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ML's Angry Hover Turret
This is my personal version of the scrapped Hover Turret that didn't make it in Portal 2. It floats in the air while tracking the player with a laser and has two turrets equipped that remain motionless (except when firing). The only way to destroy the turrets is to burn them with the laser, picking up the turrets will NOT work. To activate the Angry Hover Turret properly, trigger the logic_relay with a trigger or something. It is best to copy and paste the Angry Hover Turret rather than loading it as an instance. Known issues: 1)While trying to rotate the Angry Hover Turret, the func_tank that tracks the player may end up firing the laser in another direction. When this happens, simply rotate the func_tank (the clip box) 90, 180, 270, etc degrees until it lines up properly. This takes some trial and error testing but it's not a big deal. 2) When using the reflection cube with the Angry Hover Turrets laser beam, sometime the laser will not reflect in it's current position.
Speed Tower
A clever gel map I made with a friend.
SP: Morality Evaluation
My first map in Hammer. Really easy. V1.1: fixed some of the bugs listed on this topic. The exit door is still buged. I have no idea what went wrong. v1.2: fixed doors, elevators,box droppers. KNOWN ISSUES: there aren't droppers for the reflective cubes, some problem with the "via this input box". So I made tons of reflective cubes. Dont waste them.
Bits
Here is my first portal 2 map. It's pretty short but hopefully not too easy. I hope you enjoy and I would appreciate if you would leave some feedback. Bugs, improvements, general tips for future ect. If possible please record a blind run for me. That would help my design better levels in the future. See if you can find the secret area and the companion cube! Thanks alot for playing! -CHANGELOG- V1.0 Portals fizzling when not intended to. V1.1 Fixed. Potato trick didn't work V1.2 Texture fixes Pictures: http://tinypic.com/r/4lo94z/5 http://tinypic.com/r/2yvs5yh/5 http://tinypic.com/r/xq9sfd/5 PS. I couldn't get the potato from the gun removed and I would like some help. I tried modifying the sp_transition_list.nut file but it didn't work for me not to mention I don't know how to include it in the .bsp file. Packrat didn't work I also tried modifying the arrival_departure_transition_ents.vmf instance but that didn't work either. I also tried to alter the ending text but I couldn't get the instance to do that. Thanks alot in advance.
Turret Love
This medium difficulty map is designed to overcome your fobia of turrents. This map will require both players wits and wisdom in addition to teamwork and patience. I wish you good luck and please report any bugs, shortcuts, or broken parts on the forums. This is my first coop map, so go easy on me Update #1 -Major visual changes -Removed 3/4 of the turrets (hopefully that fixes the lagging issues) -fixed the cube spawn problem. Update #2 -Major gameplay changes -Some visual changes -Removed the shortcut where the player could easily get the cube from the room with lot of turrets and paint.
(doesn't have a name yet)
In the test there is an empty hallway with a timer in it, this is where it's not finished, in the final release there will be some kind of challenge that the player has to go through in limited time.
mp_coop_panels
Difficult map with catapults and panels. It's definitely possible without using any glitches or cheats. Just don't give up so fast. Conatct me if you need help. I'll give you some hints then. I appreciate feedback!
[JFTC] Chamber of Lasers (Test Chamber 04/19)
Hey guys! This is the fourth test chamber of the "Journey for the Cake"! Its pretty easy, so don't worry. This chamber was built to make a "story". Size: Small Difficulty: Easy Testing elements involved: Thermal Discouragement Beams Laser Field Discouragement Redirection Cubes Weighted Storage Cube Cube Button Fizzlers Improvements that need to be made in the next map: -Observation Rooms -Autosave after elevator Improvements: -? - Remember to comment and rate this map! Post your blindruns and walkthroughs here too so I can know what to improve on in my next map. Have fun!
[JFTC] Flinging with Portals (Test Chamber 03/19)
Hey guys! This is the third test chamber of "Journey of the Cake"! This test chamber requires a lot of flinging, so be prepared! IMPORTANT NOTE: I reduced the total number of test chambers from 48 to 19. Since most of you said that 48 is too much. Size: Medium Difficulty: Easy (but frustrating if your cube keeps fizzling) Testing elements involved: Aerial Faith Plates Excursion Funnel Basic elements (Cube dropper, switch, button) Improvements: -Observation Rooms -Lightings -Reduced total test chambers to 19 -Autosave after the elevator -Harder puzzles NOTE: Ignore the test chamber sign on the right. Tell me what you think about this map! I'll then try to improve in my next map. Comment and rate it! Post your blindruns and walkthroughs here too! I really appreciate it!
[SP] Infinifling V2.5
Infinifling pits the player directly into a chamber filled with redirections (we had to have some) and mechanics built on prevailing mid-air portaling techniques, though with less difficulty and more fun.