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COOP map puzzle test
Please give me some feedback on this coop chamber , im thinking of using it
LeSwordfish Portal Buttons
This is my entry for the contest, using a new gameplay mechanic and some old ones too. Three chambers long, and its 3am so I cant remember my name let alone my sales pitch. Tested with the help of tf2maps.net.
Catalyst
A short map testing a new concept. Please post your thoughts so I can decide if I should use it in the future. [In future maps each portal will have an indicator in the bottom left showing you which Portal set it belongs to]
VRAD Lighting Skipper
A quick and dirty program to help dramatically reduce build times in PETI. This program is currently Unsupported as I am working on a far more powerful tool that will include the functionality of the Lighting Skipper.
Test Chamber 5
This is my first "real" Portal map, took about a week. Its medium to easy difficulty I would say. Please let me know what you think. Thanks for playing!
A Simple Test
This is a really simple map which I made mostly to test out the clean style, clipping walls, and Brainstone's Elevators. If you want to see Brainstone's Elevators: community-releases/elevator-videos-fixed-brainstones-hardcoded-instances-t6705.html
Portal 4 Life
It's only been 4 years and I'm back! Portal4life is a short linear map that introduces some gameplay elements from Half-Life 2 integrated with Portal puzzle system. In v. 2.0 The map is totally reworked. -now looks better(still awful though) -map is now frustration-safe! well, almost... -crap puzzles removed, new puzzles introduced -boss fight added -fixes of all sorts If you like the idea of portal gun in HL2, give it a try.
Test Chamber 6
A medium to high difficulty map, depends on how much you like turrets or not . Some sections of the map may appear harder than they really are, try to plan out what you are going to do before you go through your portals. Many deaths may occur. NOTE: This is a PORTAL 1 map, not a Portal 2 map, it will not run in Portal 2 correctly. Thanks for checking it out! V2 Update: Just noticed a couple things that needed changed - fixed a part in final room that made it too easy, and added overlays to a room to help users figure it out
Chell House
Well,now when i got way better in hammer,i made another scary map,but this time,it IS scary,hope you enjoy it PS sorry i could upload an image,long story
Cube Collector v 0.1
New update in steam workshop ( link below) http://steamcommunity.com/sharedfiles/f ... earchtext= In this map you have to collect cubes from different chambers to solve. For long playing, this time you can try to take the companion cube to the elevator or try to solve with less than five cubes. It?s possible, isn?t it. Note: -Room three was changed -Unlogic gaming was fixed -Now Glados speaks -Better savepoints created -forgotten fizzler function fixed Ps: Please post your experience about this map. Here you allways will see the actually best walkthrough. This is an unintended solution by John11 with 11 portals.. MU7uLDLFlxw