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[JFTC] Repulsive Welcome
Uploaded by RectorRocks · Jul 22, 2012
9 comments · 5.0 (3)

Hey guys! I'm back with another map in the series, this time its underground! This is my first time releasing an underground map, so maybe its not that good. Sorry. This map is an easy test chamber that tests the Repulsion Gel, nothing else. Enjoy! The .rar file contains 3 maps: -Hard Decision (BTS) [sp_hard_decision_bts.bsp] In this map, you continue from where you stop at Test Chamber 04, at the BTS section of the Enrichment Center. You walk forward and theres two ways you can go. Turn left and go back up to the modern facility or turn right and go down underground. You choose! -BTS to Underground Train Ride (Tunnel) [bts_underground_train_ride.bsp] You chosen to go Underground, now you must ride the train to the Underground section of the Enrichment Center. The station design is similar to Singapore's train station design. -Repulsive Welcome (Underground) [sp_u_repulsive_welcome.bsp] Welcome to the Underground facility! Now you must complete tests to go back up to the modern facility for your cake! Good luck! IMPORTANT NOTE: -There are 3 maps in the .rar file. Play "sp_hard_decision_bts.bsp" first. After completion, the map will change by its own, no scripts involved as I used point_clientcommand. -Remember to drag the materials from the materials folder too! It contains alot of stuff. -The fizzler in the right room acts as the same as a Laser Field (or Discouragement Field). It'll kill the player upon contact with it. Difficulty: Easy Size: Medium Date: Somewhere in 1940 Testing elements involved: -Repulsion Gel -Nothing else Remember to comment and rate this map! Give me feedback and how I can improve in my next map. Blindruns and walkthroughs would be very much appreciated! Have fun and enjoy the map!

[JFTC] Repulsive Welcome
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The Divided Stand Together (Co-Op)
Uploaded by LordHiggi · Jul 02, 2012
20 comments · 3.3 (3)

Don't let the name fool you! Its actually quite a great puzzle! Have fun! =) More Co-Op maps by me coming soon!

The Divided Stand Together (Co-Op)
Lp's Flingtro
Uploaded by Lpfreaky90 · Mar 16, 2012
25 comments · 5.0 (18)

A small, rather easy map that focuses on teaching people a flinging technique often used in custom maps: using a height difference to gain more momentum. It's not a very complicated puzzle like previous maps I made, but I need to save some good puzzles for Portal Stories! Hope you enjoy! ~Lp

Lp's Flingtro
Portal 2 Aerial Faith Plate 2 map
Uploaded by oleg.by.oleg · Jul 02, 2012
4 comments · 3.8 (4)

http://www.youtube.com/watch?v=5bokjbmzN8o

Portal 2 Aerial Faith Plate 2 map
Bridge Over Toxic Water
Uploaded by UberSprode · Jun 05, 2011
17 comments · 5.0 (12)

My single player entry into the mapping contest. v2:Fixed broken overlay, added water mist particles.

Bridge Over Toxic Water
Flings & Roundabouts
Uploaded by Moth · Jun 30, 2012
11 comments · 5.0 (6)

an underground puzzle designed by Moth Custom Geospheric dome & other models by Skotty additional detailing and playtesting by DaMaGepy Custom skybox is pretty - don't forget to look up! **Changelog (v2.0) Pistons are now removed from world on exiting room1 This fixes the audio-annoyance some users were reporting

Flings & Roundabouts
Old to New
Uploaded by charlesleroi1 · Jul 09, 2012
5 comments · 5.0 (3)

a pack of three maps 1- old test chambre 2-aperture innovation test chambre 3- clean test chambre

Old to New
Memory Lose
Uploaded by GHoST61 · May 11, 2012
10 comments · 5.0 (6)

First Published map. I will make more :--P just trying to make storyline. Version 1.0 Released Version 1.1 Released (Updated some parts that player can cheat ) Version 1.5 Released! ( Fixed tones of glitches where player can cheat! secret you can find. - Find 5x potatos in the map and unlock one awesome music track. - Find a way to get the <3 cube Also got a gameplay Me on steam: http://steamcommunity.com/id/12URmarty

Memory Lose
ML's Angry Hover Turret
Uploaded by MasterLagger · Jun 22, 2012
7 comments · (No ratings)

This is my personal version of the scrapped Hover Turret that didn't make it in Portal 2. It floats in the air while tracking the player with a laser and has two turrets equipped that remain motionless (except when firing). The only way to destroy the turrets is to burn them with the laser, picking up the turrets will NOT work. To activate the Angry Hover Turret properly, trigger the logic_relay with a trigger or something. It is best to copy and paste the Angry Hover Turret rather than loading it as an instance. Known issues: 1)While trying to rotate the Angry Hover Turret, the func_tank that tracks the player may end up firing the laser in another direction. When this happens, simply rotate the func_tank (the clip box) 90, 180, 270, etc degrees until it lines up properly. This takes some trial and error testing but it's not a big deal. 2) When using the reflection cube with the Angry Hover Turrets laser beam, sometime the laser will not reflect in it's current position.

ML's Angry Hover Turret
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Speed Tower
Uploaded by SandvichBlock · Jul 09, 2012
5 comments · 2.5 (2)

A clever gel map I made with a friend.

Speed Tower