just Another Chamber ( KLJF22 )
Enviromental Testing -BETA!-
Uploaded by LordHiggi · Jun 23, 2012
3 comments · (No ratings)

Unfortunetley in beta! But, it will be finished soon! If you want to help contribute to the creation, you can send me ideas that I can make happen in this very map! NOTE: To Understand the Soloutions in the Puzzlelist folder, use "Google Translate" or some other "translate object or website" to understand it! (ITS IN GERMAN!) (AND I DONT SPEAK GERMAN, EITHER!)

Enviromental Testing -BETA!-
[Coop] Lessons Learned
Uploaded by Insomnautik · Apr 03, 2012
22 comments · 5.0 (21)

In this single test chamber, it will test your ability to maintain your portals. This test does not require quick timing or any advanced portaling techniques. However, it will take good team work to make it to the exit. I meant for this to be a quick build and release rather then attempting to spend weeks on the details. I have other maps I'm working on for that. So for now, enjoy this quick chamber. Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg http://www.nautikdesign.net/portal2maps ... ize_04.jpg Video Playthrough (No Death): http://youtu.be/MWgaWh8AnSY?hd=1 Changelog: v0.1 - Release v0.2 - Re-Arranged some testing elements so indicator light paths don't overlap. - Modified Lighting, Added extra observation room. - Fixed ending door to use Coop Cameras instead of two buttons to open door. - Replaced Window Frame brushes with actual models. - Lowered Part of ceiling for easier indicator line visibility.

[Coop] Lessons Learned
TSL_AutoDoor
Uploaded by Teddybeer_TSL · Jun 05, 2012
4 comments · 5.0 (1)

This Autodoor Func_Instance as 4 optional Sises, extended with Windows, and 1 without winodws. UPDATE: New future build in, for Gameplay options: Lights On/Off IO_Proxy, and you can start in the dark. The Sises are : Only the door : 128x144x32 With Windows : 128x256x32, 128x384x32, 128x512x32 without Shoot Hole and 128x512x32 with Shoot Hole Read the document i included in the rar file for the paremeters and of settings and other explanations. Know Problem : Light indexing if you use my door and other light entities (not the Glass/Wall Lighting), but read the document i included. Issues: Non atm Fixed: - Lights by rotating the Func_Instace will be fail on 1 or both Window Sides its fixed as good as possible. If users still experians error on the lights please notify me. Requests: Door wide bringing to 128 instead of the 144 (by lpfreaky90) and will be looked in. (See the Topic for my Reaction) KEEP IN MIND TO REMOVE OLD FILES BEFORE YOU COPY THE NEW FILES! Regards Teddybeer

TSL_AutoDoor
Character Selection Room
Uploaded by Tank420 · Jun 13, 2012
2 comments · (No ratings)

A Character Select instance to allow the player to pick which character they play with

Character Selection Room
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Industrial Flower Tower
Uploaded by Wanderer2021 · May 31, 2012
21 comments · 5.0 (3)

Sometimes water is more useful than what is first perceived. How is your green thumb?

Industrial Flower Tower