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[JFTC] Flinging with Portals (Test Chamber 03/19)
Uploaded by RectorRocks · Jun 29, 2012
8 comments · 5.0 (3)

Hey guys! This is the third test chamber of "Journey of the Cake"! This test chamber requires a lot of flinging, so be prepared! IMPORTANT NOTE: I reduced the total number of test chambers from 48 to 19. Since most of you said that 48 is too much. Size: Medium Difficulty: Easy (but frustrating if your cube keeps fizzling) Testing elements involved: Aerial Faith Plates Excursion Funnel Basic elements (Cube dropper, switch, button) Improvements: -Observation Rooms -Lightings -Reduced total test chambers to 19 -Autosave after the elevator -Harder puzzles NOTE: Ignore the test chamber sign on the right. Tell me what you think about this map! I'll then try to improve in my next map. Comment and rate it! Post your blindruns and walkthroughs here too! I really appreciate it!

[JFTC] Flinging with Portals (Test Chamber 03/19)
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[SP] Infinifling V2.5
Uploaded by MrTwoVideoCards · May 30, 2011
73 comments · 4.9 (49)

Infinifling pits the player directly into a chamber filled with redirections (we had to have some) and mechanics built on prevailing mid-air portaling techniques, though with less difficulty and more fun.

[SP] Infinifling V2.5
New conceppt + monitor issue [UPDATED]
Uploaded by CDFLion · Jul 04, 2012
4 comments · (No ratings)

I made this map from an idea i had on my way home. I made the map and here it is. The concept is character switch. Through a "fizzler type" field, the player would switch the player model between Atlas and Chell. Atlas would be able to cross disencouragement fields and Chell would be able to swim. The reasons I posted it in the "works in progress" are: 1- I have a monitor that doesnt show the player Done! Used the worldportal 2- Want your opinion on the main concept 3_ Not sure if Pakrat worked 4- Suggestions are welcome PS: its still a work in progress

New conceppt + monitor issue [UPDATED]
[Coop] Abandoned Geodome
Uploaded by Hunter-Killer · Jul 19, 2011
12 comments · 4.8 (20)

Another forgotten test deep underground in one of the many, many geodomes you need to use Repulsion Gel and Excursion Funnels to make it possible to navigate through the test and bounce your way to the exit. Theme: Geodome, Underground Elements: Repulsion Gel, Excursion Funnels, Light Bridge and Cooperation! Have fun and happy testing! A video walkthrough will be uploaded shortly. If anyone has had particular difficulty with this map, noticed any "glitches" or just has some feedback I would really like to hear it!

[Coop] Abandoned Geodome
Lasers
Uploaded by SamyAdel9 · Jul 02, 2012
3 comments · 4.6 (13)

A test with lasers

Lasers
COOP map puzzle test
Uploaded by Jepp · Jul 01, 2012
4 comments · (No ratings)

Please give me some feedback on this coop chamber , im thinking of using it

COOP map puzzle test
LeSwordfish Portal Buttons
Uploaded by LeSwordfish · Jun 06, 2011
25 comments · 5.0 (18)

This is my entry for the contest, using a new gameplay mechanic and some old ones too. Three chambers long, and its 3am so I cant remember my name let alone my sales pitch. Tested with the help of tf2maps.net.

LeSwordfish Portal Buttons
Catalyst
Uploaded by Omnicoder · Aug 28, 2010
4 comments · (No ratings)

A short map testing a new concept. Please post your thoughts so I can decide if I should use it in the future. [In future maps each portal will have an indicator in the bottom left showing you which Portal set it belongs to]

Catalyst
VRAD Lighting Skipper
Uploaded by zemerick · Jun 23, 2012
7 comments · (No ratings)

A quick and dirty program to help dramatically reduce build times in PETI. This program is currently Unsupported as I am working on a far more powerful tool that will include the functionality of the Lighting Skipper.

VRAD Lighting Skipper
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Test Chamber 5
Uploaded by hitmanjaret · May 01, 2011
15 comments · 5.0 (1)

This is my first "real" Portal map, took about a week. Its medium to easy difficulty I would say. Please let me know what you think. Thanks for playing!

Test Chamber 5